Implemented a javascript code style
This commit is contained in:
@@ -3,16 +3,16 @@ Characters = new Mongo.Collection("characters");
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Schemas.Character = new SimpleSchema({
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//strings
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name: { type: String, defaultValue: "", trim: false},
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alignment: { type: String, defaultValue: "", trim: false},
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gender: { type: String, defaultValue: "", trim: false},
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race: { type: String, defaultValue: "", trim: false},
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description: { type: String, defaultValue: "", trim: false},
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personality: { type: String, defaultValue: "", trim: false},
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ideals: { type: String, defaultValue: "", trim: false},
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bonds: { type: String, defaultValue: "", trim: false},
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flaws: { type: String, defaultValue: "", trim: false},
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backstory: { type: String, defaultValue: "", trim: false},
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name: {type: String, defaultValue: "", trim: false},
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alignment: {type: String, defaultValue: "", trim: false},
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gender: {type: String, defaultValue: "", trim: false},
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race: {type: String, defaultValue: "", trim: false},
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description: {type: String, defaultValue: "", trim: false},
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personality: {type: String, defaultValue: "", trim: false},
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ideals: {type: String, defaultValue: "", trim: false},
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bonds: {type: String, defaultValue: "", trim: false},
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flaws: {type: String, defaultValue: "", trim: false},
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backstory: {type: String, defaultValue: "", trim: false},
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//attributes
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//ability scores
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@@ -73,99 +73,100 @@ Schemas.Character = new SimpleSchema({
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slashingMultiplier: {type: Schemas.Attribute},
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thunderMultiplier: {type: Schemas.Attribute},
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//skills
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//saves
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strengthSave: {type: Schemas.Skill},
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"strengthSave.ability": { type: String, defaultValue: "strength" },
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"strengthSave.ability": {type: String, defaultValue: "strength"},
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dexteritySave: {type: Schemas.Skill},
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"dexteritySave.ability": { type: String, defaultValue: "dexterity" },
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"dexteritySave.ability": {type: String, defaultValue: "dexterity"},
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constitutionSave:{type: Schemas.Skill},
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"constitutionSave.ability": { type: String, defaultValue: "constitution" },
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"constitutionSave.ability": {type: String, defaultValue: "constitution"},
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intelligenceSave:{type: Schemas.Skill},
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"intelligenceSave.ability": { type: String, defaultValue: "intelligence" },
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"intelligenceSave.ability": {type: String, defaultValue: "intelligence"},
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wisdomSave: {type: Schemas.Skill},
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"wisdomSave.ability": { type: String, defaultValue: "wisdom" },
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"wisdomSave.ability": {type: String, defaultValue: "wisdom"},
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charismaSave: {type: Schemas.Skill},
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"charismaSave.ability": { type: String, defaultValue: "charisma" },
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"charismaSave.ability": {type: String, defaultValue: "charisma"},
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//skill skills
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acrobatics: {type: Schemas.Skill},
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"acrobatics.ability": { type: String, defaultValue: "dexterity" },
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acrobatics: {type: Schemas.Skill},
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"acrobatics.ability": {type: String, defaultValue: "dexterity"},
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animalHandling: {type: Schemas.Skill},
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"animalHandling.ability": { type: String, defaultValue: "wisdom" },
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animalHandling: {type: Schemas.Skill},
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"animalHandling.ability": {type: String, defaultValue: "wisdom"},
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arcana: {type: Schemas.Skill},
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"arcana.ability": { type: String, defaultValue: "intelligence" },
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arcana: {type: Schemas.Skill},
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"arcana.ability": {type: String, defaultValue: "intelligence"},
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athletics: {type: Schemas.Skill},
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"athletics.ability": { type: String, defaultValue: "strength" },
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athletics: {type: Schemas.Skill},
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"athletics.ability": {type: String, defaultValue: "strength"},
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deception: {type: Schemas.Skill},
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"deception.ability": { type: String, defaultValue: "charisma" },
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deception: {type: Schemas.Skill},
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"deception.ability": {type: String, defaultValue: "charisma"},
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history: {type: Schemas.Skill},
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"history.ability": { type: String, defaultValue: "intelligence" },
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history: {type: Schemas.Skill},
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"history.ability": {type: String, defaultValue: "intelligence"},
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insight: {type: Schemas.Skill},
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"insight.ability": { type: String, defaultValue: "wisdom" },
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insight: {type: Schemas.Skill},
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"insight.ability": {type: String, defaultValue: "wisdom"},
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intimidation: {type: Schemas.Skill},
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"intimidation.ability": { type: String, defaultValue: "charisma" },
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intimidation: {type: Schemas.Skill},
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"intimidation.ability": {type: String, defaultValue: "charisma"},
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investigation: {type: Schemas.Skill},
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"investigation.ability": { type: String, defaultValue: "intelligence" },
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"investigation.ability": {type: String, defaultValue: "intelligence"},
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medicine: {type: Schemas.Skill},
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"medicine.ability": { type: String, defaultValue: "wisdom" },
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"medicine.ability": {type: String, defaultValue: "wisdom"},
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nature: {type: Schemas.Skill},
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"nature.ability": { type: String, defaultValue: "intelligence" },
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"nature.ability": {type: String, defaultValue: "intelligence"},
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perception: {type: Schemas.Skill},
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"perception.ability": { type: String, defaultValue: "wisdom" },
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"perception.ability": {type: String, defaultValue: "wisdom"},
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performance: {type: Schemas.Skill},
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"performance.ability": { type: String, defaultValue: "charisma" },
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"performance.ability": {type: String, defaultValue: "charisma"},
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persuasion: {type: Schemas.Skill},
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"persuasion.ability": { type: String, defaultValue: "charisma" },
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persuasion: {type: Schemas.Skill},
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"persuasion.ability": {type: String, defaultValue: "charisma"},
