Implemented a javascript code style
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@@ -5,62 +5,75 @@ Attacks = new Mongo.Collection("attacks");
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*/
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Schemas.Attack = new SimpleSchema({
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charId: {
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type: String,
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regEx: SimpleSchema.RegEx.Id
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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},
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name: {
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type: String,
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defaultValue: "New Attack",
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trim: false
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defaultValue: "New Attack",
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trim: false,
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},
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details: {
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type: String,
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optional: true,
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trim: false
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optional: true,
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trim: false,
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},
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attackBonus: {
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type: String,
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defaultValue: "strengthMod + proficiencyBonus",
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optional: true,
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trim: false
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optional: true,
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trim: false,
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},
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damageBonus: {
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type: String,
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defaultValue: "strengthMod",
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optional: true,
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trim: false
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optional: true,
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trim: false,
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},
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damageDice: {
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type: String,
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optional: true,
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defaultValue: "1d8",
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allowedValues: DAMAGE_DICE
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allowedValues: DAMAGE_DICE,
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},
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damageType: {
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type: String,
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allowedValues: ["bludgeoning", "piercing", "slashing", "acid", "cold", "fire", "force", "lightning", "necrotic",
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"poison", "psychic", "radiant", "thunder"],
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defaultValue: "slashing"
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allowedValues: [
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"bludgeoning",
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"piercing",
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"slashing",
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"acid",
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"cold",
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"fire",
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"force",
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"lightning",
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"necrotic",
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"poison",
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"psychic",
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"radiant",
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"thunder",
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],
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defaultValue: "slashing",
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},
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//the id of the feature, buff or item that created this effect
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parent: {
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type: Schemas.Parent
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},
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color: {
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type: String,
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allowedValues: _.pluck(colorOptions, "key"),
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defaultValue: "q"
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type: String,
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allowedValues: _.pluck(colorOptions, "key"),
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defaultValue: "q",
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},
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enabled: {
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type: Boolean,
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defaultValue: true
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}
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defaultValue: true,
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},
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});
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Attacks.attachSchema(Schemas.Attack);
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Attacks.attachBehaviour('softRemovable');
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makeChild(Attacks, ['name', 'enabled']); //children of lots of things
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Attacks.attachBehaviour("softRemovable");
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makeChild(Attacks, ["name", "enabled"]); //children of lots of things
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Attacks.allow(CHARACTER_SUBSCHEMA_ALLOW);
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Attacks.deny(CHARACTER_SUBSCHEMA_DENY);
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