Migrating UI for new data structures
This commit is contained in:
@@ -47,17 +47,17 @@ const damageProperty = new ValidatedMethod({
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export function damagePropertyWork({property, operation, value}){
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let damage, newValue;
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if (operation === 'set'){
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const currentValue = property.value;
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const total = property.total;
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// Set represents what we want the value to be after damage
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// So we need the actual damage to get to that value
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damage = currentValue - value;
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damage = total - value;
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// Damage can't exceed total value
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if (damage > currentValue) damage = currentValue;
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if (damage > total) damage = total;
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// Damage must be positive
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if (damage < 0) damage = 0;
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newValue = property.total - damage;
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} else if (operation === 'increment'){
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let currentValue = property.value - (property.damage || 0);
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let currentValue = property.value;
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let currentDamage = property.damage;
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let increment = value;
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// Can't increase damage above the remaining value
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@@ -74,6 +74,7 @@ export function damagePropertyWork({property, operation, value}){
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}, {
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selector: property
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});
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return damage;
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}
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export default damageProperty;
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@@ -25,7 +25,6 @@ const dealDamage = new ValidatedMethod({
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// permissions
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let creature = Creatures.findOne(creatureId, {
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fields: {
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damageMultipliers: 1,
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owner: 1,
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readers: 1,
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writers: 1,
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@@ -33,37 +32,42 @@ const dealDamage = new ValidatedMethod({
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});
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assertEditPermission(creature, this.userId);
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// Get all the health bars and do damage to them
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let healthBars = CreatureProperties.find({
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'ancestors.id': creatureId,
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type: 'attribute',
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attributeType:'healthBar',
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removed: {$ne: true},
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inactive: {$ne: true},
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}, {
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sort: {order: -1},
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});
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let multiplier = creature.damageMultipliers[damageType];
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if (multiplier === undefined) multiplier = 1;
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let totalDamage = Math.floor(amount * multiplier);
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let damageLeft = totalDamage;
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if (damageType === 'healing') damageLeft = -totalDamage;
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let propertyIds = [];
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let propertiesDependedAponIds = [];
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healthBars.forEach(healthBar => {
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if (damageLeft === 0) return;
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let damageAdded = damagePropertyWork({
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property: healthBar,
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operation: 'increment',
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value: damageLeft,
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});
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damageLeft -= damageAdded;
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propertyIds.push(healthBar._id);
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propertiesDependedAponIds.push(...healthBar.dependencies);
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});
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const totalDamage = dealDamageWork({creature, damageType, amount})
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computeCreature(creatureId);
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return totalDamage;
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},
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});
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export function dealDamageWork({creature, damageType, amount}){
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console.log({damageType, amount})
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// Get all the health bars and do damage to them
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let healthBars = CreatureProperties.find({
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'ancestors.id': creature._id,
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type: 'attribute',
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attributeType:'healthBar',
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removed: {$ne: true},
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inactive: {$ne: true},
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}, {
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sort: {order: -1},
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});
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//let multiplier = creature.damageMultipliers[damageType];
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//if (multiplier === undefined) multiplier = 1;
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//let totalDamage = Math.floor(amount * multiplier);
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const totalDamage = amount;
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let damageLeft = totalDamage;
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if (damageType === 'healing') damageLeft = -totalDamage;
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let propertyIds = [];
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healthBars.forEach(healthBar => {
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if (damageLeft === 0) return;
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let damageAdded = damagePropertyWork({
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property: healthBar,
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operation: 'increment',
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value: damageLeft,
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});
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damageLeft -= damageAdded;
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propertyIds.push(healthBar._id);
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});
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return totalDamage;
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}
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export default dealDamage;
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@@ -10,10 +10,10 @@ export default function defaultCharacterProperties(creatureId){
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{
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type: 'propertySlot',
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name: 'Ruleset',
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description: 'Choose a starting point for your character, this will define the basic setup of your character sheet. Without a base, your sheet will be empty.',
