Fixed incorrect method call and added debug info to getField
This commit is contained in:
@@ -2,250 +2,250 @@
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Characters = new Meteor.Collection("characters");
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Schemas.Character = new SimpleSchema({
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//strings
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name: { type: String, defaultValue: "", trim: false},
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alignment: { type: String, defaultValue: "", trim: false},
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gender: { type: String, defaultValue: "", trim: false},
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race: { type: String, defaultValue: "", trim: false},
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description:{ type: String, defaultValue: "", trim: false},
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personality:{ type: String, defaultValue: "", trim: false},
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ideals: { type: String, defaultValue: "", trim: false},
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bonds: { type: String, defaultValue: "", trim: false},
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flaws: { type: String, defaultValue: "", trim: false},
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backstory: { type: String, defaultValue: "", trim: false},
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notes: { type: String, defaultValue: "", trim: false},
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//strings
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name: { type: String, defaultValue: "", trim: false},
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alignment: { type: String, defaultValue: "", trim: false},
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gender: { type: String, defaultValue: "", trim: false},
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race: { type: String, defaultValue: "", trim: false},
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description:{ type: String, defaultValue: "", trim: false},
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personality:{ type: String, defaultValue: "", trim: false},
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ideals: { type: String, defaultValue: "", trim: false},
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bonds: { type: String, defaultValue: "", trim: false},
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flaws: { type: String, defaultValue: "", trim: false},
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backstory: { type: String, defaultValue: "", trim: false},
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notes: { type: String, defaultValue: "", trim: false},
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//attributes
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//ability scores
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strength: {type: Schemas.Attribute},
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dexterity: {type: Schemas.Attribute},
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constitution: {type: Schemas.Attribute},
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intelligence: {type: Schemas.Attribute},
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wisdom: {type: Schemas.Attribute},
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charisma: {type: Schemas.Attribute},
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//attributes
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//ability scores
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strength: {type: Schemas.Attribute},
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dexterity: {type: Schemas.Attribute},
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constitution: {type: Schemas.Attribute},
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intelligence: {type: Schemas.Attribute},
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wisdom: {type: Schemas.Attribute},
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charisma: {type: Schemas.Attribute},
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//stats
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hitPoints: {type: Schemas.Attribute},
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"hitPoints.add": {
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type: [Schemas.Effect],
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defaultValue: [
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{name: "Constitution modifier for each level", calculation: "level * constitutionMod"}
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]
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},
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experience: {type: Schemas.Attribute},
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proficiencyBonus: {type: Schemas.Attribute},
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"proficiencyBonus.add": {
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type: [Schemas.Effect],
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defaultValue: [
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{name: "Proficiency bonus by level", calculation: "floor(level / 4.1) + 2"}
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]
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},
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speed: {type: Schemas.Attribute},
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weight: {type: Schemas.Attribute},
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age: {type: Schemas.Attribute},
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ageRate: {type: Schemas.Attribute},
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armor: {type: Schemas.Attribute},
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"armor.add": {
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type: [Schemas.Effect],
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defaultValue: [
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{name: "Dexterity Modifier", calculation: "dexterityArmor"}
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]
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},
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//stats
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hitPoints: {type: Schemas.Attribute},
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"hitPoints.add": {
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type: [Schemas.Effect],
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defaultValue: [
