Refactored entire action engine
Triggers needed action context to function outside of the action engine proper, so now it's been abstracted into its own class
This commit is contained in:
78
app/imports/api/engine/actions/ActionContext.js
Normal file
78
app/imports/api/engine/actions/ActionContext.js
Normal file
@@ -0,0 +1,78 @@
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import { CreatureLogSchema, insertCreatureLogWork } from '/imports/api/creature/log/CreatureLogs.js';
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import {
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getCreature, getVariables, getPropertiesOfType
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} from '/imports/api/engine/loadCreatures.js';
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import { groupBy, remove } from 'lodash';
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export default class ActionContext{
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constructor(creatureId, targetIds = [], method) {
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// Get the creature
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this.creature = getCreature(creatureId)
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if (!this.creature) {
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throw new Meteor.Error('No Creature', `No creature could be found with id: ${creatureId}`)
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}
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// Create a log
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this.log = CreatureLogSchema.clean({
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creatureId: creatureId,
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creatureName: this.creature.name,
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});
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// Get the variables of the acting creature
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this.creature.variables = getVariables(creatureId);
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delete this.creature.variables._id;
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delete this.creature.variables._creatureId;
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// Alias as scope
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this.scope = this.creature.variables;
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// Get the targets and their variables
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this.targets = [];
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targetIds.forEach(targetId => {
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let target;
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if (targetId === creatureId) {
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target = this.creature;
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} else {
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target = getCreature(targetId);
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target.variables = getVariables(targetId);
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delete target.variables._id;
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delete target.variables._creatureId;
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}
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this.targets.push(target);
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});
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// Store a reference to the method for inserting the log
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this.method = method;
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// Get triggers
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this.triggers = getPropertiesOfType(creatureId, 'trigger');
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// Remove deleted or inactive triggers
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remove(this.triggers, trigger => trigger.removed || trigger.inactive);
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// Sort triggers by order
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this.triggers.sort((a, b) => a.order - b.order);
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// Group the triggers into triggers.<event>.<timing> or
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// triggers.doActionProperty.<propertyType>.<timing>
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this.triggers = groupBy(this.triggers, 'event');
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for (let event in this.triggers) {
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if (event === 'doActionProperty') {
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this.triggers[event] = groupBy(this.triggers[event], 'actionPropertyType');
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for (let propertyType in this.triggers[event]) {
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this.triggers[event][propertyType] = groupBy(this.triggers[event][propertyType], 'timing');
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}
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} else {
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this.triggers[event] = groupBy(this.triggers[event], 'timing');
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}
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}
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}
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addLog(content) {
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if (content.name || content.value){
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this.log.content.push(content);
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}
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}
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writeLog() {
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insertCreatureLogWork({
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log: this.log,
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creature: this.creature,
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method: this.method,
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});
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}
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}
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@@ -7,7 +7,7 @@ import note from './applyPropertyByType/applyNote.js';
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import roll from './applyPropertyByType/applyRoll.js';
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import savingThrow from './applyPropertyByType/applySavingThrow.js';
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import toggle from './applyPropertyByType/applyToggle.js';
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import applyTriggers from '/imports/api/engine/actions/applyTriggers.js';
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import { applyNodeTriggers } from '/imports/api/engine/actions/applyTriggers.js';
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const applyPropertyByType = {
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action,
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@@ -22,9 +22,9 @@ const applyPropertyByType = {
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toggle,
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};
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export default function applyProperty(node, opts, ...rest) {
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applyTriggers(node, opts, 'before');
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opts.scope[`#${node.node.type}`] = node.node;
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applyPropertyByType[node.node.type]?.(node, opts, ...rest);
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applyTriggers(node, opts, 'after');
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export default function applyProperty(node, actionContext, ...rest) {
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applyNodeTriggers(node, actionContext, 'before');
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actionContext.scope[`#${node.node.type}`] = node.node;
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applyPropertyByType[node.node.type]?.(node, actionContext, ...rest);
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applyNodeTriggers(node, actionContext, 'after');
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}
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@@ -7,22 +7,21 @@ import { adjustQuantityWork } from '/imports/api/creature/creatureProperties/met
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import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
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import numberToSignedString from '/imports/ui/utility/numberToSignedString.js';
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export default function applyAction(node, {creature, targets, scope, log}){
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export default function applyAction(node, actionContext){