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description: {text: 'Choose a starting point for your character, this will define the basic setup of your character sheet. Without a base, your sheet will be empty.'},
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slotTags: ['base'],
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tags: [],
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quantityExpected: 1,
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quantityExpected: {calculation: '1'},
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hideWhenFull: true,
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spaceLeft: 1,
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totalFilled: 0,
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@@ -121,6 +121,7 @@ export function insertCreatureLogWork({log, creature, method}){
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if (typeof log === 'string'){
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log = {content: [{value: log}]};
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}
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if (!log.content?.length) return;
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log.date = new Date();
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// Insert it
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let id = CreatureLogs.insert(log);
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@@ -3,6 +3,7 @@ import adjustment from './applyPropertyByType/applyAdjustment.js';
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import branch from './applyPropertyByType/applyBranch.js';
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import buff from './applyPropertyByType/applyBuff.js';
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import damage from './applyPropertyByType/applyDamage.js';
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import note from './applyPropertyByType/applyNote.js';
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import roll from './applyPropertyByType/applyRoll.js';
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import savingThrow from './applyPropertyByType/applySavingThrow.js';
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import toggle from './applyPropertyByType/applyToggle.js';
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@@ -13,6 +14,7 @@ const applyPropertyByType = {
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branch,
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buff,
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damage,
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note,
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roll,
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savingThrow,
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spell: action,
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@@ -9,15 +9,22 @@ import { damagePropertyWork } from '/imports/api/creature/creatureProperties/met
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export default function applyAction(node, {creature, targets, scope, log}){
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const prop = node.node;
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if (prop.target === 'self') targets = [creature];
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// Log the name and description
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let content = { name: prop.name };
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if (prop.description?.text){
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recalculateInlineCalculations(prop.description, scope, log);
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content.value = prop.description.value;
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}
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if (content.name || content.value){
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log.content.push(content);
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}
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// Spend the resources
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const failed = spendResources({prop, log, scope});
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if (failed) return;
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let content = { name: prop.name };
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if (prop.summary?.text){
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recalculateInlineCalculations(prop.summary, scope, log);
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content.value = prop.summary.value;
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}
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log.content.push(content);
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// Attack if there is an attack roll
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if (prop.attackRoll && prop.attackRoll.calculation){
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if (targets.length){
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targets.forEach(target => {
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@@ -29,6 +36,8 @@ export default function applyAction(node, {creature, targets, scope, log}){
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applyAttackWithoutTarget({prop, scope, log});
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applyChildren(node, {creature, targets, scope, log});
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}
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} else {
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applyChildren(node, {creature, targets, scope, log});
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}
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}
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@@ -39,18 +48,18 @@ function applyAttackWithoutTarget({prop, scope, log}){
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delete scope['$criticalMiss'];
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delete scope['$attackRoll'];
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recalculateCalculation(prop.rollBonus, scope, log);
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recalculateCalculation(prop.attackRoll, scope, log);
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let value = rollDice(1, 20)[0];
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scope['$attackRoll'] = {value};
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let criticalHitTarget = scope.criticalHitTarget?.value || 20;
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let criticalHit = value >= criticalHitTarget;
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if (criticalHit) scope['$criticalHit'] = {value: true};
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let result = value + prop.rollBonus.value;
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let result = value + prop.attackRoll.value;
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scope['$toHit'] = {value: result};
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log.content.push({
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name: criticalHit ? 'Critical Hit!' : 'To Hit',
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value: `1d20 {${value}} + ${prop.rollBonus.value} = ` + result,
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value: `1d20 [${value}] + ${prop.attackRoll.value} = ` + result,
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});
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}
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@@ -62,7 +71,7 @@ function applyAttackToTarget({prop, target, scope, log}){
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delete scope['$attackDiceRoll'];
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delete scope['$attackRoll'];
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recalculateCalculation(prop.rollBonus, scope, log);
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recalculateCalculation(prop.attackRoll, scope, log);
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const value = rollDice(1, 20)[0];
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scope['$attackDiceRoll'] = {value};
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@@ -71,7 +80,7 @@ function applyAttackToTarget({prop, target, scope, log}){
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const criticalMiss = value === 1;
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if (criticalHit) scope['$criticalHit'] = {value: true};
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if (criticalMiss) scope['$criticalMiss'] = {value: true};
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const result = value + prop.rollBonus.value;
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const result = value + prop.attackRoll.value;
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scope['$attackRoll'] = {value: result};
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if (target.variables.armor){
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const armor = target.variables.armor.value;
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@@ -81,7 +90,7 @@ function applyAttackToTarget({prop, target, scope, log}){
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'Miss!'
