Moved export to lib
This commit is contained in:
@@ -1,191 +0,0 @@
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improvedInitiativeJson = function(charId, options){
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options = options || {
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features: true,
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attacks: true,
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description: true,
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};
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var char = Characters.findOne(charId);
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if (!char) return;
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var baseValue = function(attributeName){
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return Characters.calculate.attributeBase(charId, attributeName);
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};
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var skillMod = function(skillName){
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return Characters.calculate.skillMod(charId, skillName);
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};
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var damageMods = getDamageMods(charId);
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return JSON.stringify({
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"Id": char._id,
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"Name": char.name,
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"Source": "DiceCloud",
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"Type": char.race,
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"HP": {
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"Value": baseValue("hitPoints"),
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"Notes": getHitDiceString(charId) || "",
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},
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"AC": {
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"Value": baseValue("armor"),
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"Notes": getArmorString(charId) || "",
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},
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"InitiativeModifier": skillMod("initiative"),
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"Speed": ["" + baseValue("speed")],
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"Abilities": {
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"Str": baseValue("strength"),
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"Dex": baseValue("dexterity"),
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"Con": baseValue("constitution"),
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"Cha": baseValue("charisma"),
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"Int": baseValue("intelligence"),
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"Wis": baseValue("wisdom"),
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},
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"DamageVulnerabilities": damageMods.vulnerabilities,
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"DamageResistances": damageMods.resistances,
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"DamageImmunities": damageMods.immunities,
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"ConditionImmunities": [],
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"Saves": [
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{"Name": "Str", "Modifier": skillMod("strengthSave")},
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{"Name": "Dex", "Modifier": skillMod("dexteritySave")},
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{"Name": "Con", "Modifier": skillMod("constitutionSave")},
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{"Name": "Int", "Modifier": skillMod("intelligenceSave")},
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{"Name": "Wis", "Modifier": skillMod("wisdomSave")},
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{"Name": "Cha", "Modifier": skillMod("charismaSave")},
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],
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"Skills": getSkills(charId),
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"Senses": [],
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"Languages": getLanguages(charId),
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"Challenge": "",
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"Traits": options.features ? getTraits(charId) : [],
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"Actions": options.attacks ? getActions(charId) : [],
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"Reactions": [],
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"LegendaryActions": [],
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"Description": options.description ? char.description : "",
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"Player": Meteor.user().username,
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}, null, 2);
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}
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var getHitDiceString = function(charId){
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var d6 = Characters.calculate.attributeBase(charId, "d6HitDice");
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var d8 = Characters.calculate.attributeBase(charId, "d8HitDice");
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var d10 = Characters.calculate.attributeBase(charId, "d10HitDice");
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var d12 = Characters.calculate.attributeBase(charId, "d12HitDice");
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var con = Characters.calculate.abilityMod(charId,"constitution");
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var string = "" +
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(d6 ? `${d6}d6 + ` : "") +
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(d8 ? `${d8}d8 + ` : "") +
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(d10 ? `${d10}d10 + ` : "") +
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(d12 ? `${d12}d12 + ` : "") +
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con;
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}
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var getArmorString = function(charId){
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var bases = Effects.find({
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charId: charId,
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stat: "armor",
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operation: "base",
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enabled: true,
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}).map(e => ({
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ame: e.name,
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value: evaluateEffect(charId, e),
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}));
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var base = bases.length && _.max(bases, b => b.value).name || "";
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var effects = Effects.find({
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charId: charId,
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stat: "armor",
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operation: {$ne: "base"},
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enabled: true,
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}).map(e => e.name);
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var strings = base ? [base] : [];
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strings = strings.concat(effects);
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return strings.join(", ");
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}
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var getDamageMods = function(charId){
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// jscs:disable maximumLineLength
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var multipliers = [
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{name: "Acid", value: Characters.calculate.attributeValue(charId, "acidMultiplier")},
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{name: "Bludgeoning", value: Characters.calculate.attributeValue(charId, "bludgeoningMultiplier")},
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{name: "Cold", value: Characters.calculate.attributeValue(charId, "coldMultiplier")},
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{name: "Fire", value: Characters.calculate.attributeValue(charId, "fireMultiplier")},
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{name: "Force", value: Characters.calculate.attributeValue(charId, "forceMultiplier")},
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{name: "Lightning", value: Characters.calculate.attributeValue(charId, "lightningMultiplier")},
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{name: "Necrotic", value: Characters.calculate.attributeValue(charId, "necroticMultiplier")},
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{name: "Piercing", value: Characters.calculate.attributeValue(charId, "piercingMultiplier")},
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{name: "Poison", value: Characters.calculate.attributeValue(charId, "poisonMultiplier")},
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{name: "Psychic", value: Characters.calculate.attributeValue(charId, "psychicMultiplier")},
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{name: "Radiant", value: Characters.calculate.attributeValue(charId, "radiantMultiplier")},
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{name: "Slashing", value: Characters.calculate.attributeValue(charId, "slashingMultiplier")},
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{name: "Thunder", value: Characters.calculate.attributeValue(charId, "thunderMultiplier")},
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];
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// jscs:enable maximumLineLength
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multipliers = _.groupBy(multipliers, "value");
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return {
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"immunities": multipliers["0"] || [],
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"resistances": multipliers["0.5"] || [],
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"weaknesses": multipliers["2"] || [],
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};
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}
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var getSkills = function(charId){
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var allSkills = [
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{name: "acrobatics", attribute: "dexterity"},
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{name: "animalHandling", attribute: "wisdom"},
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{name: "arcana", attribute: "intelligence"},
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{name: "athletics", attribute: "strength"},
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{name: "deception", attribute: "charisma"},
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{name: "history", attribute: "intelligence"},
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{name: "insight", attribute: "wisdom"},
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{name: "intimidation", attribute: "charisma"},
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{name: "investigation", attribute: "intelligence"},
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{name: "medicine", attribute: "wisdom"},
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{name: "nature", attribute: "intelligence"},
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{name: "perception", attribute: "wisdom"},
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{name: "performance", attribute: "charisma"},
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{name: "persuasion", attribute: "charisma"},
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{name: "religion", attribute: "intelligence"},
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{name: "sleightOfHand", attribute: "dexterity"},
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{name: "stealth", attribute: "dexterity"},
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{name: "survival", attribute: "wisdom"},
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];
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var skills = [];
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_.each(allSkills, skill => {
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var value = Characters.calculate.skillMod(charId, skill.name);
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var mod = Characters.calculate.abilityMod(charId, skill.attribute);
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if (value !== mod){
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skills.push({Name: skill.name, Modifier: value});
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}
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});
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return skills;
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};
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var getLanguages = function(charId){
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return Proficiencies.find({
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charId,
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enabled: true,
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type: "language",
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}).map(l => l.name);
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};
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var getTraits = function(charId){
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return Features.find(
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{charId: charId},
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{sort: {color: 1, name: 1}}
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).map(f => ({
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Name: f.name,
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// evaluateShortString helper
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Content: evaluateString(
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charId, f.description && f.description.split(/^( *[-*_]){3,} *(?:\n+|$)/m)[0]
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) || "",
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Usage: "",
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}));
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}
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var getActions = function(charId){
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return Attacks.find(
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{charId, enabled: true},
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{sort: {color: 1, name: 1}}
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).map(a => ({
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Name: a.name,
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Content: `+${evaluate(charId, a.attackBonus)} to hit, ` +
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`${evaluateString(charId, a.damage)} ${a.damageType} damage, ` +
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`${a.details}`,
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Usage: "",
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}));
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}
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