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const prop = node.node;
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if (prop.target === 'self') targets = [creature];
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let targets = actionContext.targets;
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if (prop.target === 'self') targets = [actionContext.creature];
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// Log the name and summary
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let content = { name: prop.name };
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if (prop.summary?.text){
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recalculateInlineCalculations(prop.summary, scope, log);
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recalculateInlineCalculations(prop.summary, actionContext);
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content.value = prop.summary.value;
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}
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if (content.name || content.value){
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log.content.push(content);
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}
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actionContext.addLog(content);
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// Spend the resources
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const failed = spendResources({prop, log, scope});
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const failed = spendResources(prop, actionContext);
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if (failed) return;
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const attack = prop.attackRoll || prop.attackRollBonus;
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@@ -31,28 +30,29 @@ export default function applyAction(node, {creature, targets, scope, log}){
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if (attack && attack.calculation){
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if (targets.length){
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targets.forEach(target => {
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applyAttackToTarget({attack, target, scope, log});
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applyAttackToTarget({attack, target, actionContext});
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// Apply the children, but only to the current target
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applyChildren(node, {creature, targets: [target], scope, log});
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actionContext.targets = [target];
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applyChildren(node, actionContext);
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});
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} else {
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applyAttackWithoutTarget({attack, scope, log});
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applyChildren(node, {creature, targets, scope, log});
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applyAttackWithoutTarget({attack, actionContext});
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applyChildren(node, actionContext);
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}
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} else {
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applyChildren(node, {creature, targets, scope, log});
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applyChildren(node, actionContext);
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}
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}
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function applyAttackWithoutTarget({attack, scope, log}){
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delete scope['$attackHit'];
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delete scope['$attackMiss'];
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delete scope['$criticalHit'];
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delete scope['$criticalMiss'];
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delete scope['$attackRoll'];
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recalculateCalculation(attack, scope, log);
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function applyAttackWithoutTarget({attack, actionContext}){
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delete actionContext.scope['$attackHit'];
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delete actionContext.scope['$attackMiss'];
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delete actionContext.scope['$criticalHit'];
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delete actionContext.scope['$criticalMiss'];
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delete actionContext.scope['$attackRoll'];
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recalculateCalculation(attack, actionContext);
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const scope = actionContext.scope;
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let {
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resultPrefix,
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result,
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@@ -72,14 +72,15 @@ function applyAttackWithoutTarget({attack, scope, log}){
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scope['$attackMiss'] = {value: true};
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}
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log.content.push({
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actionContext.addLog({
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name,
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value: `${resultPrefix}\n**${result}**`,
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inline: true,
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});
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}
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function applyAttackToTarget({attack, target, scope, log}){
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function applyAttackToTarget({attack, target, actionContext}){
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const scope = actionContext.scope;
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delete scope['$attackHit'];
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delete scope['$attackMiss'];
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delete scope['$criticalHit'];
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@@ -87,7 +88,7 @@ function applyAttackToTarget({attack, target, scope, log}){
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delete scope['$attackDiceRoll'];
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delete scope['$attackRoll'];
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recalculateCalculation(attack, scope, log);
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recalculateCalculation(attack, actionContext);
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let {
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resultPrefix,
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@@ -108,7 +109,7 @@ function applyAttackToTarget({attack, target, scope, log}){
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name += ' (Disadvantage)';
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}
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log.content.push({
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actionContext.addLog({
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name,
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value: `${resultPrefix}\n**${result}**`,
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inline: true,
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@@ -119,11 +120,11 @@ function applyAttackToTarget({attack, target, scope, log}){
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scope['$attackHit'] = {value: true};
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}
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} else {
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log.content.push({
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actionContext.addLog({
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name: 'Error',
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value:'Target has no `armor`',
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});
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log.content.push({
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actionContext.addLog({
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name: criticalHit ? 'Critical Hit!' : criticalMiss ? 'Critical Miss!' : 'To Hit',
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value: `${resultPrefix}\n**${result}**`,
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inline: true,
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@@ -177,14 +178,14 @@ function applyCrits(value, scope){
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return {criticalHit, criticalMiss};