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log.content.push({
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name,
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value: `1d20 {${value}} + ${prop.rollBonus.value} = ` + result,
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value: `1d20 {${value}} + ${prop.attackRoll.value} = ` + result,
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});
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if ((result > armor) || (criticalHit)){
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scope['$attackHit'] = true;
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@@ -95,7 +104,7 @@ function applyAttackToTarget({prop, target, scope, log}){
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});
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log.content.push({
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name: criticalHit ? 'Critical Hit!' : criticalMiss ? 'Critical miss!' : 'To Hit',
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value: `1d20 {${value}} + ${prop.rollBonus.value} = ` + result,
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value: `1d20 {${value}} + ${prop.attackRoll.value} = ` + result,
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});
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}
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}
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@@ -106,7 +115,7 @@ function applyChildren(node, args){
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function spendResources({prop, log, scope}){
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// Check Uses
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if (prop.usesUsed >= prop.uses?.value){
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if (prop.usesLeft < 0){
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log.content.push({
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name: 'Error',
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value: `${prop.name || 'action'} does not have enough uses left`,
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@@ -127,6 +136,7 @@ function spendResources({prop, log, scope}){
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let gainLog = [];
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try {
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prop.resources.itemsConsumed.forEach(itemConsumed => {
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recalculateCalculation(itemConsumed.quantity, scope, log);
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if (!itemConsumed.itemId){
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throw 'No ammo was selected for this prop';
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}
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@@ -166,7 +176,7 @@ function spendResources({prop, log, scope}){
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itemQuantityAdjustments.forEach(adjustQuantityWork);
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// Use uses
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if (prop.usesResult){
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if (prop.usesLeft){
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CreatureProperties.update(prop._id, {
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$inc: {usesUsed: 1}
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}, {
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@@ -174,24 +184,29 @@ function spendResources({prop, log, scope}){
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});
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log.content.push({
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name: 'Uses left',
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value: prop.usesResult - (prop.usesUsed || 0) - 1,
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value: prop.usesLeft - (prop.usesUsed || 0) - 1,
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});
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}
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// Damage stats
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prop.resources.attributesConsumed.forEach(attConsumed => {
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if (!attConsumed.quantity) return;
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recalculateCalculation(attConsumed.quantity, scope, log);
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if (!attConsumed.quantity?.value) return;
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let stat = scope[attConsumed.variableName];
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if (!stat) return;
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if (!stat){
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spendLog.push(stat.name + ': ' + ' not found');
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return;
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}
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damagePropertyWork({
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property: stat,
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operation: 'increment',
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value: attConsumed.quantity,
