Stefan Zermatten
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1add44f0e7
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renamed SmartInput to SmartInputMixin
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2019-06-24 10:28:33 +02:00 |
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Stefan Zermatten
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335608f6a9
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Fixed library subscription
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2019-06-14 13:07:26 +02:00 |
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Stefan Zermatten
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4d47584f4f
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Routed library page and cleaned up errors
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2019-06-13 17:07:31 +02:00 |
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Stefan Zermatten
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48fe0d3608
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Started on library page UI
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2019-05-31 15:36:19 +02:00 |
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Stefan Zermatten
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9a194a20cb
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Added library list UI
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2019-05-10 13:05:21 +02:00 |
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Stefan Zermatten
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b0caffae1a
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Added better data to the Tree node list story
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2019-04-24 14:05:16 +02:00 |
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Stefan Zermatten
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e71bfb2691
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Improved tree view
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2019-04-24 13:22:31 +02:00 |
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Stefan Zermatten
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fc24cf4a5b
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Improved tree view with drag and drop
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2019-04-15 15:40:42 +02:00 |
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Stefan Zermatten
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f4011abf7b
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Moved all creature related API to the creature folder
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2019-04-15 12:09:37 +02:00 |
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Stefan Zermatten
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dabb54b0a3
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Refactored UI folder structure
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2019-04-15 11:44:27 +02:00 |
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Stefan Zermatten
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05867c61dd
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Started on tree view for real
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2019-04-12 13:37:47 +02:00 |
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Stefan Zermatten
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ab2ea36541
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Added markdown support to features
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2019-04-05 13:05:45 +02:00 |
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Stefan Zermatten
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b35e08b9b4
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Iterated on features UI
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2019-04-03 16:50:22 +02:00 |
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Stefan Zermatten
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053a7a36a6
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Began generalizing insert forms for character properties to reduce duplicated code
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2019-04-01 16:58:15 +02:00 |
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Stefan Zermatten
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5bb5f047f4
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Moved a lot of functionality to mixins, improved parenting
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2019-03-19 15:57:21 +02:00 |
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Stefan Zermatten
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94f6631a7d
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Overhauled data models to make actions and libraries more universal
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2019-03-12 16:47:20 +02:00 |
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Stefan Zermatten
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15c11e16ab
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Began adding generic child lists of effects, proficiencies, etc.
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2019-03-06 11:58:40 +02:00 |
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Stefan Zermatten
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8772e539da
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Made initiative a skill of type "check" instead of a modifier
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2019-02-27 16:08:20 +02:00 |
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Stefan Zermatten
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687b517164
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Added spell slot display, improved resource card
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2019-02-26 16:37:19 +02:00 |
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Stefan Zermatten
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8305596373
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Added resource cards
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2019-02-26 14:11:59 +02:00 |
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Stefan Zermatten
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8f624b24a9
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Organised components into folders
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2019-02-26 11:27:48 +02:00 |
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Stefan Zermatten
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a2432c7161
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Moved attribute related components into their own folder
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2019-02-26 11:20:01 +02:00 |
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Stefan Zermatten
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b7a4a3d3fa
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Added simple feature UI components and insertion dialog
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2019-02-25 15:38:57 +02:00 |
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Stefan Zermatten
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e5ff116208
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Made the stats FAB fixed instead of absolute
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2019-02-21 10:57:28 +02:00 |
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Stefan Zermatten
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24f3431900
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Removed all spaces around v-icon's text, because it causes alignment issues
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2019-02-20 15:48:35 +02:00 |
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Stefan Zermatten
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4f402830d8
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Added attribute insertion UI and API
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2019-02-20 14:30:04 +02:00 |
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Stefan Zermatten
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9e208ad3b3
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Dialog stack callbacks can now return a return element ID to animate to
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2019-02-20 14:29:33 +02:00 |
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Stefan Zermatten
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9d027aeabf
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Allowed smart inputs to accept errors as props
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2019-02-20 14:27:20 +02:00 |
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Stefan Zermatten
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97ec5d4b5c
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Return element IDs can now be set when popping the dialog stack
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2019-02-20 10:30:41 +02:00 |
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Stefan Zermatten
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6c421c3a98
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Smart inputs now run all their debounced functions before they get destroyed
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2019-02-20 10:30:07 +02:00 |
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Stefan Zermatten
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da6909a997
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Added skill dialog
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2019-02-19 11:12:37 +02:00 |
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Stefan Zermatten
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3129b86ef0
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Improved action and attack schemas
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2019-02-18 15:52:17 +02:00 |
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Stefan Zermatten
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e63ae96cb5
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Changed dialog stack from using element ids to data-ids to allow duplicate ids to work
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2019-02-18 15:17:31 +02:00 |
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Stefan Zermatten
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a31a70f435
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Made health bar editing compatible with dark mode
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2019-02-18 14:26:46 +02:00 |
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Stefan Zermatten
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c5899e0816
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Improved dialog stack handling of scrolling while the stack is open
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2019-02-18 13:41:36 +02:00 |
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Stefan Zermatten
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d30ee06e33
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Added edit tab to base dialogs, added edit screen to attribute dialog
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2019-02-18 13:41:21 +02:00 |
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Stefan Zermatten
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5d45788521
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Fixed a bug with smart inputs getting stuck loading if you set them to their original value and tabbed away
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2019-02-15 14:50:08 +02:00 |
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Stefan Zermatten
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23cd5d6a12
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Added effect edit expansion panel
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2019-02-15 14:25:11 +02:00 |
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Stefan Zermatten
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38da95256b
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Made icon search compatible with dark mode
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2019-02-15 12:48:24 +02:00 |
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Stefan Zermatten
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f773a20a59
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Made hit dice list tiles compatible with dark mode
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2019-02-15 12:24:52 +02:00 |
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Stefan Zermatten
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23654cd09c
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Made effect edit compatible with dark mode
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2019-02-15 12:21:02 +02:00 |
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Stefan Zermatten
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09b2c38b43
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Made color picker compatible with dark mode
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2019-02-15 12:17:12 +02:00 |
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Stefan Zermatten
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1103248574
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Abstracted effect list tile into its own component and made it dark mode compatible
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2019-02-15 12:03:57 +02:00 |
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Stefan Zermatten
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96bb072dad
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Made health bar compatible with dark mode
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2019-02-15 11:46:25 +02:00 |
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Stefan Zermatten
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3f6b3fe4c1
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Made ability list tiles compatible with dark mode
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2019-02-13 15:47:25 +02:00 |
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Stefan Zermatten
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ad7a485778
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Added dark mode
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2019-02-13 14:44:25 +02:00 |
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Stefan Zermatten
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58949e14fe
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Added a tree view of the character, fixed the issue it revealed
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2019-02-11 16:15:57 +02:00 |
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Stefan Zermatten
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8bcb4407e6
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Added method to persist hit dice arrow buttons to database
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2019-02-11 13:55:43 +02:00 |
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Stefan Zermatten
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938573a4b4
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Improved attribute dialogs
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2019-02-07 15:36:47 +02:00 |
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Stefan Zermatten
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465f6645b7
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Fixed colors of character sheet and base dialog toolbars
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2019-02-07 13:56:48 +02:00 |
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