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}
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function applyChildren(node, args){
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node.children.forEach(child => applyProperty(child, args));
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function applyChildren(node, actionContext){
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node.children.forEach(child => applyProperty(child, actionContext));
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}
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function spendResources({prop, log, scope}){
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function spendResources(prop, actionContext){
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// Check Uses
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if (prop.usesLeft <= 0){
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log.content.push({
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actionContext.addLog({
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name: 'Error',
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value: `${prop.name || 'action'} does not have enough uses left`,
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});
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@@ -192,7 +193,7 @@ function spendResources({prop, log, scope}){
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}
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// Resources
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if (prop.insufficientResources){
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log.content.push({
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actionContext.addLog({
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name: 'Error',
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value: 'This creature doesn\'t have sufficient resources to perform this action',
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});
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@@ -204,7 +205,7 @@ function spendResources({prop, log, scope}){
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let gainLog = [];
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try {
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prop.resources.itemsConsumed.forEach(itemConsumed => {
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recalculateCalculation(itemConsumed.quantity, scope, log);
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recalculateCalculation(itemConsumed.quantity, actionContext);
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if (!itemConsumed.itemId){
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throw 'No ammo was selected for this prop';
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}
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@@ -235,7 +236,7 @@ function spendResources({prop, log, scope}){
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}
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});
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} catch (e){
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log.content.push({
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actionContext.addLog({
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name: 'Error',
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value: e,
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});
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@@ -253,7 +254,7 @@ function spendResources({prop, log, scope}){
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}, {
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selector: prop
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});
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log.content.push({
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actionContext.addLog({
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name: 'Uses left',
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value: prop.usesLeft - 1,
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inline: true,
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@@ -262,18 +263,19 @@ function spendResources({prop, log, scope}){
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// Damage stats
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prop.resources.attributesConsumed.forEach(attConsumed => {
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recalculateCalculation(attConsumed.quantity, scope, log);
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recalculateCalculation(attConsumed.quantity, actionContext);
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if (!attConsumed.quantity?.value) return;
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let stat = scope[attConsumed.variableName];
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let stat = actionContext.scope[attConsumed.variableName];
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if (!stat){
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spendLog.push(stat.name + ': ' + ' not found');
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return;
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}
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damagePropertyWork({
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property: stat,
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prop: stat,
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operation: 'increment',
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value: attConsumed.quantity.value,
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actionContext,
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});
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if (attConsumed.quantity.value > 0){
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spendLog.push(stat.name + ': ' + attConsumed.quantity.value);
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@@ -283,12 +285,12 @@ function spendResources({prop, log, scope}){
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});
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// Log all the spending
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if (gainLog.length) log.content.push({
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if (gainLog.length) actionContext.addLog({
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name: 'Gained',
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value: gainLog.join('\n'),
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inline: true,
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});
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if (spendLog.length) log.content.push({
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if (spendLog.length) actionContext.addLog({
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name: 'Spent',
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value: spendLog.join('\n'),
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inline: true,
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@@ -2,40 +2,39 @@ import applyProperty from '../applyProperty.js';
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import recalculateCalculation from './shared/recalculateCalculation.js';
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import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
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export default function applyAdjustment(node, {
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creature, targets, scope, log
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}){
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export default function applyAdjustment(node, actionContext){
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const prop = node.node;
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const damageTargets = prop.target === 'self' ? [creature] : targets;
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const damageTargets = prop.target === 'self' ? [actionContext.creature] : actionContext.targets;
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if (!prop.amount) {
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return applyChildren(node, {creature, targets, scope, log});
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return applyChildren(node, actionContext);
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}
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// Evaluate the amount
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recalculateCalculation(prop.amount, scope, log);
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recalculateCalculation(prop.amount, actionContext);
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const value = +prop.amount.value;
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if (!isFinite(value)) {
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return applyChildren(node, {creature, targets, scope, log});
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return applyChildren(node, actionContext);
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}
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if (damageTargets?.length) {
