Attributes of type spell slot now store their slot level
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@@ -1,9 +1,10 @@
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import computeStat from '/imports/api/creature/computation/computeStat.js';
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import applyToggles from '/imports/api/creature/computation/applyToggles.js';
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import evaluateCalculation from '/imports/api/creature/computation/evaluateCalculation.js';
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export default function combineStat(stat, aggregator, memo){
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if (stat.type === 'attribute'){
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combineAttribute(stat, aggregator);
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combineAttribute(stat, aggregator, memo);
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} else if (stat.type === 'skill'){
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combineSkill(stat, aggregator, memo);
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} else if (stat.type === 'damageMultiplier'){
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@@ -28,13 +29,18 @@ function getAggregatorResult(stat, aggregator){
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return result;
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}
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function combineAttribute(stat, aggregator){
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function combineAttribute(stat, aggregator, memo){
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stat.value = getAggregatorResult(stat, aggregator);
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stat.baseValue = aggregator.statBaseValue;
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stat.baseValueErrors = aggregator.baseValueErrors;
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if (stat.attributeType === 'ability') {
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stat.modifier = Math.floor((stat.value - 10) / 2);
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}
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if (stat.attributeType === 'spellSlot'){
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let {value, errors} = evaluateCalculation(stat.spellSlotLevelCalculation, memo);
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stat.spellSlotLevelValue = value,
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stat.spellSlotLevelErrors = errors;
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}
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stat.currentValue = stat.value - (stat.damage || 0);
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stat.hide = aggregator.hasNoEffects &&
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stat.baseValue === undefined ||
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