Stefan Zermatten
8b8f9bea6f
Removed character variables from creatures injected into character sheet as context
2021-01-31 20:13:45 +02:00
Stefan Zermatten
e14e875c42
Fixed conMod not being signed in hit dice tiles
2021-01-31 19:43:09 +02:00
Stefan Zermatten
a7898bfe4b
Fixed props not having a default array for embedded calculations
2021-01-31 19:42:49 +02:00
Stefan Zermatten
aee899e181
Removed all UI computations from viewers and components
2021-01-31 18:42:17 +02:00
Stefan Zermatten
a5284bf6e8
Made 'always prepared' spells show up in casting list
2021-01-30 11:22:29 +02:00
Stefan Zermatten
0ea3f7a975
Migrated fields to embedded property calculations
2021-01-29 13:04:53 +02:00
Stefan Zermatten
9c799e3dc9
Added search to slot fill dialog
2021-01-28 17:09:37 +02:00
Stefan Zermatten
2bf749c4f1
Fixed: Layout of slot fill dialog is no longer broken by tall images, background is now the correct color
2021-01-28 16:48:33 +02:00
Stefan Zermatten
db83d5f82a
Fix: Tabs and tab headers no longer lose sync when changing characters
2021-01-28 16:17:03 +02:00
Stefan Zermatten
78efe639ed
Fixed: Zero effect passive bonus now causes passive skill value to show.
2021-01-28 16:01:58 +02:00
Stefan Zermatten
83f2047dbe
Replaced expensive getActiveProperties with cheaper filter by inactive field
2021-01-28 14:29:10 +02:00
Stefan Zermatten
3cdeb73c30
Stopped removed items from showing up in inventory containers
2021-01-25 12:38:46 +02:00
Stefan Zermatten
c780c11e3f
Improved spell slot casting dialog with search, filters, spell details
2021-01-22 14:09:23 +02:00
Stefan Zermatten
100c93b5ae
Stopped dialog animation mocking transparent elements' background color
2021-01-22 12:20:33 +02:00
Stefan Zermatten
a4e6dd1d66
Added spellcasting to the stats page, click the icon next to a spell slot to cast
2021-01-19 16:10:34 +02:00
Stefan Zermatten
9492b2d8b8
Characters now start with a slot for a base. New characters start on the character tab with the build dialog open.
2021-01-14 12:28:51 +02:00
Stefan Zermatten
27f1f4e720
Fixed a bug with dialog animations hiding buttons by failing to clean up
2021-01-12 13:51:36 +02:00
Stefan Zermatten
d63b8c835d
Fixed bug in last release where unlimited slots were always hidden on hide when full
2021-01-12 13:51:11 +02:00
Stefan Zermatten
85f3881935
Removed alert about data loss, most data structures are stable and it's being alarmist
2021-01-12 13:40:02 +02:00
Stefan Zermatten
5e4299e6db
removed stray console logging
2021-01-12 13:24:08 +02:00
Stefan Zermatten
0e663f36db
Slot fillers that count as more than one slot now update the space left correctly.
...
Slot fillers removed from a library can no longer be added to a slot.
If a slot has limited space left, this will be reflected on the error
finding slots message
2021-01-12 13:22:48 +02:00
Stefan Zermatten
de9ea5922c
Fixed bugs when a spell list does not have limit on prepared spells
2021-01-12 13:10:36 +02:00
Stefan Zermatten
a2cfe43e74
Disabled the direct damage input in the attribute form: it can't be edited anyway
2021-01-12 13:04:25 +02:00
Stefan Zermatten
026c11c13b
Made sure attributes show their currentValue instead of Value
2021-01-12 13:03:33 +02:00
Stefan Zermatten
403f2663c2
Fixed bugs with item display, equipment will now automatically move to the first property with the 'equipment' tag, carried items will move to the first property with the 'carried' tag
2021-01-12 12:54:02 +02:00
Stefan Zermatten
28c042343e
All children of infinite slots will now hide when "hide when full" is active
2021-01-12 10:36:07 +02:00
Stefan Zermatten
3f116875a1
Children of slots now display in the correct order
2021-01-12 10:35:37 +02:00
Stefan Zermatten
ff0e9b1ff9
Added Lord of Junk to Patreon Paragons
2020-11-20 14:13:47 +02:00
Stefan Zermatten
525b528d9a
Added attribute damage and self damage results to actions and log.
2020-11-12 12:57:48 +02:00
Stefan Zermatten
be7d7f898f
disabled short and log rest buttons if user has no edit permission
2020-11-10 14:22:09 +02:00
Stefan Zermatten
3024168e95
Replaced old parser with new parser
2020-11-10 14:07:22 +02:00
Stefan Zermatten
46385dd9b2
Build details with no slots hidden moved to a dialog
2020-11-05 14:27:01 +02:00
Stefan Zermatten
7cb65954b5
Added the ability to hide slots when full
2020-11-05 14:05:17 +02:00
Stefan Zermatten
749799d869
Denormalised slot fill total to database
2020-11-05 13:35:55 +02:00
Stefan Zermatten
9722bbc667
Characters now recompute on subscribe if they haven't been computed in the current version
2020-11-04 14:27:31 +02:00
Stefan Zermatten
2fb0ba79c6
began work to get inactive state of properties denormalised
2020-11-03 15:57:14 +02:00
Stefan Zermatten
227d6c5aae
Markdown and calculations now supported in slot filler descriptions
2020-10-27 10:39:20 +02:00
Stefan Zermatten
32de70cd45
Class levels now have a description field
2020-10-17 19:33:56 +02:00
Stefan Zermatten
68499e4de5
You can now click on properties filling slots to view their details dialog
2020-10-17 19:28:54 +02:00
Stefan Zermatten
3f4cb8e26b
Added undo buttons for deleting properties off a creature
2020-10-17 19:10:37 +02:00
Stefan Zermatten
ebab41838c
Used tree node views in slot fill selection
2020-10-17 16:56:23 +02:00
Stefan Zermatten
e8da7a6c17
Moved snackbars to their own store and component
2020-10-17 16:06:27 +02:00
Stefan Zermatten
46189c68df
All property forms now allow tags
2020-10-17 13:42:24 +02:00
Stefan Zermatten
9fa997ed24
Started moving snackbars to vue store, still needs to be separated into its own module
2020-10-16 13:38:58 +02:00
Stefan Zermatten
e3bf6557ec
fixed bug in dialog store
2020-10-16 10:35:51 +02:00
Stefan Zermatten
2e370a9884
Fixed removed slots not being hidden
2020-10-15 16:42:57 +02:00
Stefan Zermatten
384fa076f1
hotfix tags not filtering correctly
2020-10-15 16:12:32 +02:00
Stefan Zermatten
7922e30ddc
Added tags to some properties. Added condition to class levels
2020-10-15 16:00:32 +02:00
Stefan Zermatten
1ba4f76763
Class levels can now have conditions
2020-10-15 15:57:19 +02:00
Stefan Zermatten
839f91c3b2
Fixed icons not going to dark mode when slot filling cards are selected
2020-10-15 15:30:11 +02:00