ThaumRystra
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862c2ceb99
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Finished move to 3 tier action methods
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2023-12-15 12:25:32 +02:00 |
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ThaumRystra
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40a5b72755
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Biting the bullet, started rewriting Action engine
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2023-11-15 23:19:58 +02:00 |
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ThaumRystra
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7eada9effe
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Replaced most properties in creature variables with links
instead of storing the entire property twice
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2023-11-09 23:05:05 +02:00 |
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Stefan Zermatten
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877c9ca099
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Fixed cache bashing in checks
Cache should only return clones of data,
not references to the cached data
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2022-08-17 17:21:18 +02:00 |
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Stefan Zermatten
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79c9e67ce2
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Fixed icons being missing from buff-applied props
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2022-08-16 10:11:13 +02:00 |
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Stefan Zermatten
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566d6a4fef
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Triggers 🤫
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2022-07-20 15:57:38 +02:00 |
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Stefan Zermatten
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f07f05ca2c
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Moved creature variables to their own collection
Another big change to the engine, expect bugs
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2022-06-29 14:54:25 +02:00 |
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Stefan Zermatten
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9dd84a83d2
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Started removing scope from creature doc
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2022-06-24 10:50:35 +02:00 |
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Stefan Zermatten
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385ac17812
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Added big slot cards to build tab, improved build tab
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2022-06-07 21:43:35 +02:00 |
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Stefan Zermatten
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1b3efae81a
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Replaced manual recompute calls with dirty flag settings
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2022-05-11 15:42:29 +02:00 |
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Stefan Zermatten
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7a35c66904
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Removed performance logging from loading creatures
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2022-05-11 13:33:56 +02:00 |
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Stefan Zermatten
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78cd8ffc8d
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Creatures are now cached in memory for computation
Also removed dependency group calculation because the optimisation isn't
as useful to reduce DB calls if the creature is in memory anyway
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2022-05-11 13:30:33 +02:00 |
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