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damageTargets.forEach(target => {
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let stat = target.variables[prop.stat];
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if (!stat?.type) {
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log.content.push({
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actionContext.addLog({
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name: 'Error',
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value: `Could not apply attribute damage, creature does not have \`${prop.stat}\` set`
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});
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return applyChildren(node, {creature, targets, scope, log});
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return applyChildren(node, actionContext);
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}
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damagePropertyWork({
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property: stat,
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prop: stat,
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operation: prop.operation,
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value: value,
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value,
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actionContext,
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});
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log.content.push({
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actionContext.addLog({
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name: 'Attribute damage',
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value: `${prop.stat}${prop.operation === 'set' ? ' set to' : ''}` +
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` ${value}`,
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@@ -43,7 +42,7 @@ export default function applyAdjustment(node, {
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});
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});
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} else {
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log.content.push({
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actionContext.addLog({
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name: 'Attribute damage',
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value: `${prop.stat}${prop.operation === 'set' ? ' set to' : ''}` +
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` ${value}`,
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@@ -51,9 +50,9 @@ export default function applyAdjustment(node, {
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});
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}
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return applyChildren(node, {creature, targets, scope, log});
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return applyChildren(node, actionContext);
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}
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function applyChildren(node, args){
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node.children.forEach(child => applyProperty(child, args));
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function applyChildren(node, actionContext){
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node.children.forEach(child => applyProperty(child, actionContext));
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}
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@@ -2,25 +2,23 @@ import applyProperty from '../applyProperty.js';
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import recalculateCalculation from './shared/recalculateCalculation.js';
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import rollDice from '/imports/parser/rollDice.js';
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export default function applyBranch(node, {
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creature, targets, scope, log
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}){
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export default function applyBranch(node, actionContext){
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const applyChildren = function(){
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node.children.forEach(child => applyProperty(child, {
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creature, targets, scope, log
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}));
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node.children.forEach(child => applyProperty(child, actionContext));
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};
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const scope = actionContext.scope;
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const targets = actionContext.targets;
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const prop = node.node;
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switch(prop.branchType){
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case 'if':
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recalculateCalculation(prop.condition, scope, log);
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recalculateCalculation(prop.condition, actionContext);
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if (prop.condition?.value) applyChildren();
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break;
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case 'index':
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if (node.children.length){
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recalculateCalculation(prop.condition, scope, log);
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recalculateCalculation(prop.condition, actionContext);
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if (!isFinite(prop.condition?.value)) {
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log.content.push({
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actionContext.addLog({
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name: 'Branch Error',
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value: 'Index did not resolve into a valid number'
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});
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@@ -29,49 +27,44 @@ export default function applyBranch(node, {
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let index = Math.floor(prop.condition?.value);
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if (index < 1) index = 1;
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if (index > node.children.length) index = node.children.length;
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applyProperty(node.children[index - 1], {
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creature, targets, scope, log
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});
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applyProperty(node.children[index - 1], actionContext);
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}
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break;
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case 'hit':
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if (scope['$attackHit']?.value){
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if (!targets.length) log.content.push({value: '**On hit**'});
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if (!targets.length) actionContext.addLog({value: '**On hit**'});
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applyChildren();
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}
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break;
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case 'miss':
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if (scope['$attackMiss']?.value){
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if (!targets.length) log.content.push({value: '**On miss**'});
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if (!targets.length) actionContext.addLog({value: '**On miss**'});
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applyChildren();
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}
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break;
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case 'failedSave':
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if (scope['$saveFailed']?.value){
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if (!targets.length) log.content.push({value: '**On failed save**'});
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if (!targets.length) actionContext.addLog({value: '**On failed save**'});
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applyChildren();
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}
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break;
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case 'successfulSave':
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if (scope['$saveSucceeded']?.value){
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if (!targets.length) log.content.push({value: '**On save**',});
