Commit Graph

154 Commits

Author SHA1 Message Date
Stefan Zermatten
ee0e764294 Refactored entire action engine
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
2022-08-13 00:22:32 +02:00
Stefan Zermatten
8d34cc1369 Fixed trigger form hint text mentioning slots instead of trigger 2022-08-12 18:10:24 +02:00
Stefan Zermatten
4c5c537f29 Improved slot tag handling 2022-07-24 21:50:31 +02:00
Stefan Zermatten
566d6a4fef Triggers 🤫 2022-07-20 15:57:38 +02:00
Stefan Zermatten
292388dead Iterated on class UI 2022-06-29 15:35:12 +02:00
Stefan Zermatten
b484a27637 iterated on class form to match new schema 2022-06-23 08:39:15 +02:00
Stefan Zermatten
da5143693f Iterated on class UI 2022-06-21 11:08:45 +02:00
Stefan Zermatten
b31760af0c Don't show children expansion panel if not needed 2022-06-20 14:22:13 +02:00
Stefan Zermatten
9b1ec46064 Added children properties to prop edit dialog 2022-06-08 12:22:51 +02:00
Stefan Zermatten
d9f572504d Merge branch 'version-2' into version-2-dev 2022-04-08 17:59:20 +02:00
Stefan Zermatten
cb80f3a6da Custom health bar colors. Also works for setting mid and low health colors 2022-04-08 17:58:45 +02:00
Stefan Zermatten
788cbb182d Action system improvements
- Actions/spells now display their summary, not their description
- All save branches and attack branches run when there are no targets
- Improved action logging
- Index branch lets you customise a choice of children to run
2022-03-09 01:31:09 +02:00
Stefan Zermatten
12fc9b1be3 Added summary field back to spell form 2022-03-08 13:17:39 +02:00
Stefan Zermatten
2442ae4fa0 Overhauled damage multipliers UX
Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
2022-03-05 16:23:21 +02:00
Stefan Zermatten
92a588bfcc Added slotFillerCondition field to class levels, same as in slot filler 2022-03-03 16:19:54 +02:00
Stefan Zermatten
10d0a3f763 Added attack roll back to spell form 2022-02-28 16:13:52 +02:00
Stefan Zermatten
e6c7d79d7d Overhauled spell casting UX 2022-02-27 22:14:32 +02:00
Stefan Zermatten
352c4d516d Fixed effect form not showing targetField value when set 2022-02-15 16:19:00 +02:00
Stefan Zermatten
378da71f5d Effects targeting calculations by tag now work in the engine and actions 2022-02-15 15:59:41 +02:00
Stefan Zermatten
e0f621cc44 Added data and UI for effects targeting calculations by tag
Still need to:
- update engine to compute calculations with effects.
- Add UI for effects applied to each calculation
2022-02-14 16:26:49 +02:00
Stefan Zermatten
15ead403a5 Added UI for action branches 2022-02-09 16:47:38 +02:00
Stefan Zermatten
dca55d1d00 Reduced bundle size using dynamic imports for Vue components 2021-12-27 16:29:43 +02:00
Stefan Zermatten
e3a1eff751 Progress all over the place with viewer, forms, small engine tweaks 2021-10-21 22:18:01 +02:00
Stefan Zermatten
1b5bb981e9 Updated viewers
Action, classlevel, constant, container, damage multiplier, damage, 
effect, feature, folder, item
2021-10-19 17:19:35 +02:00
Stefan Zermatten
417ff6e210 Buffs no longer have the "applied" field, it was redundant
Because children of actions are always inactive in the new engine, buffs 
that are children of actions are inactive while buffs elsewhere on the 
character sheet are active, making it redundant to keep the extra field
2021-10-18 13:46:38 +02:00
Stefan Zermatten
247353f0ed Small progress on tabletop 2021-10-16 19:05:35 +02:00
Stefan Zermatten
ea68cdf86f Migrating UI for new data structures 2021-10-15 11:12:40 +02:00
Stefan Zermatten
0cdec4a429 Start of action system re-write 2021-10-09 12:36:06 +02:00
Stefan Zermatten
0097696cc8 Began merging attacks into actions 2021-10-06 14:57:13 +02:00
Stefan Zermatten
cb10b53a10 Updated forms and some UI for new data structure 2021-09-28 14:25:11 +02:00
Stefan Zermatten
b471d0c5cf improved calculation fields 2021-09-27 19:25:11 +02:00
Stefan Zermatten
b0ee5cd304 Continued iterating on calculations, added failing test for bugs found 2021-09-27 17:26:52 +02:00
Stefan Zermatten
28ec7082ee Fixed typo in slot form 2021-09-10 17:14:39 +02:00
Stefan Zermatten
4c2155d8ff Buffs applied property can now be set in both library and character 2021-08-10 17:02:27 +02:00
Stefan Zermatten
44cc46ed22 Added the ability to add buffs as already applied straight from a library 2021-08-10 16:47:05 +02:00
Stefan Zermatten
741a9b080a Finished implementing new slot fill dialog, including ability to test slots 2021-08-10 14:35:27 +02:00
Stefan Zermatten
a465e2ce87 Continued implementing new slot dialog 2021-08-10 13:29:11 +02:00
Stefan Zermatten
8ecefb03ad Started re-implementing slot fill dialog with different design pattern 2021-08-10 10:32:56 +02:00
Stefan Zermatten
4e2e0ca364 Improved display of referenced properties 2021-07-27 16:21:55 +02:00
Stefan Zermatten
9a9e6491b9 Improved usability with better hints in property forms and property type selection 2021-07-26 18:19:29 +02:00
Stefan Zermatten
73ef109d4d Added calculation errors that were missing 2021-07-20 10:37:32 +02:00
Stefan Zermatten
822fa4619f Fixed missing icons in calculation errors 2021-07-12 18:00:21 +02:00
Stefan Zermatten
5cf78932e6 removed stray debug text 2021-07-12 14:47:41 +02:00
Stefan Zermatten
e8c6f26a0b fix skills UI bugs and icon consistency for skills 2021-07-12 14:39:05 +02:00
Stefan Zermatten
c5aca81131 Removed stray console logs 2021-06-20 13:35:23 +02:00
Stefan Zermatten
81d52a1847 Enabled editing of attribute damage in library forms 2021-06-18 10:43:27 +02:00
Stefan Zermatten
1ad1d1f23d Migrated from Google material design icons to vuetify default MDI 2021-06-01 12:34:51 +02:00
Stefan Zermatten
9825872576 Implemented Reference properties 2021-04-29 15:52:24 +02:00
Stefan Zermatten
3d122e062f Added the distinction between half rounded up or down for proficiencies 2021-04-22 15:39:14 +02:00
Stefan Zermatten
7d3a51de9d Moved ancestry setting responsibility to trusted code 2021-04-11 12:15:30 +02:00