Refactored entire action engine
Triggers needed action context to function outside of the action engine proper, so now it's been abstracted into its own class
This commit is contained in:
@@ -1,53 +0,0 @@
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import { ValidatedMethod } from 'meteor/mdg:validated-method';
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import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
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import SimpleSchema from 'simpl-schema';
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
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import Creatures from '/imports/api/creature/creatures/Creatures.js';
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import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
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import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
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const damagePropertiesByName = new ValidatedMethod({
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name: 'CreatureProperties.damagePropertiesByName',
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validate: new SimpleSchema({
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creatureId: SimpleSchema.RegEx.Id,
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variableName: {
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type: String,
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},
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operation: {
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type: String,
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allowedValues: ['set', 'increment']
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},
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value: Number,
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}).validator(),
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mixins: [RateLimiterMixin],
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rateLimit: {
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numRequests: 20,
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timeInterval: 5000,
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},
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run({creatureId, variableName, operation, value}) {
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// Check permissions
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let creature = Creatures.findOne(creatureId, {
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fields: {
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variables: 1,
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owner: 1,
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readers: 1,
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writers: 1,
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},
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});
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assertEditPermission(creature, this.userId);
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CreatureProperties.find({
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'ancestors.id': creatureId,
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variableName,
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removed: {$ne: false},
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inactive: {$ne: true},
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}).forEach(property => {
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// Check if property can take damage
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let schema = CreatureProperties.simpleSchema(property);
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if (!schema.allowsKey('damage')) return;
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// Damage the property
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damagePropertyWork({property, operation, value});
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});
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}
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});
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export default damagePropertiesByName;
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@@ -2,8 +2,9 @@ import { ValidatedMethod } from 'meteor/mdg:validated-method';
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import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
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import SimpleSchema from 'simpl-schema';
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
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import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
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import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
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import { applyTriggers } from '/imports/api/engine/actions/applyTriggers.js';
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import ActionContext from '/imports/api/engine/actions/ActionContext.js';
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const damageProperty = new ValidatedMethod({
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name: 'creatureProperties.damage',
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@@ -20,58 +21,105 @@ const damageProperty = new ValidatedMethod({
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numRequests: 20,
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timeInterval: 5000,
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},
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run({_id, operation, value}) {
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// Check permissions
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let property = CreatureProperties.findOne(_id);
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if (!property) throw new Meteor.Error(
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run({ _id, operation, value }) {
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// Get action context
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const prop = CreatureProperties.findOne(_id);
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if (!prop) throw new Meteor.Error(
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'Damage property failed', 'Property doesn\'t exist'
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);
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let rootCreature = getRootCreatureAncestor(property);
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assertEditPermission(rootCreature, this.userId);
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const creatureId = prop.ancestors[0].id;
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const actionContext = new ActionContext(creatureId, [creatureId], this);
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// Check permissions
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assertEditPermission(actionContext.creature, this.userId);
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// Check if property can take damage
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let schema = CreatureProperties.simpleSchema(property);
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let schema = CreatureProperties.simpleSchema(prop);
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if (!schema.allowsKey('damage')){
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throw new Meteor.Error(
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'Damage property failed',
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`Property of type "${property.type}" can't be damaged`
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`Property of type "${prop.type}" can't be damaged`
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);
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}
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let result = damagePropertyWork({ property, operation, value });
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}
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const result = damagePropertyWork({ prop, operation, value, actionContext });
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// Insert the log
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actionContext.writeLog();
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return result;
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},
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});
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export function damagePropertyWork({property, operation, value}){
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let damage, newValue;
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export function damagePropertyWork({ prop, operation, value, actionContext }) {
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// Save the value to the scope before applying the before triggers
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if (operation === 'increment') {
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if (value >= 0) {
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actionContext.scope['$damage'] = value;
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} else {
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actionContext.scope['$healing'] = -value;
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}
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} else {
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actionContext.scope['$set'] = value;
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}
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applyTriggers(actionContext.triggers?.damageProperty?.before, prop, actionContext);
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// fetch the value from the scope after the before triggers, in case they changed them
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if (operation === 'increment') {
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if (value >= 0) {
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value = actionContext.scope['$damage'];
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} else {
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value = -actionContext.scope['$healing'];
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}
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} else {
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value = actionContext.scope['$set'];
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}
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let damage, newValue, increment;
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if (operation === 'set'){
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const total = property.total || 0;