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religion: {type: Schemas.Skill},
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"religion.ability": { type: String, defaultValue: "intelligence" },
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religion: {type: Schemas.Skill},
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"religion.ability": {type: String, defaultValue: "intelligence"},
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sleightOfHand: {type: Schemas.Skill},
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"sleightOfHand.ability": { type: String, defaultValue: "dexterity" },
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"sleightOfHand.ability": {type: String, defaultValue: "dexterity"},
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stealth: {type: Schemas.Skill},
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"stealth.ability": { type: String, defaultValue: "dexterity" },
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"stealth.ability": {type: String, defaultValue: "dexterity"},
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survival: {type: Schemas.Skill},
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"survival.ability": { type: String, defaultValue: "wisdom" },
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"survival.ability": {type: String, defaultValue: "wisdom"},
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//Mechanical Skills
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initiative: {type: Schemas.Skill},
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"initiative.ability": { type: String, defaultValue: "dexterity" },
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initiative: {type: Schemas.Skill},
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"initiative.ability": {type: String, defaultValue: "dexterity"},
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dexterityArmor: {type: Schemas.Skill},
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"dexterityArmor.ability": { type: String, defaultValue: "dexterity" },
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"dexterityArmor.ability": {type: String, defaultValue: "dexterity"},
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//mechanics
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deathSave: { type: Schemas.DeathSave },
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deathSave: {type: Schemas.DeathSave},
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//permissions
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owner: { type: String, regEx: SimpleSchema.RegEx.Id },
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readers: { type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: [] },
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writers: { type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: [] },
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color: {type: String, allowedValues: _.pluck(colorOptions, "key"), defaultValue: "q"},
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owner: {type: String, regEx: SimpleSchema.RegEx.Id},
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readers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: []},
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writers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: []},
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color: {
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type: String,
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allowedValues: _.pluck(colorOptions, "key"),
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defaultValue: "q",
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},
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//TODO add per-character settings
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"settings.experiencesInc": {type: Number, defaultValue: 20}, //how many experiences to load at a time in XP table
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});
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@@ -174,9 +175,11 @@ Characters.attachSchema(Schemas.Character);
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var attributeBase = function(charId, statName){
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check(statName, String);
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var effects = Effects.find({charId: charId, stat: statName, enabled: true}).fetch();
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var effects = Effects.find(
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{charId: charId, stat: statName, enabled: true}
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).fetch();
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effects = _.groupBy(effects, "operation");
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var value = _.contains(DAMAGE_MULTIPLIERS, statName)? 1 : 0;
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var value = _.contains(DAMAGE_MULTIPLIERS, statName) ? 1 : 0;
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//start with the highest base value
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_.each(effects.base, function(effect){
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@@ -199,13 +202,13 @@ var attributeBase = function(charId, statName){
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//ensure value is >= all mins
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_.each(effects.min, function(effect){
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var min = evaluateEffect(charId, effect);
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value = value > min? value : min;
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value = value > min ? value : min;
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});
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//ensure value is <= all maxes
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_.each(effects.max, function(effect){
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var max = evaluateEffect(charId, effect);
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value = value < max? value : max;
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value = value < max ? value : max;
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});
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return value;
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};
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@@ -221,16 +224,24 @@ Characters.helpers({
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fieldSelector[fieldName] = 1;
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var char = Characters.findOne(this._id, {fields: fieldSelector});
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var field = char[fieldName];
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if(field === undefined){
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throw new Meteor.Error("getField failed",
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"getField could not find field " + fieldName + " in character "+ char._id);
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if (field === undefined){
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throw new Meteor.Error(
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"getField failed",
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"getField could not find field " +
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fieldName +
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" in character " +
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char._id
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);
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}
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return field;
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},
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//returns the value of a field
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fieldValue : function(fieldName){
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if(!Schemas.Character.schema(fieldName)){
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throw new Meteor.Error("Field not found", "Character's schema does not contain a field called: " + fieldName);
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if (!Schemas.Character.schema(fieldName)){
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throw new Meteor.Error(
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"Field not found",
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"Character's schema does not contain a field called: " + fieldName
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);
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}
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//duck typing to get the right value function
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//.ability implies skill
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@@ -277,7 +288,9 @@ Characters.helpers({
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mod += prof * this.attributeValue("proficiencyBonus");
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//apply all effects
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var rawEffects = Effects.find({charId: charId, stat: skillName, enabled: true}).fetch();
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var rawEffects = Effects.find(
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{charId: charId, stat: skillName, enabled: true}
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).fetch();
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var effects = _.groupBy(rawEffects, "operation");
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_.forEach(effects.add, function(effect){
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mod += evaluateEffect(charId, effect);
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@@ -287,11 +300,11 @@ Characters.helpers({
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});
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_.forEach(effects.min, function(effect){
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var min = evaluateEffect(charId, effect);
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mod = mod > min? mod : min;
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mod = mod > min ? mod : min;
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});