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if (!targets.length) actionContext.addLog({value: '**On save**',});
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||||
applyChildren();
|
||||
}
|
||||
break;
|
||||
case 'random':
|
||||
if (node.children.length){
|
||||
let index = rollDice(1, node.children.length)[0] - 1;
|
||||
applyProperty(node.children[index], {
|
||||
creature, targets, scope, log
|
||||
});
|
||||
applyProperty(node.children[index], actionContext);
|
||||
}
|
||||
break;
|
||||
case 'eachTarget':
|
||||
if (targets.length){
|
||||
targets.forEach(target => {
|
||||
node.children.forEach(child => applyProperty(child, {
|
||||
creature, targets: [target], scope, log
|
||||
}));
|
||||
actionContext.targets = [target]
|
||||
node.children.forEach(child => applyProperty(child, actionContext));
|
||||
});
|
||||
} else {
|
||||
applyChildren();
|
||||
|
||||
@@ -13,9 +13,9 @@ import logErrors from './shared/logErrors.js';
|
||||
import { insertCreatureLog } from '/imports/api/creature/log/CreatureLogs.js';
|
||||
import cyrb53 from '/imports/api/engine/computation/utility/cyrb53.js';
|
||||
|
||||
export default function applyBuff(node, {creature, targets, scope, log}){
|
||||
export default function applyBuff(node, actionContext){
|
||||
const prop = node.node;
|
||||
let buffTargets = prop.target === 'self' ? [creature] : targets;
|
||||
let buffTargets = prop.target === 'self' ? [actionContext.creature] : actionContext.targets;
|
||||
|
||||
// Then copy the decendants of the buff to the targets
|
||||
let propList = [prop];
|
||||
@@ -26,7 +26,7 @@ export default function applyBuff(node, {creature, targets, scope, log}){
|
||||
});
|
||||
}
|
||||
addChildrenToPropList(node.children);
|
||||
crystalizeVariables({propList, scope, log});
|
||||
crystalizeVariables({propList, actionContext});
|
||||
|
||||
let oldParent = {
|
||||
id: prop.parent.id,
|
||||
@@ -38,9 +38,9 @@ export default function applyBuff(node, {creature, targets, scope, log}){
|
||||
|
||||
//Log the buff
|
||||
if (prop.name || prop.description?.value){
|
||||
if (target._id === creature._id){
|
||||
if (target._id === actionContext.creature._id){
|
||||
// Targeting self
|
||||
log.content.push({
|
||||
actionContext.addLog({
|
||||
name: prop.name,
|
||||
value: prop.description?.value,
|
||||
});
|
||||
@@ -83,7 +83,7 @@ function copyNodeListToTarget(propList, target, oldParent){
|
||||
* Replaces all variables with their resolved values
|
||||
* except variables of the form `$target.thing.total` become `thing.total`
|
||||
*/
|
||||
function crystalizeVariables({propList, scope, log}){
|
||||
function crystalizeVariables({propList, actionContext}){
|
||||
propList.forEach(prop => {
|
||||
computedSchemas[prop.type].computedFields().forEach( calcKey => {
|
||||
applyFnToKey(prop, calcKey, (prop, key) => {
|
||||
@@ -104,7 +104,7 @@ function crystalizeVariables({propList, scope, log}){
|
||||
}
|
||||
} else {
|
||||
// Can't strip symbols
|
||||
log.content.push({
|
||||
actionContext.addLog({
|
||||
name: 'Error',
|
||||
value: 'Variable `$target` should not be used without a property: $target.property',
|
||||
});
|
||||
@@ -112,8 +112,8 @@ function crystalizeVariables({propList, scope, log}){
|
||||
return node;
|
||||
} else {
|
||||
// Resolve all other variables
|
||||
const {result, context} = resolve('reduce', node, scope);
|
||||
logErrors(context.errors, log);
|
||||
const {result, context} = resolve('reduce', node, actionContext.scope);
|
||||
logErrors(context.errors, actionContext);
|
||||
return result;
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
import { some, intersection, difference } from 'lodash';
|
||||
import { some, intersection, difference, remove } from 'lodash';
|
||||
import applyProperty from '../applyProperty.js';
|
||||
import { dealDamageWork } from '/imports/api/creature/creatureProperties/methods/dealDamage.js';
|
||||
import {insertCreatureLog} from '/imports/api/creature/log/CreatureLogs.js';
|
||||
import resolve, { Context, toString } from '/imports/parser/resolve.js';
|
||||
import logErrors from './shared/logErrors.js';
|
||||
import applyEffectsToCalculationParseNode from '/imports/api/engine/actions/applyPropertyByType/shared/applyEffectsToCalculationParseNode.js';
|
||||
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
|
||||
import {
|
||||
getPropertiesOfType
|
||||
} from '/imports/api/engine/loadCreatures.js';
|
||||
|
||||
export default function applyDamage(node, {
|
||||
creature, targets, scope, log
|
||||
}){
|
||||
export default function applyDamage(node, actionContext){
|
||||
const applyChildren = function(){
|
||||
node.children.forEach(child => applyProperty(child, {
|
||||
creature, targets, scope, log
|
||||
}));
|
||||
node.children.forEach(child => applyProperty(child, actionContext));
|
||||
};
|
||||
|
||||
const prop = node.node;
|
||||
const scope = actionContext.scope;
|
||||
|
||||
// Skip if there is no parse node to work with
|
||||
if (!prop.amount?.parseNode) return;
|
||||
|
||||
// Choose target
|
||||
let damageTargets = prop.target === 'self' ? [creature] : targets;
|
||||
let damageTargets = prop.target === 'self' ? [actionContext.creature] : actionContext.targets;
|
||||
// Determine if the hit is critical
|
||||
let criticalHit = scope['$criticalHit']?.value &&
|
||||
prop.damageType !== 'healing' // Can't critically heal
|
||||
@@ -36,19 +36,19 @@ export default function applyDamage(node, {
|
||||
const logName = prop.damageType === 'healing' ? 'Healing' : 'Damage';
|
||||
|
||||
// roll the dice only and store that string
|
||||
applyEffectsToCalculationParseNode(prop.amount, log);
|
||||
applyEffectsToCalculationParseNode(prop.amount, actionContext.log);
|
||||
const {result: rolled} = resolve('roll', prop.amount.parseNode, scope, context);
|
||||
if (rolled.parseType !== 'constant'){
|
||||
logValue.push(toString(rolled));
|
||||
}
|
||||
logErrors(context.errors, log);
|
||||
logErrors(context.errors, actionContext);
|
||||
|
||||
// Reset the errors so we don't log the same errors twice
|
||||
context.errors = [];
|
||||
|
||||
// Resolve the roll to a final value
|
||||
const {result: reduced} = resolve('reduce', rolled, scope, context);
|
||||
logErrors(context.errors, log);
|
||||
logErrors(context.errors, actionContext);
|
||||
|
||||
// Store the result
|
||||
if (reduced.parseType === 'constant'){
|
||||
@@ -94,15 +94,17 @@ export default function applyDamage(node, {
|
||||
logValue
|
||||
});
|
||||
|
||||
actionContext.target = [target];
|
||||
// Deal the damage to the target
|
||||
let damageDealt = dealDamageWork({
|
||||
creature: target,
|
||||
let damageDealt = dealDamage({
|
||||
target,
|
||||
damageType: prop.damageType,
|
||||
amount: damage,
|
||||
actionContext
|
||||
});
|
||||
|
||||
// Log the damage done
|
||||
if (target._id === creature._id){
|
||||
if (target._id === actionContext.creature._id){
|
||||
// Target is same as self, log damage as such
|
||||
logValue.push(`**${damageDealt}** ${suffix} to self`);
|
||||
} else {
|
||||
@@ -123,7 +125,7 @@ export default function applyDamage(node, {
|
||||
// There are no targets, just log the result
|
||||
logValue.push(`**${damage}** ${suffix}`);
|
||||
}
|
||||
log.content.push({
|
||||
actionContext.addLog({
|
||||
name: logName,
|
||||
value: logValue.join('\n'),
|
||||
inline: true,
|
||||
@@ -178,3 +180,49 @@ function multiplierAppliesTo(damageProp){
|
||||
return hasRequiredTags && hasNoExcludedTags;
|
||||
}
|
||||
}
|
||||
|
||||
function dealDamage({target, damageType, amount, actionContext}){
|
||||
// Get all the health bars and do damage to them
|
||||
let healthBars = getPropertiesOfType(target._id, 'attribute');
|
||||
|
||||
// Keep only the healthbars that can take damage/healing
|
||||
remove(healthBars, (bar) =>
|
||||
bar.attributeType !== 'healthBar' ||
|
||||
bar.inactive ||
|
||||
bar.removed ||
|
||||
bar.overridden ||
|
||||
(amount >= 0 && bar.healthBarNoDamage) ||
|
||||
(amount < 0 && bar.healthBarNoHealing)
|
||||
);
|
||||
|
||||
// Sort healthbars by damage/healing order or tree order as a fallback
|
||||
healthBars.sort((a, b) => {
|
||||
let diff;
|
||||
if (amount >= 0) {
|
||||
diff = a.healthBarDamageOrder - b.healthBarDamageOrder;
|
||||
} else {
|
||||
diff = a.healthBarHealingOrder - b.healthBarHealingOrder;
|
||||
}
|
||||
if (Number.isFinite(diff)) {
|
||||
return diff;
|
||||
} else {
|
||||
return a.order - b.order;
|
||||
}
|
||||
});
|
||||
|
||||
// Deal the damage to each healthbar in order until all damage is done
|
||||
const totalDamage = amount;
|
||||
let damageLeft = totalDamage;
|
||||
if (damageType === 'healing') damageLeft = -totalDamage;
|
||||
healthBars.forEach(healthBar => {
|
||||
if (damageLeft === 0) return;
|
||||
let damageAdded = damagePropertyWork({
|
||||
prop: healthBar,
|
||||
operation: 'increment',
|
||||
value: damageLeft,
|
||||
actionContext
|
||||
});
|
||||
damageLeft -= damageAdded;
|
||||
});
|
||||
return totalDamage;
|
||||
}
|
||||
|
||||
@@ -1,25 +1,23 @@
|
||||
import recalculateInlineCalculations from './shared/recalculateInlineCalculations.js';
|
