Commit Graph

11 Commits

Author SHA1 Message Date
Stefan Zermatten
775e1fa842 Merge pull request #316 from Jonpot/patch-7
Fix triggerMatchTags function to correctly handle 'NOT' operation
2023-04-14 13:03:53 +02:00
Stefan Zermatten
e961fd2b98 Added failing test case for #316 trigger match bug 2023-04-14 12:55:30 +02:00
Jonpot
9992da711a Fix triggerMatchTags function to correctly handle 'NOT' operation
This pull request addresses an issue in the triggerMatchTags function where it returned an incorrect result when the targetTags property was empty and the 'NOT' operation was evaluated in the extraTags. The function would return true instead of false when it should have.

Changes:

- Replaced the forEach loop with a for...of loop to iterate through trigger.extraTags to properly set the matched variable and break the loop when necessary.
- Updated the condition for the 'NOT' operation to set matched to false and break the loop when the condition is met.
2023-04-06 14:49:07 -07:00
Stefan Zermatten
987aacbb67 Silence for triggers also 2022-08-25 12:12:07 +02:00
Stefan Zermatten
a8f163ff33 Removed trigger.summary 2022-08-15 12:29:58 +02:00
Stefan Zermatten
ee0e764294 Refactored entire action engine
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
2022-08-13 00:22:32 +02:00
Stefan Zermatten
13fc0c0b12 Triggers can fire on character sheet checks 2022-08-12 19:52:58 +02:00
Stefan Zermatten
b324fb1f03 Stopped triggers from firing if they are inactive 2022-08-12 19:19:58 +02:00
Stefan Zermatten
6ea882a053 Fixed trigger conditions not working on rest 2022-07-25 15:13:47 +02:00
Stefan Zermatten
a0c2822dac Added "extra" damage type
Takes on the same damage type as the last damage applied during the
same action, otherwise deals "extra" damage
2022-07-24 20:38:42 +02:00
Stefan Zermatten
566d6a4fef Triggers 🤫 2022-07-20 15:57:38 +02:00