Commit Graph

20 Commits

Author SHA1 Message Date
Stefan Zermatten
99c72d1e10 Made names optional for all collections
closes #92
2017-07-13 10:39:43 +02:00
Stefan Zermatten
4440c88417 Removed grouping from effects
Grouping is currently only used to differentiate effects that have the same parent, but are ambiguous as to which part of that parent they come from, like race or background. Features do not need grouped effects, because there can be no ambiguity.
2016-03-09 12:57:23 +02:00
Connor Petersen
98047ca806 Moved base-10 default to Features.js, cleaned up default Effects, and Features code to be consistent. 2016-03-07 23:21:42 -08:00
Stefan Zermatten
314da14ad1 Added indexes to charId on character fields 2015-11-02 09:35:05 +02:00
Stefan Zermatten
fada0f5136 Implemented a javascript code style 2015-04-22 12:44:25 +02:00
Thaum
ecc43752aa Fixed parenting. Started on UI rewrite for new parenting system 2015-03-18 13:56:41 +00:00
Thaum
3656a0b66f Added Soft remove and a character asset parenting system 2015-03-18 08:59:02 +00:00
Thaum
06b0ad7eba Changed Meteor.Collection to Mongo.Collection 2015-03-18 06:18:27 +00:00
Thaum
e0db87c174 Added Allow-Deny Rules 2015-03-16 05:56:33 +00:00
Thaum
2b9cbcf717 Implemented enabling/disabling of features 2015-03-11 09:43:45 +00:00
Thaum
a5068f1bc2 Added cascading deletions 2015-03-04 10:17:32 +00:00
Thaum
040d5a514b Generalised some dialogs 2015-02-27 06:14:34 +00:00
Thaum
d18c58c5ed COLUMNS! no more flexbox shenanigans 2015-02-16 14:26:26 +00:00
Thaum
7441f09f37 Added color options for containers, added spell lists 2015-02-12 13:08:20 +00:00
Thaum
79ba87041e Gave Features a use limit option 2015-02-05 10:03:56 +00:00
Thaum
6a2e7f0832 Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00
Thaum
84512beb72 Implemented Feature editing UI 2015-01-21 11:16:00 +00:00
Thaum
2d70119ee0 Implemented Features and Items granting effects, actions, attacks and spells 2015-01-06 12:25:58 +00:00
Thaum
0ead14d159 Added basic timing, made features a part of character schema 2014-11-13 13:09:03 +00:00
Thaum
0d941bff47 Began implementing features that change stats 2014-11-03 14:07:55 +00:00