||||
import applyProperty from '../applyProperty.js';
|
||||
|
||||
export default function applyNote(node, {creature, targets, scope, log}){
|
||||
export default function applyNote(node, actionContext){
|
||||
const prop = node.node;
|
||||
|
||||
// Log Name, summary
|
||||
let content = { name: prop.name };
|
||||
if (prop.summary?.text){
|
||||
recalculateInlineCalculations(prop.summary, scope, log);
|
||||
recalculateInlineCalculations(prop.summary, actionContext);
|
||||
content.value = prop.summary.value;
|
||||
}
|
||||
if (content.name || content.value){
|
||||
log.content.push(content);
|
||||
actionContext.addLog(content);
|
||||
}
|
||||
// Log description
|
||||
if (prop.description?.text){
|
||||
recalculateInlineCalculations(prop.description, scope, log);
|
||||
log.content.push({value: prop.description.value});
|
||||
recalculateInlineCalculations(prop.description, actionContext);
|
||||
actionContext.addLog({value: prop.description.value});
|
||||
}
|
||||
// Apply children
|
||||
node.children.forEach(child => applyProperty(child, {
|
||||
creature, targets, scope, log
|
||||
}));
|
||||
node.children.forEach(child => applyProperty(child, actionContext));
|
||||
}
|
||||
|
||||
@@ -3,32 +3,30 @@ import logErrors from './shared/logErrors.js';
|
||||
import applyEffectsToCalculationParseNode from '/imports/api/engine/actions/applyPropertyByType/shared/applyEffectsToCalculationParseNode.js';
|
||||
import resolve, { toString } from '/imports/parser/resolve.js';
|
||||
|
||||
export default function applyRoll(node, {creature, targets, scope, log}){
|
||||
export default function applyRoll(node, actionContext){
|
||||
const prop = node.node;
|
||||
|
||||
const applyChildren = function(){
|
||||
node.children.forEach(child => applyProperty(child, {
|
||||
creature, targets, scope, log
|
||||
}));
|
||||
node.children.forEach(child => applyProperty(child, actionContext));
|
||||
};
|
||||
|
||||
if (prop.roll?.calculation){
|
||||
const logValue = [];
|
||||
|
||||
// roll the dice only and store that string
|
||||
applyEffectsToCalculationParseNode(prop.roll, log);
|
||||
const {result: rolled, context} = resolve('roll', prop.roll.parseNode, scope);
|
||||
applyEffectsToCalculationParseNode(prop.roll, actionContext);
|
||||
const {result: rolled, context} = resolve('roll', prop.roll.parseNode, actionContext.scope);
|
||||
if (rolled.parseType !== 'constant'){
|
||||
logValue.push(toString(rolled));
|
||||
}
|
||||
logErrors(context.errors, log);
|
||||
logErrors(context.errors, actionContext);
|
||||
|
||||
// Reset the errors so we don't log the same errors twice
|
||||
context.errors = [];
|
||||
|
||||
// Resolve the roll to a final value
|
||||
const {result: reduced} = resolve('reduce', rolled, scope, context);
|
||||
logErrors(context.errors, log);
|
||||
const {result: reduced} = resolve('reduce', rolled, actionContext.scope, context);
|
||||
logErrors(context.errors, actionContext);
|
||||
|
||||
// Store the result
|
||||
if (reduced.parseType === 'constant'){
|
||||
@@ -45,11 +43,11 @@ export default function applyRoll(node, {creature, targets, scope, log}){
|
||||
}
|
||||
const value = reduced.value;
|
||||
|
||||
scope[prop.variableName] = value;
|
||||
actionContext.scope[prop.variableName] = value;
|
||||
logValue.push(`**${value}**`);
|
||||
|
||||
if (!prop.silent){
|
||||
log.content.push({
|
||||
actionContext.addLog({
|
||||
name: prop.name,
|
||||
value: logValue.join('\n'),
|
||||
inline: true,
|
||||
|
||||
@@ -3,37 +3,34 @@ import recalculateCalculation from './shared/recalculateCalculation.js';
|
||||
import applyProperty from '../applyProperty.js';
|
||||
import numberToSignedString from '/imports/ui/utility/numberToSignedString.js';
|
||||
|
||||
export default function applySavingThrow(node, {creature, targets, scope, log}){
|
||||
export default function applySavingThrow(node, actionContext){
|
||||
const prop = node.node;
|
||||
|
||||
let saveTargets = prop.target === 'self' ? [creature] : targets;
|
||||
let saveTargets = prop.target === 'self' ? [actionContext.creature] : actionContext.targets;
|
||||
|
||||
recalculateCalculation(prop.dc, scope, log);
|
||||
recalculateCalculation(prop.dc, actionContext);
|
||||
|
||||
const dc = (prop.dc?.value);
|
||||
if (!isFinite(dc)){
|
||||
log.content.push({
|
||||
actionContext.addLog({
|
||||
name: 'Error',
|
||||
value: 'Saving throw requires a DC',
|
||||
});
|
||||
return node.children.forEach(child => applyProperty(child, {
|
||||
creature, targets, scope, log
|
||||
}));
|
||||
return node.children.forEach(child => applyProperty(child, actionContext));
|
||||
}
|
||||
log.content.push({
|
||||
actionContext.addLog({
|
||||
name: prop.name,
|
||||
value: `DC **${dc}**`,
|
||||
inline: true,
|
||||
});
|
||||
const scope = actionContext.scope;
|
||||
|
||||
// If there are no save targets, apply all children as if the save both
|
||||
// succeeeded and failed
|
||||
if (!saveTargets?.length){
|
||||
scope['$saveFailed'] = {value: true};
|
||||
scope['$saveSucceeded'] = {value: true};
|
||||
return node.children.forEach(child => applyProperty(child, {
|
||||
creature, targets, scope, log
|
||||
}));
|
||||
return node.children.forEach(child => applyProperty(child, actionContext));
|
||||
}
|
||||
|
||||
// Each target makes the saving throw
|
||||
@@ -43,16 +40,15 @@ export default function applySavingThrow(node, {creature, targets, scope, log}){
|
||||
delete scope['$saveDiceRoll'];
|
||||
delete scope['$saveRoll'];
|
||||
|
||||
const applyChildren = function(){
|
||||
node.children.forEach(child => applyProperty(child, {
|
||||
creature, targets: [target], scope, log
|
||||
}));
|
||||
const applyChildren = function () {
|
||||
actionContext.targets = [target]
|
||||
node.children.forEach(child => applyProperty(child, actionContext));
|
||||
};
|
||||
|
||||
const save = target.variables[prop.stat];
|
||||
|
||||
if (!save){
|
||||
log.content.push({
|
||||
actionContext.addLog({
|
||||
name: 'Saving throw error',
|
||||
value: 'No saving throw found: ' + prop.stat,
|
||||
});
|
||||
@@ -94,7 +90,7 @@ export default function applySavingThrow(node, {creature, targets, scope, log}){
|
||||
} else {
|
||||
scope['$saveFailed'] = {value: true};
|
||||
}
|
||||
log.content.push({
|
||||
actionContext.addLog({
|
||||
name: saveSuccess ? 'Successful save' : 'Failed save',
|
||||
value: resultPrefix + '\n**' + result + '**',
|
||||
inline: true,
|
||||
|
||||
@@ -1,14 +1,10 @@
|
||||
import applyProperty from '../applyProperty.js';
|
||||
import recalculateCalculation from './shared/recalculateCalculation.js';
|
||||
|
||||
export default function applyToggle(node, {
|
||||
creature, targets, scope, log
|
||||
}){
|
||||
export default function applyToggle(node, actionContext){
|
||||
const prop = node.node;
|
||||
recalculateCalculation(prop.condition, scope, log);
|
||||
recalculateCalculation(prop.condition, actionContext);
|
||||
if (prop.condition?.value) {
|
||||
return node.children.forEach(child => applyProperty(child, {
|
||||
creature, targets, scope, log
|
||||
}));
|
||||
return node.children.forEach(child => applyProperty(child, actionContext));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ import operator from '/imports/parser/parseTree/operator.js';
|
||||
import { parse } from '/imports/parser/parser.js';
|
||||
import logErrors from './logErrors.js';
|
||||
|
||||
export default function applyEffectsToCalculationParseNode(calcObj, log){
|
||||
export default function applyEffectsToCalculationParseNode(calcObj, actionContext){
|
||||
if (!calcObj.effects) return;
|
||||
calcObj.effects.forEach(effect => {
|
||||
if (effect.operation !== 'add') return;
|
||||
@@ -18,7 +18,7 @@ export default function applyEffectsToCalculationParseNode(calcObj, log){
|
||||
fn: 'add'
|
||||
});
|
||||
} catch (e){
|
||||
logErrors([e], log)
|
||||
logErrors([e], actionContext)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
export default function logErrors(errors, log){
|
||||
export default function logErrors(errors, actionContext){
|
||||
errors?.forEach(error => {
|
||||
if (error.type !== 'info'){
|
||||
log.content.push({name: 'Error', value: error.message});
|
||||
actionContext.addLog({name: 'Error', value: error.message});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -2,10 +2,10 @@ import evaluateCalculation from '/imports/api/engine/computation/utility/evaluat
|
||||
import applyEffectsToCalculationParseNode from '/imports/api/engine/actions/applyPropertyByType/shared/applyEffectsToCalculationParseNode.js';
|
||||
import logErrors from './logErrors.js';
|
||||
|
||||
export default function recalculateCalculation(calc, scope, log, context){
|
||||
export default function recalculateCalculation(calc, actionContext, context){
|
||||
if (!calc?.parseNode) return;
|
||||
calc._parseLevel = 'reduce';
|
||||
applyEffectsToCalculationParseNode(calc, log);
|
||||
evaluateCalculation(calc, scope, context);
|
||||
logErrors(calc.errors, log);
|
||||
applyEffectsToCalculationParseNode(calc, actionContext.log);
|
||||
evaluateCalculation(calc, actionContext.scope, context);
|
||||
logErrors(calc.errors, actionContext.log);
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
