Commit Graph

17 Commits

Author SHA1 Message Date
ThaumRystra
3ba603407e Merge feature-nested-sets into develop 2023-12-18 18:27:17 +02:00
ThaumRystra
800ef3328c Fixed checks not applying rolled effects 2023-11-12 21:11:04 +02:00
ThaumRystra
6e0364b636 Merge branch 'develop' into feature-nested-sets 2023-11-11 10:01:34 +02:00
Thaum Rystra
9e5b6b11e1 Settling on a data structure to balance compatibility
with not being wrong
2023-11-09 16:08:04 +02:00
Thaum Rystra
f63d2ad254 Began migration of queries to nested sets 2023-10-03 16:28:20 +02:00
ThaumRystra
ece4a9391a Removed .js from all imports to smooth ts migration 2023-09-28 21:27:05 +02:00
Thaum Rystra
e6963ec865 Began the great TypeScript Migration
It's helping a lot to move to the new parenting system
2023-09-28 14:16:34 +02:00
Stefan Zermatten
67da641244 Migrated internal variables to ~ prefix 2023-01-31 20:36:26 +02:00
Stefan Zermatten
e619734ee1 Fixed checks not having access to #skill 2022-11-21 13:16:54 +02:00
Stefan Zermatten
dcfb380e57 Fixed saving throw tag targeted effects
They will now roll dice effects before saving
2022-11-19 19:15:53 +02:00
Stefan Zermatten
e3644eb9e8 Moved UI to client folder to fix HMR 2022-11-19 17:51:50 +02:00
Stefan Zermatten
84f506f1fe Added $checkDiceRoll $checkRoll $checkModifier variables 2022-10-12 07:32:39 +02:00
Stefan Zermatten
de598c70a7 Fixed rolled effects not applying to checks 2022-10-09 11:10:50 +02:00
Stefan Zermatten
ee0e764294 Refactored entire action engine
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
2022-08-13 00:22:32 +02:00
Stefan Zermatten
13fc0c0b12 Triggers can fire on character sheet checks 2022-08-12 19:52:58 +02:00
Stefan Zermatten
1b3efae81a Replaced manual recompute calls with dirty flag settings 2022-05-11 15:42:29 +02:00
Stefan Zermatten
27665e0bdc Finished roll check and roll attack buttons from stats page 2022-02-26 17:35:26 +02:00