Removed duplicate hit dice effects
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@@ -132,18 +132,6 @@ const getDefaultCharacterDocs = function(charId, {
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} else if (hitDice == "d12"){
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} else if (hitDice == "d12"){
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healthPerLevel = 7;
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healthPerLevel = 7;
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}
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}
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docs.effects.push({
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name: cls,
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stat: `${hitDice}HitDice`,
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operation: "add",
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calculation: `${strippedCls}Level`,
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enabled: true,
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parent: {
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collection: "Classes",
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id: classId,
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},
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charId: charId,
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});
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docs.effects.push({
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docs.effects.push({
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name: cls,
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name: cls,
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stat: `hitPoints`,
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stat: `hitPoints`,
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