Stefan Zermatten
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ee0e764294
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Refactored entire action engine
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
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2022-08-13 00:22:32 +02:00 |
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Stefan Zermatten
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13fc0c0b12
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Triggers can fire on character sheet checks
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2022-08-12 19:52:58 +02:00 |
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Stefan Zermatten
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b324fb1f03
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Stopped triggers from firing if they are inactive
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2022-08-12 19:19:58 +02:00 |
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Stefan Zermatten
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6ea882a053
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Fixed trigger conditions not working on rest
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2022-07-25 15:13:47 +02:00 |
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Stefan Zermatten
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a0c2822dac
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Added "extra" damage type
Takes on the same damage type as the last damage applied during the
same action, otherwise deals "extra" damage
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2022-07-24 20:38:42 +02:00 |
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Stefan Zermatten
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566d6a4fef
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Triggers 🤫
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2022-07-20 15:57:38 +02:00 |
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