Added more property help docs
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# Attribute
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Attributes are the core properties of a DiceCloud creature. Each attribute represents some numerical value of the creature.
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Attributes represent the numerical values of the creature.
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Attributes can be targeted by [effects](/docs/property/effect) which can change their total value in a non-destructive way. For example, if a class level gives you an ability score increase of +2 strength when it is taken, instead of directly editing the strength attribute, you add an effect to the class level that adds 2 to strength. The total value of strength will increase by 2 and it will show a record of that ability score increase and where it came from.
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### Base value
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This is the starting value of the attribute before it is modified by effects and other properties. Multiple properties can set the base value for a given variable name, when this happens the highest base value is chosen, and then all other effects are applied.
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A [computed field](/docs/computed-fields) that determines the starting value of the attribute before it is modified by effects and other properties. Multiple properties can set the base value for a given variable name, when this happens the highest base value is chosen, and then all other effects are applied.
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### Name
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The name used to refer to the attribute in calculations and by effects. Must start with a letter and be made up of only letters and numbers without spaces, symbols, or punctiation.
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If multiple attributes share a variable name, only the last attribute on the [character tree](/docs/tree) will count as the defining attribute and appear on the sheet.
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If multiple attributes share a variable name, only the last attribute on the [character tree](/docs/tree) will count as the defining attribute and appear on the sheet, while other attributes with that variable name will be used as base value [effects](/docs/property/effect).
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### Attribute type
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