Stefan Zermatten
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2fa913b09a
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Applied style rules to genocide all \t characters
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2022-10-09 16:01:36 +02:00 |
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Stefan Zermatten
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2714d0b9d5
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Added the ability to silence most action props
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2022-08-25 12:10:51 +02:00 |
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Stefan Zermatten
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2442ae4fa0
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Overhauled damage multipliers UX
Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
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2022-03-05 16:23:21 +02:00 |
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Stefan Zermatten
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1b5bb981e9
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Updated viewers
Action, classlevel, constant, container, damage multiplier, damage,
effect, feature, folder, item
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2021-10-19 17:19:35 +02:00 |
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Stefan Zermatten
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0cdec4a429
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Start of action system re-write
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2021-10-09 12:36:06 +02:00 |
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Stefan Zermatten
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b0ee5cd304
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Continued iterating on calculations, added failing test for bugs found
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2021-09-27 17:26:52 +02:00 |
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Stefan Zermatten
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55bca633fc
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Substantial progress on rebuilding computation engine
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2021-09-09 13:47:41 +02:00 |
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Stefan Zermatten
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06da15c44a
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Began rebuilding computation engine to be dependency graph centric
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2021-09-08 17:23:00 +02:00 |
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Stefan Zermatten
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e21586e9ce
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Added reasonable storage limits to most string and array schemas
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2021-08-10 18:12:55 +02:00 |
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Stefan Zermatten
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bfb860605f
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Creature properties now duplicate with up to 50 children
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2021-04-11 14:47:41 +02:00 |
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Stefan Zermatten
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a6df4df534
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Fixed some fields not storing strings when compiling calculations
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2021-02-02 15:07:31 +02:00 |
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Stefan Zermatten
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1167538977
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Denormalised inline calculations to property documents, needs to be referenced by UI still
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2021-01-29 12:29:01 +02:00 |
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Stefan Zermatten
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1535e00093
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Denormalized some calculations into recomputation step
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2020-06-07 21:08:53 +02:00 |
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Thaum Rystra
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4a039e769b
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Added viewers, tree node viewers and fixed forms for new damage schema
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2020-05-19 00:15:05 +02:00 |
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Thaum Rystra
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5c0a2a4d6c
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Overhauled computations to allow for toggles :'( that sucked
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2020-05-16 22:03:21 +02:00 |
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