Stefan Zermatten
4440c88417
Removed grouping from effects
...
Grouping is currently only used to differentiate effects that have the same parent, but are ambiguous as to which part of that parent they come from, like race or background. Features do not need grouped effects, because there can be no ambiguity.
2016-03-09 12:57:23 +02:00
Connor Petersen
98047ca806
Moved base-10 default to Features.js, cleaned up default Effects, and Features code to be consistent.
2016-03-07 23:21:42 -08:00
Stefan Zermatten
314da14ad1
Added indexes to charId on character fields
2015-11-02 09:35:05 +02:00
Stefan Zermatten
fada0f5136
Implemented a javascript code style
2015-04-22 12:44:25 +02:00
Thaum
ecc43752aa
Fixed parenting. Started on UI rewrite for new parenting system
2015-03-18 13:56:41 +00:00
Thaum
3656a0b66f
Added Soft remove and a character asset parenting system
2015-03-18 08:59:02 +00:00
Thaum
06b0ad7eba
Changed Meteor.Collection to Mongo.Collection
2015-03-18 06:18:27 +00:00
Thaum
e0db87c174
Added Allow-Deny Rules
2015-03-16 05:56:33 +00:00
Thaum
2b9cbcf717
Implemented enabling/disabling of features
2015-03-11 09:43:45 +00:00
Thaum
a5068f1bc2
Added cascading deletions
2015-03-04 10:17:32 +00:00
Thaum
040d5a514b
Generalised some dialogs
2015-02-27 06:14:34 +00:00
Thaum
d18c58c5ed
COLUMNS! no more flexbox shenanigans
2015-02-16 14:26:26 +00:00
Thaum
7441f09f37
Added color options for containers, added spell lists
2015-02-12 13:08:20 +00:00
Thaum
79ba87041e
Gave Features a use limit option
2015-02-05 10:03:56 +00:00
Thaum
6a2e7f0832
Gave effects their own collection, they no longer live in arrays attached to skills/attributes
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Also improved the display of features and generally iterated on their manipulation.
Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.
Effects now store a reference to their source if they have one.
Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00
Thaum
84512beb72
Implemented Feature editing UI
2015-01-21 11:16:00 +00:00
Thaum
2d70119ee0
Implemented Features and Items granting effects, actions, attacks and spells
2015-01-06 12:25:58 +00:00
Thaum
0ead14d159
Added basic timing, made features a part of character schema
2014-11-13 13:09:03 +00:00
Thaum
0d941bff47
Began implementing features that change stats
2014-11-03 14:07:55 +00:00