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const total = prop.total || 0;
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// Set represents what we want the value to be after damage
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// So we need the actual damage to get to that value
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damage = total - value;
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// Damage can't exceed total value
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if (damage > total) damage = total;
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if (damage > total && !prop.ignoreLowerLimit) damage = total;
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// Damage must be positive
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if (damage < 0) damage = 0;
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newValue = property.total - damage;
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if (damage < 0 && !prop.ignoreUpperLimit) damage = 0;
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newValue = prop.total - damage;
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// Write the results
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CreatureProperties.update(prop._id, {
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$set: { damage, value: newValue, dirty: true }
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}, {
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selector: prop
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});
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} else if (operation === 'increment'){
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let currentValue = property.value || 0;
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let currentDamage = property.damage || 0;
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let increment = value;
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let currentValue = prop.value || 0;
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let currentDamage = prop.damage || 0;
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increment = value;
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// Can't increase damage above the remaining value
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if (increment > currentValue) increment = currentValue;
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if (increment > currentValue && !prop.ignoreLowerLimit) increment = currentValue;
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// Can't decrease damage below zero
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if (-increment > currentDamage) increment = -currentDamage;
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if (-increment > currentDamage && !prop.ignoreUpperLimit) increment = -currentDamage;
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damage = currentDamage + increment;
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newValue = property.total - damage;
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newValue = prop.total - damage;
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// Write the results
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CreatureProperties.update(prop._id, {
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$inc: { damage: increment, value: -increment },
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$set: { dirty: true },
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}, {
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selector: prop
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});
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}
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// Write the results
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CreatureProperties.update(property._id, {
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$set: {damage, value: newValue, dirty: true}
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}, {
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selector: property
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});
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return damage;
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applyTriggers(actionContext.triggers?.damageProperty?.after, prop, actionContext);
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if (operation === 'set') {
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return damage;
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} else if (operation === 'increment') {
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return increment;
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}
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}
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export default damageProperty;
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@@ -1,70 +0,0 @@
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import { ValidatedMethod } from 'meteor/mdg:validated-method';
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import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
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import SimpleSchema from 'simpl-schema';
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
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import Creatures from '/imports/api/creature/creatures/Creatures.js';
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import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
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import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
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const dealDamage = new ValidatedMethod({
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name: 'creatureProperties.dealDamage',
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validate: new SimpleSchema({
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creatureId: SimpleSchema.RegEx.Id,
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damageType: {
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type: String,
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},
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amount: Number,
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}).validator(),
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mixins: [RateLimiterMixin],
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rateLimit: {
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numRequests: 20,
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timeInterval: 5000,
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},
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run({creatureId, damageType, amount}) {
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// permissions
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let creature = Creatures.findOne(creatureId, {
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fields: {
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owner: 1,
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readers: 1,
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writers: 1,
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},
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});
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assertEditPermission(creature, this.userId);
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const totalDamage = dealDamageWork({creature, damageType, amount})
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return totalDamage;
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},
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});
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export function dealDamageWork({creature, damageType, amount}){
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// Get all the health bars and do damage to them
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let healthBars = CreatureProperties.find({
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'ancestors.id': creature._id,
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type: 'attribute',
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attributeType:'healthBar',
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removed: {$ne: true},
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inactive: {$ne: true},
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}, {
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sort: {order: -1},
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});
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//let multiplier = creature.damageMultipliers[damageType];
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//if (multiplier === undefined) multiplier = 1;
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//let totalDamage = Math.floor(amount * multiplier);
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const totalDamage = amount;
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let damageLeft = totalDamage;
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if (damageType === 'healing') damageLeft = -totalDamage;
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let propertyIds = [];
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healthBars.forEach(healthBar => {
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if (damageLeft === 0) return;
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let damageAdded = damagePropertyWork({
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property: healthBar,
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operation: 'increment',
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value: damageLeft,
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});
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damageLeft -= damageAdded;
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propertyIds.push(healthBar._id);
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});
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return totalDamage;
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}
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export default dealDamage;
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@@ -1,7 +1,5 @@
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import '/imports/api/creature/creatureProperties/methods/adjustQuantity.js';
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import '/imports/api/creature/creatureProperties/methods/damagePropertiesByName.js';
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import '/imports/api/creature/creatureProperties/methods/damageProperty.js';
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import '/imports/api/creature/creatureProperties/methods/dealDamage.js';
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import '/imports/api/creature/creatureProperties/methods/duplicateProperty.js';
