Stefan Zermatten
aa8f2d230d
Hunted the last of the \t's to extinction
2022-10-09 16:56:28 +02:00
Stefan Zermatten
2fa913b09a
Applied style rules to genocide all \t characters
2022-10-09 16:01:36 +02:00
Stefan Zermatten
de598c70a7
Fixed rolled effects not applying to checks
2022-10-09 11:10:50 +02:00
Stefan Zermatten
87f79737e8
Fixed empty calculated inline fields showing calc
2022-09-25 12:39:49 +02:00
Stefan Zermatten
adaa31d76c
damage tags to ignore multipliers
2022-09-13 17:34:30 +02:00
Stefan Zermatten
fd87b7fb75
Added advantage popup to spell cast
2022-09-09 13:20:54 +02:00
Stefan Zermatten
a84da7d8a5
Buffs can skip var freezing, freeze inline calcs
2022-08-25 15:10:56 +02:00
Stefan Zermatten
11a527481e
Show Point buy on Build tab
2022-08-25 13:18:24 +02:00
Stefan Zermatten
1677e8c424
Fixed silence missing from trigger form
2022-08-25 12:14:32 +02:00
Stefan Zermatten
2714d0b9d5
Added the ability to silence most action props
2022-08-25 12:10:51 +02:00
Stefan Zermatten
e42ec4b862
Continued work on point buy UI
2022-08-23 14:44:35 +02:00
Stefan Zermatten
59fc5ab851
Continued work on point buy UI
2022-08-22 15:07:40 +02:00
Stefan Zermatten
c6ca8c1fa4
Added point buy to computation engine
2022-08-19 14:03:12 +02:00
Stefan Zermatten
28307e26c3
Fixed some issues with skill display
2022-08-19 14:03:03 +02:00
Stefan Zermatten
6d42eb62f0
Merge branch 'version-2' into version-2-dev
2022-08-19 09:18:55 +02:00
Stefan Zermatten
9b652fc133
Added point buy form
2022-08-17 13:42:47 +02:00
Stefan Zermatten
59a488256b
Added buff removers
2022-08-17 11:38:30 +02:00
Stefan Zermatten
a8f163ff33
Removed trigger.summary
2022-08-15 12:29:58 +02:00
Stefan Zermatten
1d22f4c054
Hid tags on trigger form when they're not needed
2022-08-15 10:59:35 +02:00
Stefan Zermatten
99e4e8d6bb
Fixed some issues with effect tag targeting
2022-08-15 10:53:38 +02:00
Stefan Zermatten
ee0e764294
Refactored entire action engine
...
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
2022-08-13 00:22:32 +02:00
Stefan Zermatten
8d34cc1369
Fixed trigger form hint text mentioning slots instead of trigger
2022-08-12 18:10:24 +02:00
Stefan Zermatten
0483a7effc
Tag targeting attributes and skills with effects
...
now works like normal effects would
2022-07-24 22:32:40 +02:00
Stefan Zermatten
4c5c537f29
Improved slot tag handling
2022-07-24 21:50:31 +02:00
Stefan Zermatten
27a21aed59
Added error alert to stat tab for dependency loops
2022-07-24 19:59:43 +02:00
Stefan Zermatten
8b62bac83f
Added classes and level up button to build tab
2022-07-24 14:17:27 +02:00
Stefan Zermatten
566d6a4fef
Triggers 🤫
2022-07-20 15:57:38 +02:00
Stefan Zermatten
b8a03245ea
Level up dialog now working
2022-07-05 15:40:55 +02:00
Stefan Zermatten
1a71c2cfa7
Began implementing class level up UI
2022-07-04 13:55:41 +02:00
Stefan Zermatten
292388dead
Iterated on class UI
2022-06-29 15:35:12 +02:00
Stefan Zermatten
00272e7b55
Action cards now show their decendants
2022-06-29 15:27:12 +02:00
Stefan Zermatten
f07f05ca2c
Moved creature variables to their own collection
...
Another big change to the engine, expect bugs
2022-06-29 14:54:25 +02:00
Stefan Zermatten
b484a27637
iterated on class form to match new schema
2022-06-23 08:39:15 +02:00
Stefan Zermatten
da5143693f
Iterated on class UI
2022-06-21 11:08:45 +02:00
Stefan Zermatten
b31760af0c
Don't show children expansion panel if not needed
2022-06-20 14:22:13 +02:00
Stefan Zermatten
9b1ec46064
Added children properties to prop edit dialog
2022-06-08 12:22:51 +02:00
Stefan Zermatten
caf50d1578
Merge branch 'version-2' into version-2-dev
2022-05-09 12:46:09 +02:00
Stefan Zermatten
df7889edd9
Reduced fields loaded by library tree view
...
This should improve performance a little for large libraries,
at the expense of loading when a property is selected
2022-05-09 11:23:46 +02:00
Stefan Zermatten
abb8890070
Build card being converted into build tree
...
Still need to be able to delete fillers
2022-05-02 12:32:14 +02:00
Stefan Zermatten
c3d9ee7589
Default health bars are now the app's primary color
2022-04-08 18:40:53 +02:00
Stefan Zermatten
d9f572504d
Merge branch 'version-2' into version-2-dev
2022-04-08 17:59:20 +02:00
Stefan Zermatten
cb80f3a6da
Custom health bar colors. Also works for setting mid and low health colors
2022-04-08 17:58:45 +02:00
Stefan Zermatten
788cbb182d
Action system improvements
...
- Actions/spells now display their summary, not their description
- All save branches and attack branches run when there are no targets
- Improved action logging
- Index branch lets you customise a choice of children to run
2022-03-09 01:31:09 +02:00
Stefan Zermatten
12fc9b1be3
Added summary field back to spell form
2022-03-08 13:17:39 +02:00
Stefan Zermatten
73ca6dc364
Damage multipliers are now applied to damage dealt
2022-03-05 18:40:18 +02:00
Stefan Zermatten
a8ebf6a1de
Tags now wrap in damage multiplier viewer
2022-03-05 17:48:52 +02:00
Stefan Zermatten
2442ae4fa0
Overhauled damage multipliers UX
...
Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
2022-03-05 16:23:21 +02:00
Stefan Zermatten
b876c2801d
Greyed out inactive props in the tree
2022-03-04 12:51:48 +02:00
Stefan Zermatten
7544243640
Fixed buffs not crystalising variables correctly
2022-03-04 12:51:06 +02:00
Stefan Zermatten
4b4e3a8928
Improve hover highlight UI effects for cards in dark mode
...
In light mode a change in elevation changes the drop shadow, but this is
all but invisible in dark mode, so I added a highlight to the cards when
hovering to show that the card can be expanded with a click
2022-03-03 17:21:59 +02:00