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{name: "Constitution modifier for each level", calculation: "level * constitutionMod"}
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]
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},
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experience: {type: Schemas.Attribute},
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proficiencyBonus: {type: Schemas.Attribute},
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"proficiencyBonus.add": {
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type: [Schemas.Effect],
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defaultValue: [
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{name: "Proficiency bonus by level", calculation: "floor(level / 4.1) + 2"}
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]
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},
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speed: {type: Schemas.Attribute},
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weight: {type: Schemas.Attribute},
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age: {type: Schemas.Attribute},
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ageRate: {type: Schemas.Attribute},
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armor: {type: Schemas.Attribute},
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"armor.add": {
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type: [Schemas.Effect],
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defaultValue: [
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{name: "Dexterity Modifier", calculation: "dexterityArmor"}
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]
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},
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//resources
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level1SpellSlots: {type: Schemas.Attribute},
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level2SpellSlots: {type: Schemas.Attribute},
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level3SpellSlots: {type: Schemas.Attribute},
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level4SpellSlots: {type: Schemas.Attribute},
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level5SpellSlots: {type: Schemas.Attribute},
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level6SpellSlots: {type: Schemas.Attribute},
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level7SpellSlots: {type: Schemas.Attribute},
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level8SpellSlots: {type: Schemas.Attribute},
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level9SpellSlots: {type: Schemas.Attribute},
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ki: {type: Schemas.Attribute},
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sorceryPoints: {type: Schemas.Attribute},
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rages: {type: Schemas.Attribute},
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superiorityDice: {type: Schemas.Attribute},
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expertiseDice: {type: Schemas.Attribute},
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//resources
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level1SpellSlots: {type: Schemas.Attribute},
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level2SpellSlots: {type: Schemas.Attribute},
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level3SpellSlots: {type: Schemas.Attribute},
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level4SpellSlots: {type: Schemas.Attribute},
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level5SpellSlots: {type: Schemas.Attribute},
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level6SpellSlots: {type: Schemas.Attribute},
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level7SpellSlots: {type: Schemas.Attribute},
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level8SpellSlots: {type: Schemas.Attribute},
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level9SpellSlots: {type: Schemas.Attribute},
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ki: {type: Schemas.Attribute},
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sorceryPoints: {type: Schemas.Attribute},
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rages: {type: Schemas.Attribute},
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superiorityDice: {type: Schemas.Attribute},
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expertiseDice: {type: Schemas.Attribute},
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//hit dice
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d6HitDice: {type: Schemas.Attribute},
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d8HitDice: {type: Schemas.Attribute},
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d10HitDice: {type: Schemas.Attribute},
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d12HitDice: {type: Schemas.Attribute},
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//hit dice
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d6HitDice: {type: Schemas.Attribute},
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d8HitDice: {type: Schemas.Attribute},
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d10HitDice: {type: Schemas.Attribute},
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d12HitDice: {type: Schemas.Attribute},
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//vulnerabilities
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acidMultiplier: {type: Schemas.Vulnerability},
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bludgeoningMultiplier: {type: Schemas.Vulnerability},
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coldMultiplier: {type: Schemas.Vulnerability},
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fireMultiplier: {type: Schemas.Vulnerability},
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forceMultiplier: {type: Schemas.Vulnerability},
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lightningMultiplier: {type: Schemas.Vulnerability},
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necroticMultiplier: {type: Schemas.Vulnerability},
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piercingMultiplier: {type: Schemas.Vulnerability},
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poisonMultiplier: {type: Schemas.Vulnerability},
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psychicMultiplier: {type: Schemas.Vulnerability},
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radiantMultiplier: {type: Schemas.Vulnerability},