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import '/imports/api/creature/creatureProperties/methods/equipItem.js';
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import '/imports/api/creature/creatureProperties/methods/insertProperty.js';
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@@ -3,12 +3,9 @@ import { ValidatedMethod } from 'meteor/mdg:validated-method';
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import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
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import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
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import { groupBy, remove, union } from 'lodash';
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import {
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getCreature, getVariables, getPropertiesOfType
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} from '/imports/api/engine/loadCreatures.js';
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import { CreatureLogSchema, insertCreatureLogWork } from '/imports/api/creature/log/CreatureLogs.js';
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import { applyTrigger } from '/imports/api/engine/actions/applyTriggers.js';
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import { union } from 'lodash';
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import ActionContext from '/imports/api/engine/actions/ActionContext.js';
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import { applyTriggers } from '/imports/api/engine/actions/applyTriggers.js';
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const restCreature = new ValidatedMethod({
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name: 'creature.methods.rest',
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@@ -27,59 +24,37 @@ const restCreature = new ValidatedMethod({
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numRequests: 5,
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timeInterval: 5000,
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},
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run({creatureId, restType}) {
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run({ creatureId, restType }) {
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// Get action context
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const actionContext = new ActionContext(creatureId, [creatureId], this);
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// Check permissions
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let creature = getCreature(creatureId);
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assertEditPermission(creature, this.userId);
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assertEditPermission(actionContext.creature, this.userId);
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// Add the variables to the creature document
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const variables = getVariables(creatureId);
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delete variables._id;
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delete variables._creatureId;
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creature.variables = variables;
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const scope = creature.variables;
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// Join, sort, and apply before triggers
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const beforeTriggers = union(
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actionContext.triggers.anyRest?.before, actionContext.triggers[restType]?.before
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).sort((a, b) => a.order - b.order);
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applyTriggers(beforeTriggers, null, actionContext);
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// Get the triggers
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let triggers = getPropertiesOfType(creatureId, 'trigger');
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remove(triggers, trigger =>
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trigger.event !== 'anyRest' &&
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trigger.event !== 'longRest' &&
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trigger.event !== 'shortRest'
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);
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triggers = groupBy(triggers, 'event');
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for (let type in triggers) {
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triggers[type] = groupBy(triggers[type], 'timing')
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}
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// Create the log
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const log = CreatureLogSchema.clean({
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creatureId: creature._id,
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creatureName: creature.name,
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// Rest
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actionContext.addLog({
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name: restType === 'shortRest' ? 'Short rest' : 'Long rest',
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});
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doRestWork(restType, actionContext);
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const targets = [creature];
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// Join, sort, and apply after triggers
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const afterTriggers = union(
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actionContext.triggers.anyRest?.after, actionContext.triggers[restType]?.after
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).sort((a, b) => a.order - b.order);
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applyTriggers(afterTriggers, null, actionContext);
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applyTriggers(triggers, restType, 'before', { creature, targets, scope, log });
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doRestWork(creature, restType);
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applyTriggers(triggers, restType, 'after', { creature, targets, scope, log });
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insertCreatureLogWork({log, creature, method: this});
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// Insert log
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actionContext.writeLog();
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},
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});
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function applyTriggers(triggers, restType, timing, opts) {
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// Get matching triggers
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let selectedTriggers = triggers[restType]?.[timing] || [];
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// Get any rest triggers as well
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selectedTriggers = union(selectedTriggers, triggers['anyRest']?.[timing]);
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selectedTriggers.sort((a, b) => a.order - b.order);
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// Apply the triggers
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selectedTriggers.forEach(trigger => {
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applyTrigger(trigger, opts)
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});
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}
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function doRestWork(creature, restType) {
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function doRestWork(restType, actionContext) {
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const creatureId = actionContext.creature._id;
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// Long rests reset short rest properties as well
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let resetFilter;
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if (restType === 'shortRest'){
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@@ -89,7 +64,7 @@ function doRestWork(creature, restType) {
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}
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// Only apply to active properties
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let filter = {
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'ancestors.id': creature._id,
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'ancestors.id': creatureId,
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reset: resetFilter,
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removed: { $ne: true },
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inactive: { $ne: true },
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@@ -123,7 +98,7 @@ function doRestWork(creature, restType) {
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// Reset half hit dice on a long rest, starting with the highest dice
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if (restType === 'longRest'){
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let hitDice = CreatureProperties.find({
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'ancestors.id': creature._id,
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'ancestors.id': creatureId,
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type: 'attribute',
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attributeType: 'hitDice',
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removed: {$ne: true},
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@@ -144,7 +119,7 @@ function doRestWork(creature, restType) {
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hitDice.sort(compare);
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// Get the total number of hit dice that can be recovered this rest
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let totalHd = hitDice.reduce((sum, hd) => sum + (hd.value || 0), 0);
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let resetMultiplier = creature.settings.hitDiceResetMultiplier || 0.5;
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let resetMultiplier = actionContext.creature.settings.hitDiceResetMultiplier || 0.5;
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let recoverableHd = Math.max(Math.floor(totalHd*resetMultiplier), 1);
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// recover each hit dice in turn until the recoverable amount is used up
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let amountToRecover, resultingDamage;
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