Stefan Zermatten
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ae5b4b7d5c
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Made inactive toggle decendants specifically included when recomputing active properties
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2021-01-11 22:03:54 +02:00 |
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Stefan Zermatten
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525b528d9a
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Added attribute damage and self damage results to actions and log.
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2020-11-12 12:57:48 +02:00 |
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Stefan Zermatten
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3024168e95
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Replaced old parser with new parser
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2020-11-10 14:07:22 +02:00 |
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Stefan Zermatten
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749799d869
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Denormalised slot fill total to database
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2020-11-05 13:35:55 +02:00 |
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Stefan Zermatten
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3293dad671
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Limited what fields are included when fetching recompute documents to improve performance
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2020-11-05 12:59:48 +02:00 |
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Stefan Zermatten
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9722bbc667
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Characters now recompute on subscribe if they haven't been computed in the current version
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2020-11-04 14:27:31 +02:00 |
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Stefan Zermatten
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2fb0ba79c6
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began work to get inactive state of properties denormalised
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2020-11-03 15:57:14 +02:00 |
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Stefan Zermatten
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9c93747845
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Fixed bug where array accessors were attempting to use the substitution engine prematurely
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2020-08-10 04:14:53 +02:00 |
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Stefan Zermatten
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308168791b
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Made dX rolls work as 1dX
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2020-06-30 15:15:55 +02:00 |
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Stefan Zermatten
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7be4280508
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Began implementing dice rolls in the maths parser
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2020-06-30 14:40:20 +02:00 |
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Stefan Zermatten
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6ddea8a8ab
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Improved slot schema, added ui for slots
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2020-06-29 14:15:49 +02:00 |
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Stefan Zermatten
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e1ddfb2cab
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Fixed a bug where registering a property without disabledByToggle breaks recompuation
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2020-06-24 18:20:56 +02:00 |
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Stefan Zermatten
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e572807082
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Attributes of type spell slot now store their slot level
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2020-06-23 01:36:21 +02:00 |
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Stefan Zermatten
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3f540d0f14
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Overhaul of character action components, actions now consume resources
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2020-06-15 22:30:27 +02:00 |
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Stefan Zermatten
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dc18734d1f
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Backend work to support actions consuming their resources on use
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2020-06-13 23:11:49 +02:00 |
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Stefan Zermatten
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1535e00093
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Denormalized some calculations into recomputation step
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2020-06-07 21:08:53 +02:00 |
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Stefan Zermatten
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ea8d036c72
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Added rate limiting to all methods
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2020-06-06 14:23:13 +02:00 |
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Stefan Zermatten
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93d566e263
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Exposed methods and publications to http requests, changed method names
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2020-06-06 12:31:07 +02:00 |
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Stefan Zermatten
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db1ae5db3d
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Iterated on XP system
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2020-06-05 21:48:28 +02:00 |
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Stefan Zermatten
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d24fb5661d
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re-enabled computation on client side for optimistic UI
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2020-05-30 23:56:55 +02:00 |
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Stefan Zermatten
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4bdc254627
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Improved item viewer significantly, including increment button.
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2020-05-30 23:36:27 +02:00 |
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Stefan Zermatten
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51845c62a7
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Skill base values now work in a way consistent with attribute base values
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2020-05-30 12:32:05 +02:00 |
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Thaum Rystra
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36c23e1eb5
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Made hiding stats that aren't targeted by effects or proficiencies an option
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2020-05-28 21:06:40 +02:00 |
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Thaum Rystra
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9236f3e477
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Added calculation errors to attributes and toggles
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2020-05-28 20:33:08 +02:00 |
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Thaum Rystra
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2c671acf72
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Made sure effects without calculations don't have computed results
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2020-05-28 20:14:19 +02:00 |
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Thaum Rystra
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44e726417e
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Convert mathjs objects to strings in evaluations
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2020-05-28 20:10:33 +02:00 |
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Thaum Rystra
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7f2401da81
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Referencing a missing variable in an effect now returns zero, not an error
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2020-05-28 19:58:52 +02:00 |
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Thaum Rystra
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4c8512af80
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Rounding only occurs on numbers, preventing uneccessary type casting of attribute values
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2020-05-28 16:06:00 +02:00 |
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Thaum Rystra
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868b9e11fa
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Added 'set' operation to effects, it overrides all other numerical effects
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2020-05-28 15:58:48 +02:00 |
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Thaum Rystra
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a55c1382b1
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Fixed skills not computing below zero
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2020-05-24 04:30:14 +02:00 |
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Thaum Rystra
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ca5ded7ded
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Class levels now recompute properly
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2020-05-16 22:51:17 +02:00 |
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Thaum Rystra
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5c0a2a4d6c
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Overhauled computations to allow for toggles :'( that sucked
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2020-05-16 22:03:21 +02:00 |
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Thaum Rystra
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7024adecaf
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created a general way to fetch the active properties of an ancestor
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2020-05-16 17:08:57 +02:00 |
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Thaum Rystra
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2c988b8717
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Fixed an error where incorrectly targeted effects would cause computation error
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2020-05-15 17:27:34 +02:00 |
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Thaum Rystra
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2d788f0c07
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ability scores now pass on their skill effects to checks and skills
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2020-05-15 16:38:28 +02:00 |
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Thaum Rystra
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891fd00b5f
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Skills now correctly denormalise their passive bonus, conditional benefits, advantage, and fail effects
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2020-05-15 16:23:57 +02:00 |
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Thaum Rystra
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4478628200
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Reworked how bare symbols are handled, which should fix simplification
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2020-05-15 14:44:08 +02:00 |
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Thaum Rystra
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cb34363a4e
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Damage multipliers now compute and show up on the character sheet
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2020-05-14 15:22:23 +02:00 |
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Thaum Rystra
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29588a87d0
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Fixed dependency loops causing a stack overflow. Added level variable
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2020-05-14 13:32:46 +02:00 |
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Thaum Rystra
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97fcb76454
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Added if function
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2020-05-13 10:42:20 +02:00 |
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Thaum Rystra
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6c8e9037e1
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Fixed function being replaced with object['value'] accessors
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2020-05-08 16:20:00 +02:00 |
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Thaum Rystra
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48e54c42b4
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Improved usability and UI for Features. Fixed embedded computations
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2020-05-02 17:54:22 +02:00 |
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Thaum Rystra
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4180e153dd
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Computation now handles class levels
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2020-04-30 14:26:41 +02:00 |
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Thaum Rystra
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a2fe8d950a
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Fixed computations throwing errors when not provided with context
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2020-04-29 12:44:09 +02:00 |
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Thaum Rystra
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eae35062d0
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Allowed attributes to take calculations as their base value
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2020-04-28 16:23:52 +02:00 |
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Thaum Rystra
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528e53fc9b
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Fixed proficiency calculations
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2020-04-27 13:56:04 +02:00 |
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Thaum Rystra
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88ed912d18
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in mathjs node.eval is deprecated, replaced with .evaluate
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2020-04-26 10:28:23 +02:00 |
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Thaum Rystra
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95bfcd79c9
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Added UI backend that can do computations with context
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2020-04-23 14:26:05 +02:00 |
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Thaum Rystra
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7416101a34
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Computation writes variables available/computed to the creature document
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2020-04-16 17:57:18 +02:00 |
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Thaum Rystra
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2164174218
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Fixed all effects getting added to unassigned effects even when they were assigned
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2020-04-16 15:48:07 +02:00 |
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