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slashingMultiplier: {type: Schemas.Vulnerability},
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thunderMultiplier: {type: Schemas.Vulnerability},
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//vulnerabilities
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acidMultiplier: {type: Schemas.Vulnerability},
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bludgeoningMultiplier: {type: Schemas.Vulnerability},
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coldMultiplier: {type: Schemas.Vulnerability},
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fireMultiplier: {type: Schemas.Vulnerability},
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forceMultiplier: {type: Schemas.Vulnerability},
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lightningMultiplier: {type: Schemas.Vulnerability},
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necroticMultiplier: {type: Schemas.Vulnerability},
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piercingMultiplier: {type: Schemas.Vulnerability},
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poisonMultiplier: {type: Schemas.Vulnerability},
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psychicMultiplier: {type: Schemas.Vulnerability},
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radiantMultiplier: {type: Schemas.Vulnerability},
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slashingMultiplier: {type: Schemas.Vulnerability},
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thunderMultiplier: {type: Schemas.Vulnerability},
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//skills
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//saves
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strengthSave: {type: Schemas.Skill},
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"strengthSave.ability": { type: String, defaultValue: "strength" },
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//skills
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//saves
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strengthSave: {type: Schemas.Skill},
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"strengthSave.ability": { type: String, defaultValue: "strength" },
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dexteritySave: {type: Schemas.Skill},
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"dexteritySave.ability": { type: String, defaultValue: "dexterity" },
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dexteritySave: {type: Schemas.Skill},
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"dexteritySave.ability": { type: String, defaultValue: "dexterity" },
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constitutionSave:{type: Schemas.Skill},
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"constitutionSave.ability": { type: String, defaultValue: "constitution" },
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constitutionSave:{type: Schemas.Skill},
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"constitutionSave.ability": { type: String, defaultValue: "constitution" },
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intelligenceSave:{type: Schemas.Skill},
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"intelligenceSave.ability": { type: String, defaultValue: "intelligence" },
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intelligenceSave:{type: Schemas.Skill},
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"intelligenceSave.ability": { type: String, defaultValue: "intelligence" },
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wisdomSave: {type: Schemas.Skill},
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"wisdomSave.ability": { type: String, defaultValue: "wisdom" },
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wisdomSave: {type: Schemas.Skill},
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"wisdomSave.ability": { type: String, defaultValue: "wisdom" },
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charismaSave: {type: Schemas.Skill},
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"charismaSave.ability": { type: String, defaultValue: "charisma" },
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charismaSave: {type: Schemas.Skill},
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"charismaSave.ability": { type: String, defaultValue: "charisma" },
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//skill skills
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acrobatics: {type: Schemas.Skill},
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"acrobatics.ability": { type: String, defaultValue: "dexterity" },
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//skill skills
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acrobatics: {type: Schemas.Skill},
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"acrobatics.ability": { type: String, defaultValue: "dexterity" },
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animalHandling: {type: Schemas.Skill},
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"animalHandling.ability": { type: String, defaultValue: "wisdom" },
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animalHandling: {type: Schemas.Skill},
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"animalHandling.ability": { type: String, defaultValue: "wisdom" },
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arcana: {type: Schemas.Skill},
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"arcana.ability": { type: String, defaultValue: "intelligence" },
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arcana: {type: Schemas.Skill},
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"arcana.ability": { type: String, defaultValue: "intelligence" },
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athletics: {type: Schemas.Skill},
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"athletics.ability": { type: String, defaultValue: "strength" },
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athletics: {type: Schemas.Skill},
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"athletics.ability": { type: String, defaultValue: "strength" },
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deception: {type: Schemas.Skill},
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"deception.ability": { type: String, defaultValue: "charisma" },
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deception: {type: Schemas.Skill},
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"deception.ability": { type: String, defaultValue: "charisma" },
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history: {type: Schemas.Skill},
