Added baseValue to attributes
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@@ -111,9 +111,9 @@ const buildCharacter = function (charId){
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busyComputing: false,
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type: "attribute",
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attributeType: attribute.type,
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base: attribute.baseValue || 0,
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result: 0,
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mod: 0, // The resulting modifier if this is an ability
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base: 0,
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add: 0,
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mul: 1,
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min: Number.NEGATIVE_INFINITY,
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