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value: attConsumed.quantity.value,
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});
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if (attConsumed.quantity > 0){
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spendLog.push(stat.name + ': ' + attConsumed.quantity);
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} else if (attConsumed.quantity < 0){
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gainLog.push(stat.name + ': ' + -attConsumed.quantity);
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if (attConsumed.quantity.value > 0){
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spendLog.push(stat.name + ': ' + attConsumed.quantity.value);
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} else if (attConsumed.quantity.value < 0){
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gainLog.push(stat.name + ': ' + -attConsumed.quantity.value);
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}
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});
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@@ -14,12 +14,8 @@ export default function applyAdjustment(node, {
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// Evaluate the amount
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recalculateCalculation(prop.amount, scope, log);
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prop.amount.errors?.forEach(error => {
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if (error.type !== 'info'){
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log.content.push({name: 'Error', value: error.message});
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}
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});
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const value = prop.amount.value;
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const value = +prop.amount.value;
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if (!isFinite(value)) {
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return applyChildren(node, {creature, targets, scope, log});
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}
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@@ -32,12 +28,12 @@ export default function applyAdjustment(node, {
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name: 'Error',
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value: `Could not apply attribute damage, creature does not have \`${prop.stat}\` set`
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});
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return;
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return applyChildren(node, {creature, targets, scope, log});
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}
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damagePropertyWork({
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property: stat,
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operation: prop.operation,
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value,
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value: value,
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});
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log.content.push({
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name: 'Attribute damage',
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@@ -1,8 +1,8 @@
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import applyProperty from '../applyProperty.js';
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import dealDamage from '/imports/api/creature/creatureProperties/methods/dealDamage.js';
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import { dealDamageWork } from '/imports/api/creature/creatureProperties/methods/dealDamage.js';
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import {insertCreatureLog} from '/imports/api/creature/log/CreatureLogs.js';
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import recalculateCalculation from './shared/recalculateCalculation.js';
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import { Context } from '/imports/parser/resolve.js';
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import resolve, { Context, toString } from '/imports/parser/resolve.js';
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import logErrors from './shared/logErrors.js';
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export default function applyDamage(node, {
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creature, targets, scope, log
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@@ -14,6 +14,12 @@ export default function applyDamage(node, {
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};
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const prop = node.node;
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// Skip if there is no parse node to work with
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if (!prop.amount.parseNode) return;
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// Choose target
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let damageTargets = prop.target === 'self' ? [creature] : targets;
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// Determine if the hit is critical
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let criticalHit = scope['$criticalHit']?.value &&
