Implemented a javascript code style
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@@ -1,44 +1,45 @@
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var damageTypes = ["bludgeoning", "piercing", "slashing", "acid", "cold", "fire", "force", "lightning", "necrotic",
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var damageTypes = ["bludgeoning", "piercing", "slashing",
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"acid", "cold", "fire", "force", "lightning", "necrotic",
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"poison", "psychic", "radiant", "thunder"];
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Template.attackEdit.events({
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"tap #deleteAttack": function(event, instance){
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"tap #deleteAttack": function(event, instance) {
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Attacks.softRemoveNode(this._id);
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GlobalUI.deletedToast(this._id, "Attacks", "Attack");
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},
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"change #attackBonusInput": function(event){
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"change #attackBonusInput": function(event) {
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var value = event.currentTarget.value;
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Attacks.update(this._id, {$set: {attackBonus: value}});
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},
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"change #damageInput": function(event){
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"change #damageInput": function(event) {
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var value = event.currentTarget.value;
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Attacks.update(this._id, {$set: {damageBonus: value}});
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},
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"change #detailInput": function(event){
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"change #detailInput": function(event) {
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var value = event.currentTarget.value;
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Attacks.update(this._id, {$set: {details: value}});
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},
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"core-select #damageTypeDropdown": function(event){
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"core-select #damageTypeDropdown": function(event) {
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var detail = event.originalEvent.detail;
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if(!detail.isSelected) return;
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if (!detail.isSelected) return;
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var value = detail.item.getAttribute("name");
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if(value == this.damageType) return;
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if (value == this.damageType) return;
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Attacks.update(this._id, {$set: {damageType: value}});
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},
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"core-select #damageDiceDropdown": function(event){
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"core-select #damageDiceDropdown": function(event) {
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var detail = event.originalEvent.detail;
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if(!detail.isSelected) return;
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if (!detail.isSelected) return;
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var value = detail.item.getAttribute("name");
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if(value == this.damageDice) return;
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if (value == this.damageDice) return;
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Attacks.update(this._id, {$set: {damageDice: value}});
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}
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});
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Template.attackEdit.helpers({
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damageTypes: function(){
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damageTypes: function() {
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return damageTypes;
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},
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DAMAGE_DICE: function(){
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DAMAGE_DICE: function() {
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return DAMAGE_DICE;
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}
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});
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});
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