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_.forEach(effects.max, function(effect){
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var max = evaluateEffect(charId, effect);
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mod = mod < max? mod : max;
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mod = mod < max ? mod : max;
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});
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return signedString(mod);
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}),
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@@ -300,7 +313,9 @@ Characters.helpers({
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var charId = this._id;
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//return largest value in proficiency array
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var prof = 0;
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Proficiencies.find({charId: charId, name: skillName, enabled: true}).forEach(function(proficiency){
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Proficiencies.find(
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{charId: charId, name: skillName, enabled: true}
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).forEach(function(proficiency){
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var newProf = proficiency.value;
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if (newProf > prof){
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prof = newProf;
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@@ -316,7 +331,9 @@ Characters.helpers({
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var charId = this._id;
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var mod = +this.skillMod(skillName);
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var value = 10 + mod;
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Effects.find({charId: charId, stat: skillName, enabled: true, operation: "passiveAdd"}).forEach(function(effect){
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Effects.find(
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{charId: charId, stat: skillName, enabled: true, operation: "passiveAdd"}
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).forEach(function(effect){
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value += evaluateEffect(charId, effect);
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});
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return value;
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@@ -325,10 +342,14 @@ Characters.helpers({
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advantage: function(skillName){
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var charId = this._id;
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var advantage = Effects.find({charId: charId, stat: skillName, enabled: true, operation: "advantage"}).count();
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var disadvantage = Effects.find({charId: charId, stat: skillName, enabled: true, operation: "disadvantage"}).count();
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if(advantage && !disadvantage) return 1;
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if(disadvantage && !advantage) return -1;
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var advantage = Effects.find(
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{charId: charId, stat: skillName, enabled: true, operation: "advantage"}
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).count();
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var disadvantage = Effects.find(
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{charId: charId, stat: skillName, enabled: true, operation: "disadvantage"}
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).count();
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if (advantage && !disadvantage) return 1;
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if (disadvantage && !advantage) return -1;
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return 0;
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},
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@@ -343,15 +364,12 @@ Characters.helpers({
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xpLevel: function(){
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var xp = this.experience();
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var xpTable = [0, 300, 900, 2700, 6500, 14000, 23000, 34000, 48000, 64000,
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85000, 100000, 120000, 140000, 165000, 195000, 225000, 265000,
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305000, 355000];
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for(var i = 0; i < 19; i++){
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if(xp < xpTable[i]){
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for (var i = 0; i < 19; i++){
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if (xp < XP_TABLE[i]){
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return i;
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}
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};
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if(xp > 355000) return 20;
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}
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if (xp > 355000) return 20;
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return 0;
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},
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@@ -359,22 +377,25 @@ Characters.helpers({
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var level = 0;
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Classes.find({charId: this._id}).forEach(function(cls){
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level += cls.level;
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})
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});
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return level;
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},
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experience: function(){
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var xp = 0;
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Experiences.find({charId: this._id}, {fields: {value: 1}}).forEach(function(e){
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Experiences.find(
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{charId: this._id},
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{fields: {value: 1}}
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).forEach(function(e){
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xp += e.value;
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})
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});
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return xp;
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}
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},
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});
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//clean up all data related to that character before removing it
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Characters.after.remove(function (userId, character) {
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if(Meteor.isServer){
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Characters.after.remove(function(userId, character) {
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if (Meteor.isServer){
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Actions .remove({charId: character._id});
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Attacks .remove({charId: character._id});
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Buffs .remove({charId: character._id});
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@@ -391,25 +412,25 @@ Characters.after.remove(function (userId, character) {
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});
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Characters.allow({
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insert: function (userId, doc) {
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insert: function(userId, doc) {
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// the user must be logged in, and the document must be owned by the user
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return (userId && doc.owner === userId);
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},
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update: function (userId, doc, fields, modifier) {
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update: function(userId, doc, fields, modifier) {
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// can only change documents you have write access to
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return doc.owner === userId ||
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_.contains(doc.writers, userId);
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},
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remove: function (userId, doc) {
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remove: function(userId, doc) {
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// can only remove your own documents
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return doc.owner === userId;
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},
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fetch: ["owner", "writers"]
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fetch: ["owner", "writers"],
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});
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Characters.deny({
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update: function (userId, docs, fields, modifier) {
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update: function(userId, docs, fields, modifier) {
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// can't change owners
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return _.contains(fields, 'owner');
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return _.contains(fields, "owner");
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}
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});
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Reference in New Issue
Block a user