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@@ -23,40 +29,66 @@ export default function applyDamage(node, {
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let context = new Context({
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options: {doubleRolls: criticalHit},
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});
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recalculateCalculation(prop.amount, scope, log, context);
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// If we didn't end up with a finite amount, give up
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if (!isFinite(prop.amount?.value)) return applyChildren();
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// Gather all the lines we need to log into an array
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const logValue = [];
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const logName = prop.damageType === 'healing' ? 'Healing' : 'Damage';
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// Compile the dice roll and store that string first
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const {result: compiled} = resolve('compiled', prop.amount.parseNode, scope, context);
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logValue.push(toString(compiled));
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logErrors(context.errors, log);
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// roll the dice only and store that string
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const {result: rolled} = resolve('roll', prop.amount.parseNode, scope, context);
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logValue.push(toString(rolled));
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logErrors(context.errors, log);
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// Reset the errors so we don't log the same errors twice
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context.errors = [];
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// Resolve the roll to a final value
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const {result: reduced} = resolve('reduce', rolled, scope, context);
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logErrors(context.errors, log);
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// Store the result
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if (reduced.parseType === 'constant'){
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prop.amount.value = reduced.value;
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} else if (reduced.parseType === 'error'){
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prop.amount.value = null;
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} else {
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prop.amount.value = toString(reduced);
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}
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const damage = +reduced.value;
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// If we didn't end up with a constant of finite amount, give up
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if (reduced?.parseType !== 'constant' && !isFinite(reduced.value)){
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return applyChildren();
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}
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// Memoise the damage suffix for the log
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let suffix = (criticalHit ? ' critical ' : ' ') +
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prop.damageType +
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(prop.damageType !== ' healing ' ? ' damage ': '');
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(prop.damageType !== 'healing' ? ' damage ': '');
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if (damageTargets && damageTargets.length) {
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// Iterate through all the targets
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damageTargets.forEach(target => {
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let name = prop.damageType === 'healing' ? 'Healing' : 'Damage';
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// Deal the damage to the target
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let damageDealt = dealDamage.call({
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creatureId: target._id,
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let damageDealt = dealDamageWork({
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creature: target,
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damageType: prop.damageType,
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amount: prop.amount.value,
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amount: damage,
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});
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// Log the damage done
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if (target._id === creature._id){
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// Target is same as self, log damage as such
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log.content.push({
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name,