import embedInlineCalculations from '/imports/api/engine/computation/utility/embedInlineCalculations.js';
|
||||
import recalculateCalculation from './recalculateCalculation.js'
|
||||
|
||||
export default function recalculateInlineCalculations(inlineCalcObj, scope, log){
|
||||
export default function recalculateInlineCalculations(inlineCalcObj, actionContext){
|
||||
// Skip if there are no calculations
|
||||
if (!inlineCalcObj?.inlineCalculations?.length) return;
|
||||
// Recalculate each calculation with the current scope
|
||||
inlineCalcObj.inlineCalculations.forEach(calc => {
|
||||
recalculateCalculation(calc, scope, log);
|
||||
recalculateCalculation(calc, actionContext);
|
||||
});
|
||||
// Embed the new calculated values
|
||||
embedInlineCalculations(inlineCalcObj);
|
||||
|
||||
@@ -6,20 +6,28 @@ import applyProperty from '/imports/api/engine/actions/applyProperty.js';
|
||||
import { difference, intersection } from 'lodash';
|
||||
import getEffectivePropTags from '/imports/api/engine/computation/utility/getEffectivePropTags.js';
|
||||
|
||||
export default function applyTriggers(node, { creature, targets, scope, log }, timing) {
|
||||
export function applyNodeTriggers(node, timing, actionContext) {
|
||||
const prop = node.node;
|
||||
const type = prop.type;
|
||||
if (creature.triggers?.[type]?.[timing]) {
|
||||
creature.triggers[type][timing].forEach(trigger => {
|
||||
applyTrigger(trigger, { creature, prop, targets, scope, log });
|
||||
const triggers = actionContext.triggers?.doActionProperty?.[type]?.[timing];
|
||||
if (triggers) {
|
||||
triggers.forEach(trigger => {
|
||||
applyTrigger(trigger, prop, actionContext);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export function applyTrigger(trigger, { creature, prop, targets, scope, log }) {
|
||||
export function applyTriggers(triggers = [], prop, actionContext) {
|
||||
// Apply the triggers
|
||||
triggers.forEach(trigger => {
|
||||
applyTrigger(trigger, prop, actionContext)
|
||||
});
|
||||
}
|
||||
|
||||
export function applyTrigger(trigger, prop, actionContext) {
|
||||
// If there is a prop we are applying the trigger from,
|
||||
// don't fire if the tags don't match
|
||||
if (!triggerMatchTags(trigger, prop)) {
|
||||
if (prop && !triggerMatchTags(trigger, prop)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -30,7 +38,7 @@ export function applyTrigger(trigger, { creature, prop, targets, scope, log }) {
|
||||
|
||||
// Prevent triggers from firing if their condition is false
|
||||
if (trigger.condition?.parseNode) {
|
||||
recalculateCalculation(trigger.condition, scope, log);
|
||||
recalculateCalculation(trigger.condition, actionContext);
|
||||
if (!trigger.condition.value) return;
|
||||
}
|
||||
|
||||
@@ -54,22 +62,17 @@ export function applyTrigger(trigger, { creature, prop, targets, scope, log }) {
|
||||
inline: false,
|
||||
}
|
||||
if (trigger.summary?.text){
|
||||
recalculateInlineCalculations(trigger.summary, scope, log);
|
||||
recalculateInlineCalculations(trigger.summary, actionContext);
|
||||
content.value = trigger.summary.value;
|
||||
}
|
||||
log.content.push(content);
|
||||
actionContext.addLog(content);
|
||||
|
||||
// Get all the trigger's properties and apply them
|
||||
const properties = getPropertyDecendants(creature._id, trigger._id);
|
||||
const properties = getPropertyDecendants(actionContext.creature._id, trigger._id);
|
||||
properties.sort((a, b) => a.order - b.order);
|
||||
const propertyForest = nodeArrayToTree(properties);
|
||||
propertyForest.forEach(node => {
|
||||
applyProperty(node, {
|
||||
creature,
|
||||
targets,
|
||||
scope,
|
||||
log,
|
||||
});
|
||||
applyProperty(node, actionContext);
|
||||
});
|
||||
|
||||
trigger.firing = false;
|
||||
|
||||
@@ -1,16 +1,15 @@
|
||||
import SimpleSchema from 'simpl-schema';
|
||||
import { ValidatedMethod } from 'meteor/mdg:validated-method';
|
||||
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
|
||||
import { CreatureLogSchema, insertCreatureLogWork } from '/imports/api/creature/log/CreatureLogs.js';
|
||||
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
|
||||
import { nodeArrayToTree } from '/imports/api/parenting/nodesToTree.js';
|
||||
import {
|
||||
getCreature, getVariables, getProperyAncestors, getPropertyDecendants, getPropertiesOfType
|
||||
getProperyAncestors, getPropertyDecendants
|
||||
} from '/imports/api/engine/loadCreatures.js';
|
||||
import Creatures from '/imports/api/creature/creatures/Creatures.js';
|
||||
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
|
||||
import applyProperty from './applyProperty.js';
|
||||
import { groupBy, remove } from 'lodash';
|
||||
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
|
||||
|
||||
const doAction = new ValidatedMethod({
|
||||
name: 'creatureProperties.doAction',
|
||||
@@ -37,32 +36,16 @@ const doAction = new ValidatedMethod({
|
||||
numRequests: 10,
|
||||
timeInterval: 5000,
|
||||
},
|
||||
run({actionId, targetIds = [], scope}) {
|
||||
run({ actionId, targetIds = [], scope }) {
|
||||
// Get action context
|
||||
let action = CreatureProperties.findOne(actionId);
|
||||
// Check permissions
|
||||
const creatureId = action.ancestors[0].id;
|
||||
let creature = getCreature(action.ancestors[0].id);
|
||||
assertEditPermission(creature, this.userId);
|
||||
|
||||
// Add the variables to the creature document
|
||||
const variables = getVariables(creatureId);
|
||||
delete variables._id;
|
||||
delete variables._creatureId;
|
||||
creature.variables = variables;
|
||||
|
||||
// Get all the targets and make sure we can edit them
|
||||
let targets = [];
|
||||
targetIds.forEach(targetId => {
|
||||
let target = getCreature(targetId);
|
||||
const actionContext = new ActionContext(creatureId, targetIds, this);
|
||||
|
||||
// Check permissions
|
||||
assertEditPermission(actionContext.creature, this.userId);
|
||||
actionContext.targets.forEach(target => {
|
||||
assertEditPermission(target, this.userId);
|
||||
|
||||
// add the variables to the target documents
|
||||
const variables = getVariables(creatureId);
|
||||
delete variables._id;
|
||||
delete variables._creatureId;
|
||||
target.variables = variables;
|
||||
|
||||
targets.push(target);
|
||||
});
|
||||
|
||||
const ancestors = getProperyAncestors(creatureId, action._id);
|
||||
@@ -73,11 +56,11 @@ const doAction = new ValidatedMethod({
|
||||
properties.sort((a, b) => a.order - b.order);
|
||||
|
||||
// Do the action
|
||||
doActionWork({creature, targets, properties, ancestors, method: this, methodScope: scope});
|
||||
doActionWork({properties, ancestors, actionContext, methodScope: scope});
|
||||
|
||||
// Recompute all involved creatures
|
||||
Creatures.update({
|
||||
_id: { $in: [creature._id, ...targetIds] }
|
||||
_id: { $in: [creatureId, ...targetIds] }
|
||||
}, {
|
||||
$set: {dirty: true},
|
||||
});
|
||||
@@ -87,7 +70,7 @@ const doAction = new ValidatedMethod({
|
||||
export default doAction;
|
||||
|
||||
export function doActionWork({
|
||||
creature, targets, properties, ancestors, method, methodScope = {}, log
|
||||
properties, ancestors, actionContext, methodScope = {},
|
||||
}){
|
||||
// get the docs
|
||||
const ancestorScope = getAncestorScope(ancestors);
|
||||
@@ -96,38 +79,15 @@ export function doActionWork({
|
||||
throw new Meteor.Error(`The action has ${propertyForest.length} top level properties, expected 1`);
|
||||
}
|
||||
|
||||
// Get the triggers
|
||||
const triggers = getPropertiesOfType(creature._id, 'trigger');
|
||||
// Skip triggers that aren't triggered by action props or are inactive
|
||||
remove(triggers, trigger => trigger.event !== 'doActionProperty' || trigger.inactive);
|
||||
// Group the triggers into creature.triggers.<propertyType>.<timing>
|
||||
creature.triggers = groupBy(triggers, 'actionPropertyType');
|
||||
for (let type in creature.triggers) {
|
||||
creature.triggers[type] = groupBy(creature.triggers[type], 'timing')
|
||||
}
|
||||
|
||||
// Create the log
|
||||
if (!log) log = CreatureLogSchema.clean({
|
||||
creatureId: creature._id,
|
||||
creatureName: creature.name,
|
||||
});
|
||||
// Include the ancestry and method scope in the context scope
|
||||
Object.assign(actionContext.scope, ancestorScope, methodScope);
|
||||
|
||||
// Apply the top level property, it is responsible for applying its children
|
||||
// recursively
|
||||
const scope = {
|
||||
...creature.variables,
|
||||
...ancestorScope,
|
||||
...methodScope
|
||||
}
|
||||
applyProperty(propertyForest[0], {
|
||||
creature,
|
||||
targets,
|
||||
scope,
|
||||
log,
|
||||
});
|
||||
applyProperty(propertyForest[0], actionContext);
|
||||
|
||||
// Insert the log
|
||||
insertCreatureLogWork({log, creature, method});
|
||||
actionContext.writeLog();
|
||||
}
|
||||
|
||||
// Assumes ancestors are in tree order already
|
||||
|
||||
@@ -1,13 +1,16 @@
|
||||
import SimpleSchema from 'simpl-schema';
|
||||
import { ValidatedMethod } from 'meteor/mdg:validated-method';
|
||||
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
|
||||
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
|
||||
import Creatures from '/imports/api/creature/creatures/Creatures.js';
