Stefan Zermatten
abb8890070
Build card being converted into build tree
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Still need to be able to delete fillers
2022-05-02 12:32:14 +02:00
Stefan Zermatten
c3d9ee7589
Default health bars are now the app's primary color
2022-04-08 18:40:53 +02:00
Stefan Zermatten
d9f572504d
Merge branch 'version-2' into version-2-dev
2022-04-08 17:59:20 +02:00
Stefan Zermatten
cb80f3a6da
Custom health bar colors. Also works for setting mid and low health colors
2022-04-08 17:58:45 +02:00
Stefan Zermatten
788cbb182d
Action system improvements
...
- Actions/spells now display their summary, not their description
- All save branches and attack branches run when there are no targets
- Improved action logging
- Index branch lets you customise a choice of children to run
2022-03-09 01:31:09 +02:00
Stefan Zermatten
12fc9b1be3
Added summary field back to spell form
2022-03-08 13:17:39 +02:00
Stefan Zermatten
73ca6dc364
Damage multipliers are now applied to damage dealt
2022-03-05 18:40:18 +02:00
Stefan Zermatten
a8ebf6a1de
Tags now wrap in damage multiplier viewer
2022-03-05 17:48:52 +02:00
Stefan Zermatten
2442ae4fa0
Overhauled damage multipliers UX
...
Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
2022-03-05 16:23:21 +02:00
Stefan Zermatten
b876c2801d
Greyed out inactive props in the tree
2022-03-04 12:51:48 +02:00
Stefan Zermatten
7544243640
Fixed buffs not crystalising variables correctly
2022-03-04 12:51:06 +02:00
Stefan Zermatten
4b4e3a8928
Improve hover highlight UI effects for cards in dark mode
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In light mode a change in elevation changes the drop shadow, but this is
all but invisible in dark mode, so I added a highlight to the cards when
hovering to show that the card can be expanded with a click
2022-03-03 17:21:59 +02:00
Stefan Zermatten
92a588bfcc
Added slotFillerCondition field to class levels, same as in slot filler
2022-03-03 16:19:54 +02:00
Stefan Zermatten
c4429f5dd7
Item quantity adjustment button now shows loading while in progress
2022-03-03 15:54:44 +02:00
Stefan Zermatten
10d0a3f763
Added attack roll back to spell form
2022-02-28 16:13:52 +02:00
Stefan Zermatten
e6c7d79d7d
Overhauled spell casting UX
2022-02-27 22:14:32 +02:00
Stefan Zermatten
3646c13355
Merge branch 'version-2-dev' into version-2
2022-02-26 17:35:58 +02:00
Stefan Zermatten
27665e0bdc
Finished roll check and roll attack buttons from stats page
2022-02-26 17:35:26 +02:00
Stefan Zermatten
fea29e60b7
Fixed inactive effects showing up on skill detail view
2022-02-26 15:21:08 +02:00
Stefan Zermatten
7ee4a22d77
Fixed error where dependency loops including classLevels break the sheet
2022-02-26 13:06:00 +02:00
Stefan Zermatten
59c69a46a8
Attacks can now be rolled with advantage from the stats tab
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TODO the action viewer as well still
2022-02-25 13:44:09 +02:00
Stefan Zermatten
249ece352c
Fixed missing slot filler description
2022-02-25 10:28:09 +02:00
Stefan Zermatten
44d3fbc065
Fixed slot filler viewer not having markdown for the description
2022-02-24 10:59:02 +02:00
Stefan Zermatten
0b8c88daef
Began work on buttons to make rolls from the sheet
2022-02-23 16:08:04 +02:00
Stefan Zermatten
dc4d0416a2
Fixed spells disabled by toggles still appearing in spell lists
2022-02-22 19:07:40 +02:00
Stefan Zermatten
92d32e7cf8
Fixed tag layout in effect viewer for many tags overlapping one another
2022-02-22 18:07:18 +02:00
Stefan Zermatten
8f30c1419c
Fixed slots and slot fillers not calculating their conditions correctly
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Also fixes slot fullness calculation
2022-02-22 17:59:12 +02:00
Stefan Zermatten
ee2b400ee6
Fixed spell list card not showing maxPrepared spells correctly
2022-02-22 16:38:50 +02:00
Stefan Zermatten
352c4d516d
Fixed effect form not showing targetField value when set
2022-02-15 16:19:00 +02:00
Stefan Zermatten
378da71f5d
Effects targeting calculations by tag now work in the engine and actions
2022-02-15 15:59:41 +02:00
Stefan Zermatten
e0f621cc44
Added data and UI for effects targeting calculations by tag
...
Still need to:
- update engine to compute calculations with effects.
- Add UI for effects applied to each calculation
2022-02-14 16:26:49 +02:00
Stefan Zermatten
15ead403a5
Added UI for action branches
2022-02-09 16:47:38 +02:00
Stefan Zermatten
dca55d1d00
Reduced bundle size using dynamic imports for Vue components
2021-12-27 16:29:43 +02:00
Stefan Zermatten
a58fd8860d
Fixed descriptions having borders when not appropriate
2021-12-08 09:31:02 +02:00
Stefan Zermatten
e3a1eff751
Progress all over the place with viewer, forms, small engine tweaks
2021-10-21 22:18:01 +02:00
Stefan Zermatten
1b5bb981e9
Updated viewers
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Action, classlevel, constant, container, damage multiplier, damage,
effect, feature, folder, item
2021-10-19 17:19:35 +02:00
Stefan Zermatten
d6be0ae9f4
Continued work on UI viewers
2021-10-18 13:46:51 +02:00
Stefan Zermatten
417ff6e210
Buffs no longer have the "applied" field, it was redundant
...
Because children of actions are always inactive in the new engine, buffs
that are children of actions are inactive while buffs elsewhere on the
character sheet are active, making it redundant to keep the extra field
2021-10-18 13:46:38 +02:00
Stefan Zermatten
7a11a4aa22
Improved action viewer, fixed bugs found along the way
2021-10-18 12:48:26 +02:00
Stefan Zermatten
bc6c857b6b
UI work to improve look and feel of Viewers
2021-10-17 23:28:39 +02:00
Stefan Zermatten
247353f0ed
Small progress on tabletop
2021-10-16 19:05:35 +02:00
Stefan Zermatten
ea68cdf86f
Migrating UI for new data structures
2021-10-15 11:12:40 +02:00
Stefan Zermatten
0cdec4a429
Start of action system re-write
2021-10-09 12:36:06 +02:00
Stefan Zermatten
0097696cc8
Began merging attacks into actions
2021-10-06 14:57:13 +02:00
Stefan Zermatten
cb10b53a10
Updated forms and some UI for new data structure
2021-09-28 14:25:11 +02:00
Stefan Zermatten
b471d0c5cf
improved calculation fields
2021-09-27 19:25:11 +02:00
Stefan Zermatten
b0ee5cd304
Continued iterating on calculations, added failing test for bugs found
2021-09-27 17:26:52 +02:00
Stefan Zermatten
111040e789
Began migrating the rest of the codebase to the new computation engine
2021-09-27 15:39:18 +02:00
Stefan Zermatten
fdea748441
Tore out the old engine, left some wounds
2021-09-27 14:28:32 +02:00
Stefan Zermatten
dfd7ad4af5
Got tests running on single property character
2021-09-15 15:15:18 +02:00