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value: damageDealt + suffix + ' to self',
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});
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logValue.push(damageDealt + suffix + ' to self');
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} else {
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log.content.push({
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name,
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value: 'Dealt ' + damageDealt + suffix + ` ${target.name && ' to '}${target.name}`,
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});
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logValue.push('Dealt ' + damageDealt + suffix + ` ${target.name && ' to '}${target.name}`);
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||||
// Log the damage received on that creature's log as well
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insertCreatureLog.call({
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log: {
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@@ -71,10 +103,11 @@ export default function applyDamage(node, {
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||||
});
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} else {
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// There are no targets, just log the result
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||||
log.content.push({
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name: prop.damageType === 'healing' ? 'Healing' : 'Damage',
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value: prop.amount.value + suffix,
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});
|
||||
logValue.push(damage + suffix);
|
||||
}
|
||||
log.content.push({
|
||||
name: logName,
|
||||
value: logValue.join('\n'),
|
||||
});
|
||||
return applyChildren();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
import recalculateInlineCalculations from './shared/recalculateInlineCalculations.js';
|
||||
import applyProperty from '../applyProperty.js';
|
||||
|
||||
export default function applyNote(node, {creature, targets, scope, log}){
|
||||
const prop = node.node;
|
||||
|
||||
// Log Name, summary
|
||||
let content = { name: prop.name };
|
||||
if (prop.summary?.text){
|
||||
recalculateInlineCalculations(prop.summary, scope, log);
|
||||
content.value = prop.summary.value;
|
||||
}
|
||||
if (content.name || content.value){
|
||||
log.content.push(content);
|
||||
}
|
||||
// Log description
|
||||
if (prop.description?.text){
|
||||
recalculateInlineCalculations(prop.description, scope, log);
|
||||
log.content.push({value: prop.description.value});
|
||||
}
|
||||
// Apply children
|
||||
node.children.forEach(child => applyProperty(child, {
|
||||
creature, targets, scope, log
|
||||
}));
|
||||
}
|
||||
@@ -5,14 +5,14 @@ export default function applyRoll(node, {creature, targets, scope, log}){
|
||||
const prop = node.node;
|
||||
|
||||
if (prop.roll?.calculation){
|
||||
recalculateCalculation(prop.roll, scope, log, context);
|
||||
recalculateCalculation(prop.roll, scope, log);
|
||||
|
||||
if (isFinite(prop.roll.value)){
|
||||
scope[prop.variableName] = prop.roll.value;
|
||||
}
|
||||
log.content.push({
|
||||
name: prop.name,
|
||||
value: prop.variableName + ' = ' + prop.roll + ' = ' + prop.roll.value,
|
||||
value: prop.variableName + ' = ' + prop.roll.calculation + ' = ' + prop.roll.value,
|
||||
});
|
||||
}
|
||||
return node.children.forEach(child => applyProperty(child, {
|
||||
|
||||
@@ -3,11 +3,11 @@ import recalculateCalculation from './shared/recalculateCalculation.js';
|
||||
import applyProperty from '../applyProperty.js';
|
||||
|
||||
export default function applySavingThrow(node, {creature, targets, scope, log}){
|
||||
let saveTargets = prop.target === 'self' ? [creature] : targets;
|
||||
|
||||
const prop = node.node;
|
||||
|
||||
recalculateCalculation(prop.dc, scope, log, context);
|
||||
let saveTargets = prop.target === 'self' ? [creature] : targets;
|
||||
|
||||
recalculateCalculation(prop.dc, scope, log);
|
||||
|
||||
const dc = (prop.dc?.value);
|
||||
if (!isFinite(dc)){
|
||||
|
||||
@@ -2,7 +2,7 @@ import evaluateCalculation from '/imports/api/engine/computation/utility/evaluat
|
||||
import logErrors from './logErrors.js';
|
||||
|
||||
export default function recalculateCalculation(calc, scope, log, context){
|
||||
if (!calc.parseNode) return;
|
||||
if (!calc?.parseNode) return;
|
||||
calc._parseLevel = 'reduce';
|
||||
evaluateCalculation(calc, scope, context);
|
||||
logErrors(calc.errors, log);
|
||||
|
||||
@@ -72,9 +72,9 @@ const doAction = new ValidatedMethod({
|
||||
doActionWork({creature, targets, properties, ancestors, method: this});
|
||||
|
||||
// Recompute all involved creatures
|
||||
Meteor.defer(() => computeCreature(creature._id));
|
||||
computeCreature(creature._id);
|
||||
targets.forEach(target => {
|
||||
Meteor.defer(() => computeCreature(target._id));
|
||||
computeCreature(target._id);
|
||||
});
|
||||
},
|
||||
});
|
||||
|
||||
11
app/imports/api/engine/actions/doAction.test.js
Normal file
11
app/imports/api/engine/actions/doAction.test.js
Normal file
@@ -0,0 +1,11 @@
|
||||
import '/imports/api/simpleSchemaConfig.js';
|
||||
//import testTypes from './testTypes/index.js';
