Refactored entire action engine
Triggers needed action context to function outside of the action engine proper, so now it's been abstracted into its own class
This commit is contained in:
@@ -1,13 +1,16 @@
|
||||
import SimpleSchema from 'simpl-schema';
|
||||
import { ValidatedMethod } from 'meteor/mdg:validated-method';
|
||||
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
|
||||
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
|
||||
import Creatures from '/imports/api/creature/creatures/Creatures.js';
|
||||
import {
|
||||
getProperyAncestors, getPropertyDecendants
|
||||
} from '/imports/api/engine/loadCreatures.js';
|
||||
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
|
||||
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
|
||||
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
|
||||
import { doActionWork } from '/imports/api/engine/actions/doAction.js';
|
||||
import { CreatureLogSchema } from '/imports/api/creature/log/CreatureLogs.js';
|
||||
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
|
||||
|
||||
const doAction = new ValidatedMethod({
|
||||
name: 'creatureProperties.doCastSpell',
|
||||
@@ -39,47 +42,31 @@ const doAction = new ValidatedMethod({
|
||||
numRequests: 10,
|
||||
timeInterval: 5000,
|
||||
},
|
||||
run({spellId, slotId, targetIds = [], scope = {}}) {
|
||||
run({ spellId, slotId, targetIds = [], scope = {} }) {
|
||||
// Get action context
|
||||
let spell = CreatureProperties.findOne(spellId);
|
||||
const creatureId = spell.ancestors[0].id;
|
||||
const actionContext = new ActionContext(creatureId, targetIds, this);
|
||||
|
||||
// Check permissions
|
||||
let creature = getRootCreatureAncestor(spell);
|
||||
|
||||
assertEditPermission(creature, this.userId);
|
||||
|
||||
// Get all the targets and make sure we can edit them
|
||||
let targets = [];
|
||||
targetIds.forEach(targetId => {
|
||||
let target = Creatures.findOne(targetId);
|
||||
assertEditPermission(actionContext.creature, this.userId);
|
||||
actionContext.targets.forEach(target => {
|
||||
assertEditPermission(target, this.userId);
|
||||
targets.push(target);
|
||||
});
|
||||
|
||||
// Fetch all the action's ancestor creatureProperties
|
||||
const ancestorIds = [];
|
||||
spell.ancestors.forEach(ref => {
|
||||
if (ref.collection === 'creatureProperties') {
|
||||
ancestorIds.push(ref.id);
|
||||
}
|
||||
});
|
||||
const ancestors = getProperyAncestors(creatureId, spell._id);
|
||||
ancestors.sort((a, b) => a.order - b.order);
|
||||
|
||||
// Get cursor of ancestors
|
||||
const ancestors = CreatureProperties.find({
|
||||
_id: {$in: ancestorIds},
|
||||
}, {
|
||||
sort: {order: 1},
|
||||
});
|
||||
|
||||
// Get cursor of the properties
|
||||
const properties = CreatureProperties.find({
|
||||
$or: [{_id: spell._id}, {'ancestors.id': spell._id}],
|
||||
removed: {$ne: true},
|
||||
}, {
|
||||
sort: {order: 1},
|
||||
});
|
||||
const properties = getPropertyDecendants(creatureId, spell._id);
|
||||
properties.push(spell);
|
||||
properties.sort((a, b) => a.order - b.order);
|
||||
|
||||
// Spend the appropriate slot
|
||||
let slotLevel = spell.level || 0;
|
||||
let slot;
|
||||
|
||||
actionContext.scope['slotLevel'] = slotLevel;
|
||||
|
||||
if (slotId && !spell.castWithoutSpellSlots){
|
||||
slot = CreatureProperties.findOne(slotId);
|
||||
if (!slot){
|
||||
@@ -104,34 +91,32 @@ const doAction = new ValidatedMethod({
|
||||
}
|
||||
slotLevel = slot.spellSlotLevel.value;
|
||||
damagePropertyWork({
|
||||
property: slot,
|
||||
prop: slot,
|
||||
operation: 'increment',
|
||||
value: 1,
|
||||
actionContext,
|
||||
});
|
||||
}
|
||||
|
||||
scope['slotLevel'] = slotLevel;
|
||||
|
||||
// Post the slot level spent to the log
|
||||
const log = CreatureLogSchema.clean({
|
||||
creatureId: creature._id,
|
||||
creatureName: creature.name,
|
||||
});
|
||||
if (slot?.spellSlotLevel?.value){
|
||||
log.content.push({
|
||||
actionContext.addLog({
|
||||
name: `Casting using a level ${slotLevel} spell slot`
|
||||
});
|
||||
} else if (slotLevel) {
|
||||
log.content.push({
|
||||
actionContext.addLog({
|
||||
name: `Casting at level ${slotLevel}`
|
||||
});
|
||||
}
|
||||
|
||||
// Do the action
|
||||
doActionWork({ creature, targets, properties, ancestors, method: this, methodScope: scope, log });
|
||||
|
||||
doActionWork({
|
||||
properties, ancestors, actionContext, methodScope: scope,
|
||||
});
|
||||
|
||||
// Force the characters involved to recalculate
|
||||
Creatures.update({
|
||||
_id: { $in: [creature._id, ...targetIds] }
|
||||
_id: { $in: [creatureId, ...targetIds] }
|
||||
}, {
|
||||
$set: { dirty: true },
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user