|
||||
import {
|
||||
getProperyAncestors, getPropertyDecendants
|
||||
} from '/imports/api/engine/loadCreatures.js';
|
||||
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
|
||||
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
|
||||
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
|
||||
import { doActionWork } from '/imports/api/engine/actions/doAction.js';
|
||||
import { CreatureLogSchema } from '/imports/api/creature/log/CreatureLogs.js';
|
||||
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
|
||||
|
||||
const doAction = new ValidatedMethod({
|
||||
name: 'creatureProperties.doCastSpell',
|
||||
@@ -39,47 +42,31 @@ const doAction = new ValidatedMethod({
|
||||
numRequests: 10,
|
||||
timeInterval: 5000,
|
||||
},
|
||||
run({spellId, slotId, targetIds = [], scope = {}}) {
|
||||
run({ spellId, slotId, targetIds = [], scope = {} }) {
|
||||
// Get action context
|
||||
let spell = CreatureProperties.findOne(spellId);
|
||||
const creatureId = spell.ancestors[0].id;
|
||||
const actionContext = new ActionContext(creatureId, targetIds, this);
|
||||
|
||||
// Check permissions
|
||||
let creature = getRootCreatureAncestor(spell);
|
||||
|
||||
assertEditPermission(creature, this.userId);
|
||||
|
||||
// Get all the targets and make sure we can edit them
|
||||
let targets = [];
|
||||
targetIds.forEach(targetId => {
|
||||
let target = Creatures.findOne(targetId);
|
||||
assertEditPermission(actionContext.creature, this.userId);
|
||||
actionContext.targets.forEach(target => {
|
||||
assertEditPermission(target, this.userId);
|
||||
targets.push(target);
|
||||
});
|
||||
|
||||
// Fetch all the action's ancestor creatureProperties
|
||||
const ancestorIds = [];
|
||||
spell.ancestors.forEach(ref => {
|
||||
if (ref.collection === 'creatureProperties') {
|
||||
ancestorIds.push(ref.id);
|
||||
}
|
||||
});
|
||||
const ancestors = getProperyAncestors(creatureId, spell._id);
|
||||
ancestors.sort((a, b) => a.order - b.order);
|
||||
|
||||
// Get cursor of ancestors
|
||||
const ancestors = CreatureProperties.find({
|
||||
_id: {$in: ancestorIds},
|
||||
}, {
|
||||
sort: {order: 1},
|
||||
});
|
||||
|
||||
// Get cursor of the properties
|
||||
const properties = CreatureProperties.find({
|
||||
$or: [{_id: spell._id}, {'ancestors.id': spell._id}],
|
||||
removed: {$ne: true},
|
||||
}, {
|
||||
sort: {order: 1},
|
||||
});
|
||||
const properties = getPropertyDecendants(creatureId, spell._id);
|
||||
properties.push(spell);
|
||||
properties.sort((a, b) => a.order - b.order);
|
||||
|
||||
// Spend the appropriate slot
|
||||
let slotLevel = spell.level || 0;
|
||||
let slot;
|
||||
|
||||
actionContext.scope['slotLevel'] = slotLevel;
|
||||
|
||||
if (slotId && !spell.castWithoutSpellSlots){
|
||||
slot = CreatureProperties.findOne(slotId);
|
||||
if (!slot){
|
||||
@@ -104,34 +91,32 @@ const doAction = new ValidatedMethod({
|
||||
}
|
||||
slotLevel = slot.spellSlotLevel.value;
|
||||
damagePropertyWork({
|
||||
property: slot,
|
||||
prop: slot,
|
||||
operation: 'increment',
|
||||
value: 1,
|
||||
actionContext,
|
||||
});
|
||||
}
|
||||
|
||||
scope['slotLevel'] = slotLevel;
|
||||
|
||||
// Post the slot level spent to the log
|
||||
const log = CreatureLogSchema.clean({
|
||||
creatureId: creature._id,
|
||||
creatureName: creature.name,
|
||||
});
|
||||
if (slot?.spellSlotLevel?.value){
|
||||
log.content.push({
|
||||
actionContext.addLog({
|
||||
name: `Casting using a level ${slotLevel} spell slot`
|
||||
});
|
||||
} else if (slotLevel) {
|
||||
log.content.push({
|
||||
actionContext.addLog({
|
||||
name: `Casting at level ${slotLevel}`
|
||||
});
|
||||
}
|
||||
|
||||
// Do the action
|
||||
doActionWork({ creature, targets, properties, ancestors, method: this, methodScope: scope, log });
|
||||
|
||||
doActionWork({
|
||||
properties, ancestors, actionContext, methodScope: scope,
|
||||
});
|
||||
|
||||
// Force the characters involved to recalculate
|
||||
Creatures.update({
|
||||
_id: { $in: [creature._id, ...targetIds] }
|
||||
_id: { $in: [creatureId, ...targetIds] }
|
||||
}, {
|
||||
$set: { dirty: true },
|
||||
});
|
||||
|
||||
@@ -1,17 +1,12 @@
|
||||
import SimpleSchema from 'simpl-schema';
|
||||
import { ValidatedMethod } from 'meteor/mdg:validated-method';
|
||||
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
|
||||
import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
|
||||
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
|
||||
import {
|
||||
getPropertiesOfType, getVariables
|
||||
} from '/imports/api/engine/loadCreatures.js';
|
||||
import { groupBy, remove } from 'lodash';
|
||||
import { CreatureLogSchema, insertCreatureLogWork } from '/imports/api/creature/log/CreatureLogs.js';
|
||||
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
|
||||
import rollDice from '/imports/parser/rollDice.js';
|
||||
import numberToSignedString from '/imports/ui/utility/numberToSignedString.js';
|
||||
import { applyTrigger } from '/imports/api/engine/actions/applyTriggers.js';
|
||||
import { applyTriggers } from '/imports/api/engine/actions/applyTriggers.js';
|
||||
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
|
||||
|
||||
const doCheck = new ValidatedMethod({
|
||||
name: 'creatureProperties.doCheck',
|
||||
@@ -29,62 +24,32 @@ const doCheck = new ValidatedMethod({
|
||||
},
|
||||
run({propId, scope}) {
|
||||
const prop = CreatureProperties.findOne(propId);
|
||||
const creature = getRootCreatureAncestor(prop);
|
||||
const creatureId = prop.ancestors[0].id;
|
||||
const actionContext = new ActionContext(creatureId, [creatureId], this);
|
||||
Object.assign(actionContext.scope, scope);
|
||||
|
||||
// Check permissions
|
||||
assertEditPermission(creature, this.userId);
|
||||
assertEditPermission(actionContext.creature, this.userId);
|
||||
|
||||
// Do the check
|
||||
doCheckWork({creature, prop, method: this, methodScope: scope});
|
||||
doCheckWork({prop, actionContext});
|
||||
},
|
||||
});
|
||||
|
||||
export default doCheck;
|
||||
|
||||
export function doCheckWork({
|
||||
creature, prop, method, methodScope = {}
|
||||
}){
|
||||
// Create the log
|
||||
let log = CreatureLogSchema.clean({
|
||||
creatureId: creature._id,
|
||||
creatureName: creature.name,
|
||||
});
|
||||
export function doCheckWork({prop, actionContext}){
|
||||
|
||||
// Add the variables to the creature document
|
||||
const variables = getVariables(creature._id);
|
||||
delete variables._id;
|
||||
delete variables._creatureId;
|
||||
creature.variables = variables;
|
||||
const scope = creature.variables;
|
||||
|
||||
// Get the triggers
|
||||
let triggers = getPropertiesOfType(creature._id, 'trigger');
|
||||
remove(triggers, trigger => trigger.event !== 'check');
|
||||
triggers = groupBy(triggers, 'timing');
|
||||
|
||||
// Set the creature as the target
|
||||
const targets = [creature];
|
||||
|
||||
applyTriggers(triggers, 'before', { creature, prop, targets, scope, log });
|
||||
rollCheck({prop, log, methodScope});
|
||||
applyTriggers(triggers, 'after', { creature, prop, targets, scope, log });
|
||||
applyTriggers(actionContext.triggers.check?.before, prop, actionContext);
|
||||
rollCheck(prop, actionContext);
|
||||
applyTriggers(actionContext.triggers.check?.after, prop, actionContext);
|
||||
|
||||
// Insert the log
|
||||
insertCreatureLogWork({log, creature, method});
|
||||
actionContext.writeLog();
|
||||
}
|
||||
|
||||
function applyTriggers(triggers, timing, opts) {
|
||||
// Get matching triggers
|
||||
let selectedTriggers = triggers[timing] || [];
|
||||
// Sort the triggers
|
||||
selectedTriggers.sort((a, b) => a.order - b.order);
|
||||
// Apply the triggers
|
||||
selectedTriggers.forEach(trigger => {
|
||||
applyTrigger(trigger, opts)
|
||||
});
|
||||
}
|
||||
|
||||
function rollCheck({prop, log, methodScope}){
|
||||
function rollCheck(prop, actionContext) {
|
||||
const scope = actionContext.scope;
|
||||
// get the modifier for the roll
|
||||
let rollModifier;
|
||||
let logName = `${prop.name} check`;
|
||||
@@ -110,7 +75,7 @@ function rollCheck({prop, log, methodScope}){
|
||||
const rollModifierText = numberToSignedString(rollModifier, true);
|
||||
|
||||
let value, values, resultPrefix;
|
||||
if (methodScope['$checkAdvantage'] === 1){
|
||||
if (scope['$checkAdvantage'] === 1){
|
||||
logName += ' (Advantage)';
|
||||
const [a, b] = rollDice(2, 20);
|
||||
if (a >= b) {
|
||||
@@ -120,7 +85,7 @@ function rollCheck({prop, log, methodScope}){
|
||||
value = b;
|
||||
resultPrefix = `1d20 [ ~~${a}~~, ${b} ] ${rollModifierText} = `;
|
||||
}
|
||||
} else if (methodScope['$checkAdvantage'] === -1){
|
||||
} else if (scope['$checkAdvantage'] === -1){
|
||||
logName += ' (Disadvantage)';
|
||||
const [a, b] = rollDice(2, 20);
|
||||
if (a <= b) {
|
||||
@@ -136,7 +101,7 @@ function rollCheck({prop, log, methodScope}){
|
||||
resultPrefix = `1d20 [ ${value} ] ${rollModifierText} = `
|
||||
}
|
||||
const result = (value + rollModifier) || 0;
|
||||
log.content.push({
|
||||
actionContext.addLog({
|
||||
name: logName,
|
||||
value: `${resultPrefix} **${result}**`,
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user