|
||||
import { doActionWork } from './doAction.js';
|
||||
import createAction from './tests/createAction.testFn.js';
|
||||
|
||||
describe('Do Action', function(){
|
||||
it('Does an empty action', function(){
|
||||
doActionWork(createAction({properties: [{type: 'action'}]}));
|
||||
});
|
||||
//testTypes.forEach(test => it(test.text, test.fn));
|
||||
});
|
||||
26
app/imports/api/engine/actions/tests/createAction.testFn.js
Normal file
26
app/imports/api/engine/actions/tests/createAction.testFn.js
Normal file
@@ -0,0 +1,26 @@
|
||||
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
|
||||
import Creatures from '/imports/api/creature/creatures/Creatures.js';
|
||||
|
||||
export default function createAction({
|
||||
creature = {_id: 'creatureId'},
|
||||
targets = [],
|
||||
properties = [],
|
||||
ancestors = [],
|
||||
method
|
||||
} = {}){
|
||||
properties = properties.map(cleanProp);
|
||||
ancestors = ancestors.map(cleanProp);
|
||||
creature = cleanCreature(creature);
|
||||
ancestors = ancestors.map(cleanCreature);
|
||||
return {creature, targets, properties, ancestors, method};
|
||||
}
|
||||
|
||||
function cleanProp(prop){
|
||||
let schema = CreatureProperties.simpleSchema(prop);
|
||||
return schema.clean(prop);
|
||||
}
|
||||
|
||||
function cleanCreature(creature){
|
||||
let schema = Creatures.simpleSchema(creature);
|
||||
return schema.clean(creature);
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
import applyAction from './applyAction.testFn.js';
|
||||
|
||||
export default [{
|
||||
text: 'Applies actions',
|
||||
fn: applyAction,
|
||||
},];
|
||||
@@ -3,9 +3,9 @@ import walkDown from '/imports/api/engine/computation/utility/walkdown.js';
|
||||
export default function computeInactiveStatus(node){
|
||||
const prop = node.node;
|
||||
if (isActive(prop)) return;
|
||||
// Unequipped items disable their children, but are not disabled themselves
|
||||
// All notes do the same
|
||||
if (prop.type !== 'item' && prop.type !== 'note' ){
|
||||
// Unequipped items, notes, and actions disable their children,
|
||||
// but are not disabled themselves
|
||||
if (prop.type !== 'item' && prop.type !== 'note' && prop.type !== 'action' ){
|
||||
prop.inactive = true;
|
||||
prop.deactivatedBySelf = true;
|
||||
}
|
||||
@@ -23,6 +23,7 @@ function isActive(prop){
|
||||
case 'item': return !!prop.equipped;
|
||||
case 'spell': return !!prop.prepared || !!prop.alwaysPrepared;
|
||||
case 'note': return false;
|
||||
case 'action': return false;
|
||||
default: return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import INLINE_CALCULATION_REGEX from '/imports/constants/INLINE_CALCULTION_REGEX.js';
|
||||
import { prettifyParseError, parse } from '/imports/parser/parser.js';
|
||||
import applyFnToKey from '/imports/api/engine/computation/utility/applyFnToKey.js';
|
||||
import { get } from 'lodash';
|
||||
import { get, unset } from 'lodash';
|
||||
import errorNode from '/imports/parser/parseTree/error.js';
|
||||
import cyrb53 from '/imports/api/engine/computation/utility/cyrb53.js';
|
||||
|
||||
@@ -53,6 +53,11 @@ function parseAllCalculationFields(prop, schemas){
|
||||
applyFnToKey(prop, calcKey, (prop, key) => {
|
||||
const calcObj = get(prop, key);
|
||||
if (!calcObj) return;
|
||||
// Delete the whole calculation object if the calculation string isn't set
|
||||
if (!calcObj.calculation){
|
||||
unset(prop, calcKey);
|
||||
return;
|
||||
}
|
||||
// Store a reference to all the calculations
|
||||
prop._computationDetails.calculations.push(calcObj);
|
||||
// Store the level to compute down to later
|
||||
@@ -64,12 +69,6 @@ function parseAllCalculationFields(prop, schemas){
|
||||
}
|
||||
|
||||
function parseCalculation(calcObj){
|
||||
// If there is no calculation clear the cached parse node and error
|
||||
if (!calcObj.calculation){
|
||||
delete calcObj.hash;
|
||||
delete calcObj.parseError;
|
||||
return;
|
||||
}
|
||||
const calcHash = cyrb53(calcObj.calculation);
|
||||
// If the cached parse calculation is equal to the calculation, skip
|
||||
if (calcHash === calcObj.hash){
|
||||
|
||||
@@ -2,6 +2,9 @@ export default function computeAction(computation, node){
|
||||
const prop = node.data;
|
||||
if (prop.uses){
|
||||
prop.usesLeft = prop.uses.value - (prop.usesUsed || 0);
|
||||
if (!prop.usesLeft){
|
||||
prop.insufficientResources = true;
|
||||
}
|
||||
}
|
||||
computeResources(computation, node);
|
||||
if (!prop.resources) return;
|
||||
|
||||
@@ -14,7 +14,7 @@ export default function(){
|
||||
assert.equal(prop.usesLeft, 2);
|
||||
|
||||
const rolled = computation.propsById['rolledDescriptionId'];
|
||||
assert.equal(rolled.summary.value, 'test roll gets compiled 1d4 + 4 properly');
|
||||
assert.equal(rolled.summary.value, 'test roll gets compiled d4 + 4 properly');
|
||||
|
||||
const itemConsumed = prop.resources.itemsConsumed[0];
|
||||
assert.equal(itemConsumed.quantity.value, 3);
|
||||
@@ -26,7 +26,6 @@ export default function(){
|
||||
const attConsumed = prop.resources.attributesConsumed[0];
|
||||
assert.equal(attConsumed.quantity.value, 4);
|
||||
assert.equal(attConsumed.available, 9);
|
||||
assert.equal(attConsumed.statId, 'resourceVarId');
|
||||
assert.equal(attConsumed.statName, 'Resource Var');
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user