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"history.ability": { type: String, defaultValue: "intelligence" },
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history: {type: Schemas.Skill},
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"history.ability": { type: String, defaultValue: "intelligence" },
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insight: {type: Schemas.Skill},
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"insight.ability": { type: String, defaultValue: "wisdom" },
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insight: {type: Schemas.Skill},
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"insight.ability": { type: String, defaultValue: "wisdom" },
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intimidation: {type: Schemas.Skill},
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"intimidation.ability": { type: String, defaultValue: "charisma" },
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intimidation: {type: Schemas.Skill},
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"intimidation.ability": { type: String, defaultValue: "charisma" },
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investigation: {type: Schemas.Skill},
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"investigation.ability": { type: String, defaultValue: "intelligence" },
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investigation: {type: Schemas.Skill},
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"investigation.ability": { type: String, defaultValue: "intelligence" },
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medicine: {type: Schemas.Skill},
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"medicine.ability": { type: String, defaultValue: "wisdom" },
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medicine: {type: Schemas.Skill},
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"medicine.ability": { type: String, defaultValue: "wisdom" },
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nature: {type: Schemas.Skill},
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"nature.ability": { type: String, defaultValue: "intelligence" },
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nature: {type: Schemas.Skill},
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"nature.ability": { type: String, defaultValue: "intelligence" },
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perception: {type: Schemas.Skill},
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"perception.ability": { type: String, defaultValue: "wisdom" },
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perception: {type: Schemas.Skill},
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"perception.ability": { type: String, defaultValue: "wisdom" },
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performance: {type: Schemas.Skill},
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"performance.ability": { type: String, defaultValue: "charisma" },
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performance: {type: Schemas.Skill},
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"performance.ability": { type: String, defaultValue: "charisma" },
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persuasion: {type: Schemas.Skill},
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"persuasion.ability": { type: String, defaultValue: "charisma" },
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persuasion: {type: Schemas.Skill},
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"persuasion.ability": { type: String, defaultValue: "charisma" },
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religion: {type: Schemas.Skill},
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"religion.ability": { type: String, defaultValue: "intelligence" },
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religion: {type: Schemas.Skill},
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"religion.ability": { type: String, defaultValue: "intelligence" },
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sleightOfHand: {type: Schemas.Skill},
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"sleightOfHand.ability": { type: String, defaultValue: "dexterity" },
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sleightOfHand: {type: Schemas.Skill},
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"sleightOfHand.ability": { type: String, defaultValue: "dexterity" },
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stealth: {type: Schemas.Skill},
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"stealth.ability": { type: String, defaultValue: "dexterity" },
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stealth: {type: Schemas.Skill},
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"stealth.ability": { type: String, defaultValue: "dexterity" },
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survival: {type: Schemas.Skill},
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"survival.ability": { type: String, defaultValue: "wisdom" },
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survival: {type: Schemas.Skill},
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"survival.ability": { type: String, defaultValue: "wisdom" },
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//Mechanical Skills
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initiative: {type: Schemas.Skill},
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"initiative.ability": { type: String, defaultValue: "dexterity" },
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//Mechanical Skills
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initiative: {type: Schemas.Skill},
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"initiative.ability": { type: String, defaultValue: "dexterity" },
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strengthAttack: {type: Schemas.Skill},
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"strengthAttack.ability": {type: String,defaultValue: "strength"},
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"strengthAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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strengthAttack: {type: Schemas.Skill},
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"strengthAttack.ability": {type: String,defaultValue: "strength"},
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"strengthAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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dexterityAttack: {type: Schemas.Skill},
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"dexterityAttack.ability": { type: String, defaultValue: "dexterity" },
