Thaum
dad9f3dd73
Added User profiles so users can change their username
2015-03-31 11:38:09 +00:00
Thaum
8d183a708f
Fixed stuff, enabled character deletion
2015-03-30 12:13:42 +00:00
Thaum
35ce49ded8
Improved Spell default values
2015-03-30 09:55:52 +00:00
Thaum
5ae7df8856
Added attunement to items
2015-03-30 09:45:59 +00:00
Thaum
91fd56f828
Added labels to temporary hitpoints
2015-03-30 09:45:48 +00:00
Thaum
fd1831587d
Fixed default item coin colors and values
2015-03-30 08:03:13 +00:00
Thaum
cb2d1ab958
Added stack splitting and merging to inventory
2015-03-25 12:09:24 +00:00
Thaum
6b14b820a6
Added coin pouch as a default item for characters
2015-03-25 09:54:40 +00:00
Thaum
91acc1d3b7
Added "Carried" pseudo-container
2015-03-25 09:41:00 +00:00
Thaum
62d030adb7
Removed Equipment Slots
2015-03-25 08:22:43 +00:00
Thaum
107a4150ff
Added effect math tests
2015-03-24 12:11:04 +00:00
Thaum
48f8cef928
implemented UI for new parenting
2015-03-20 09:12:38 +00:00
Thaum
ecc43752aa
Fixed parenting. Started on UI rewrite for new parenting system
2015-03-18 13:56:41 +00:00
Thaum
3656a0b66f
Added Soft remove and a character asset parenting system
2015-03-18 08:59:02 +00:00
Thaum
06b0ad7eba
Changed Meteor.Collection to Mongo.Collection
2015-03-18 06:18:27 +00:00
Thaum
4d64c36df9
Fixed load order for allow deny constants on Character.js
2015-03-16 08:21:50 +00:00
Thaum
e0db87c174
Added Allow-Deny Rules
2015-03-16 05:56:33 +00:00
Thaum
9722a19c89
Added character list. Fixed TempHP
2015-03-13 12:49:00 +00:00
Thaum
2b9cbcf717
Implemented enabling/disabling of features
2015-03-11 09:43:45 +00:00
Thaum
a387ce1c8b
Added UI for weakness/resistance
2015-03-11 07:52:30 +00:00
Thaum
ec78db7b10
Removed unused skills
2015-03-11 07:01:11 +00:00
Thaum
55784d0e3b
Made Attacks come from items
2015-03-09 14:03:11 +00:00
Thaum
40a050d88f
Implemented Effect View for skills
2015-03-06 11:03:09 +00:00
Thaum
76ba6b441e
Added standard effects
2015-03-04 13:41:30 +00:00
Thaum
a5068f1bc2
Added cascading deletions
2015-03-04 10:17:32 +00:00
Thaum
88dbaccfc5
Changed how levels are handled
2015-03-02 20:09:29 +00:00
Thaum
b40094017f
Added Basic character list view
2015-02-27 10:50:28 +00:00
Thaum
040d5a514b
Generalised some dialogs
2015-02-27 06:14:34 +00:00
Thaum
56f8e95d81
Implemented remaining core features
2015-02-25 12:48:45 +00:00
Thaum
bd86c1608e
Added XP, changed spellslot display
2015-02-20 10:09:53 +00:00
Thaum
93578709cd
Implemented Notes in journal
2015-02-19 10:45:57 +00:00
Thaum
d18c58c5ed
COLUMNS! no more flexbox shenanigans
2015-02-16 14:26:26 +00:00
Thaum
28aed14cda
Made unprepared spells hidable
2015-02-16 10:38:38 +00:00
Thaum
360c9bd63b
Implemented Spell Dialogs
2015-02-16 08:16:05 +00:00
Thaum
b200478425
Added SpellList Dialog
2015-02-13 08:44:30 +00:00
Thaum
7441f09f37
Added color options for containers, added spell lists
2015-02-12 13:08:20 +00:00
Thaum
3bde7a5e97
Item plural now shows whenever quantity is not 1
2015-02-06 08:58:32 +00:00
Thaum
d6a2fff851
Implemented Persona tab
2015-02-06 08:56:08 +00:00
Thaum
484b19be25
Began implementing spellbooks
2015-02-05 10:06:37 +00:00
Thaum
79ba87041e
Gave Features a use limit option
2015-02-05 10:03:56 +00:00
Thaum
63df21934d
Skillrows overhauled to material design specs
2015-02-03 14:06:51 +00:00
Thaum
aa9cfbf04e
Made hero attribute reactive and iterated inventory UI
2015-02-03 10:47:16 +00:00
Thaum
18a870171a
Added basic permissions
2015-02-02 12:11:57 +00:00
Thaum
37e8831e0c
Implemented Hero-dialog editing of features
2015-01-30 10:14:46 +00:00
Thaum
848902c358
Fixed bug with skillMod calculation
2015-01-28 12:12:43 +00:00
Thaum
7b8fec8e8a
Fixed errors thrown when observing the effects collection during startup
2015-01-28 10:47:52 +00:00
Thaum
4f205eb970
Made character arrays of objects into their own collections
2015-01-28 10:20:23 +00:00
Thaum
80c2c3249d
Implemented container editing
2015-01-27 09:43:08 +00:00
Thaum
dc6ea555e5
Implemented item editing
2015-01-26 13:28:10 +00:00
Thaum
6a2e7f0832
Gave effects their own collection, they no longer live in arrays attached to skills/attributes
...
Also improved the display of features and generally iterated on their manipulation.
Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.
Effects now store a reference to their source if they have one.
Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00