Implemented a javascript code style

This commit is contained in:
Stefan Zermatten
2015-04-22 12:44:25 +02:00
parent dce20375b5
commit fada0f5136
113 changed files with 1614 additions and 1650 deletions

View File

@@ -6,31 +6,31 @@ var stats = {
"intelligence":{"name":"Intelligence"},
"wisdom":{"name":"Wisdom"},
"charisma":{"name":"Charisma"},
"strengthSave":{"name":"Strength Save",},
"dexteritySave":{"name":"Dexterity Save",},
"constitutionSave":{"name":"Constitution Save",},
"intelligenceSave":{"name":"Intelligence Save",},
"wisdomSave":{"name":"Wisdom Save",},
"charismaSave":{"name":"Charisma Save",},
"acrobatics":{"name":"Acrobatics",},
"animalHandling":{"name":"Animal Handling",},
"arcana":{"name":"Arcana",},
"athletics":{"name":"Athletics",},
"deception":{"name":"Deception",},
"history":{"name":"History",},
"insight":{"name":"Insight",},
"intimidation":{"name":"Intimidation",},
"investigation":{"name":"Investigation",},
"medicine":{"name":"Medicine",},
"nature":{"name":"Nature",},
"perception":{"name":"Perception",},
"performance":{"name":"Performance",},
"persuasion":{"name":"Persuasion",},
"religion":{"name":"Religion",},
"sleightOfHand":{"name":"Sleight of Hand",},
"stealth":{"name":"Stealth",},
"survival":{"name":"Survival",},
"initiative":{"name":"Initiative",},
"strengthSave":{"name":"Strength Save"},
"dexteritySave":{"name":"Dexterity Save"},
"constitutionSave":{"name":"Constitution Save"},
"intelligenceSave":{"name":"Intelligence Save"},
"wisdomSave":{"name":"Wisdom Save"},
"charismaSave":{"name":"Charisma Save"},
"acrobatics":{"name":"Acrobatics"},
"animalHandling":{"name":"Animal Handling"},
"arcana":{"name":"Arcana"},
"athletics":{"name":"Athletics"},
"deception":{"name":"Deception"},
"history":{"name":"History"},
"insight":{"name":"Insight"},
"intimidation":{"name":"Intimidation"},
"investigation":{"name":"Investigation"},
"medicine":{"name":"Medicine"},
"nature":{"name":"Nature"},
"perception":{"name":"Perception"},
"performance":{"name":"Performance"},
"persuasion":{"name":"Persuasion"},
"religion":{"name":"Religion"},
"sleightOfHand":{"name":"Sleight of Hand"},
"stealth":{"name":"Stealth"},
"survival":{"name":"Survival"},
"initiative":{"name":"Initiative"},
"hitPoints":{"name":"Hit Points"},
"armor":{"name":"Armor"},
"dexterityArmor":{"name":"Dexterity Armor Bonus"},
@@ -67,7 +67,7 @@ var stats = {
"psychicMultiplier":{"name":"Psychic", "group": "Weakness/Resistance"},
"radiantMultiplier":{"name":"Radiant", "group": "Weakness/Resistance"},
"slashingMultiplier":{"name":"Slashing", "group": "Weakness/Resistance"},
"thunderMultiplier":{"name":"Thunder", "group": "Weakness/Resistance"}
"thunderMultiplier":{"name":"Thunder", "group": "Weakness/Resistance"},
};
var operations = {
@@ -81,7 +81,7 @@ var operations = {
disadvantage: {name: "Disadvantage"},
passiveAdd: {name: "Passive Bonus"},
fail: {name: "Automatically Fail"},
conditional: {name: "Conditional Benefit"}
conditional: {name: "Conditional Benefit"},
};
var abilities = {
@@ -99,34 +99,44 @@ Template.attributeDialogView.helpers({
},
adjustment: function(){
var char = Characters.findOne(this.charId);
if(!char) return;
if (!char) return;
var value = char.attributeValue(this.statName);
var base = char.attributeBase(this.statName);
return value - base;
},
baseEffects: function(){
return Effects.find({charId: this.charId, stat: this.statName, operation: "base"});
return Effects.find(
{charId: this.charId, stat: this.statName, operation: "base"}
);
},
addEffects: function(){
return Effects.find({charId: this.charId, stat: this.statName, operation: "add"});
return Effects.find(
{charId: this.charId, stat: this.statName, operation: "add"}
);
},
mulEffects: function(){
return Effects.find({charId: this.charId, stat: this.statName, operation: "mul"});
return Effects.find(
{charId: this.charId, stat: this.statName, operation: "mul"}
);
},
minEffects: function(){
return Effects.find({charId: this.charId, stat: this.statName, operation: "min"});
return Effects.find(
{charId: this.charId, stat: this.statName, operation: "min"}
);
},
maxEffects: function(){
return Effects.find({charId: this.charId, stat: this.statName, operation: "max"});
return Effects.find(
{charId: this.charId, stat: this.statName, operation: "max"}
);
},
attributeBase: function(){
var char = Characters.findOne(this.charId);
if(!char) throw "character is " + char;
if (!char) throw "character is " + char;
return char.attributeBase(this.statName);
},
attributeValue: function () {
attributeValue: function() {
var char = Characters.findOne(this.charId);
if(!char) throw "character is " + char;
if (!char) throw "character is " + char;
return char.attributeValue(this.statName);
},
sourceName: function(){
@@ -135,10 +145,9 @@ Template.attributeDialogView.helpers({
},
operationName: function(){
var op = operations[this.operation];
return op && op.name || "No Operation";
return op && op.name || "No Operation";
},
statValue: function(){
return evaluateEffect(this.charId, this);
},
});