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"dexterityAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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dexterityAttack: {type: Schemas.Skill},
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"dexterityAttack.ability": { type: String, defaultValue: "dexterity" },
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"dexterityAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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constitutionAttack: {type: Schemas.Skill},
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"constitutionAttack.ability":{ type: String, defaultValue: "constitution" },
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"constitutionAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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constitutionAttack: {type: Schemas.Skill},
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"constitutionAttack.ability":{ type: String, defaultValue: "constitution" },
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"constitutionAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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intelligenceAttack: {type: Schemas.Skill},
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"intelligenceAttack.ability":{ type: String, defaultValue: "intelligence" },
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"intelligenceAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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intelligenceAttack: {type: Schemas.Skill},
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"intelligenceAttack.ability":{ type: String, defaultValue: "intelligence" },
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"intelligenceAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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wisdomAttack: {type: Schemas.Skill},
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"wisdomAttack.ability": { type: String, defaultValue: "wisdom" },
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"wisdomAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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wisdomAttack: {type: Schemas.Skill},
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"wisdomAttack.ability": { type: String, defaultValue: "wisdom" },
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"wisdomAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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},
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||||
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charismaAttack: {type: Schemas.Skill},
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"charismaAttack.ability": { type: String, defaultValue: "charisma" },
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"charismaAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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||||
},
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||||
charismaAttack: {type: Schemas.Skill},
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"charismaAttack.ability": { type: String, defaultValue: "charisma" },
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"charismaAttack.proficiency": {
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type: [Schemas.Effect],
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defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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||||
},
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||||
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rangedAttack: {type: Schemas.Skill},
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||||
"rangedAttack.ability": { type: String, defaultValue: "dexterity" },
|
||||
"rangedAttack.proficiency": {
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||||
type: [Schemas.Effect],
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||||
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
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||||
},
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||||
rangedAttack: {type: Schemas.Skill},
|
||||
"rangedAttack.ability": { type: String, defaultValue: "dexterity" },
|
||||
"rangedAttack.proficiency": {
|
||||
type: [Schemas.Effect],
|
||||
defaultValue: [{_id: Random.id(),name: "Attack Proficiency",value: 1}]
|
||||
},
|
||||
|
||||
dexterityArmor: {type: Schemas.Skill},
|
||||
"dexterityArmor.ability": { type: String, defaultValue: "dexterity" },
|
||||
dexterityArmor: {type: Schemas.Skill},
|
||||
"dexterityArmor.ability": { type: String, defaultValue: "dexterity" },
|
||||
|
||||
//proficiencies
|
||||
weaponsProficiencies: {
|
||||
type: [Schemas.Proficiency],
|
||||
defaultValue: []
|
||||
},
|
||||
toolsProficiencies: {
|
||||
type: [Schemas.Proficiency],
|
||||
defaultValue: []
|
||||
},
|
||||
languages: {
|
||||
type: [Schemas.Proficiency],
|
||||
defaultValue: []
|
||||
},
|
||||
//proficiencies
|
||||
weaponsProficiencies: {
|
||||
type: [Schemas.Proficiency],
|
||||
defaultValue: []
|
||||
},
|
||||
toolsProficiencies: {
|
||||
type: [Schemas.Proficiency],
|
||||
defaultValue: []
|
||||
},
|
||||
languages: {
|
||||
type: [Schemas.Proficiency],
|
||||
defaultValue: []
|
||||
},
|
||||
|
||||
//mechanics
|
||||
features: { type: [Schemas.Feature], defaultValue: []},
|
||||
deathSave: { type: Schemas.DeathSave },
|
||||
time: { type: Number, min: 0, decimal: true, defaultValue: 0},
|
||||
initiativeOrder:{ type: Number, min: 0, max: 1, decimal: true, defaultValue: 0},
|
||||
expirations: { type: [Schemas.Expiration], defaultValue: []},
|
||||
spells: { type: [Schemas.Spell], defaultValue: []}
|
||||
//TODO add permission stuff for owner, readers and writers
|
||||
//mechanics
|
||||
features: { type: [Schemas.Feature], defaultValue: []},
|
||||
deathSave: { type: Schemas.DeathSave },
|
||||
time: { type: Number, min: 0, decimal: true, defaultValue: 0},
|
||||
initiativeOrder:{ type: Number, min: 0, max: 1, decimal: true, defaultValue: 0},
|
||||
expirations: { type: [Schemas.Expiration], defaultValue: []},
|
||||
spells: { type: [Schemas.Spell], defaultValue: []}
|
||||
//TODO add permission stuff for owner, readers and writers
|
||||
});
|
||||
|
||||
Characters.attachSchema(Schemas.Character);
|
||||
@@ -253,252 +253,253 @@ Characters.attachSchema(Schemas.Character);
|
||||
//reactively remove expired effects
|
||||
//this can be optimised a lot once clients can do projections
|
||||
Characters.find({},{fields: {time: 1, expirations: 1, features: 1}}).observe({
|
||||
changed: function(character){
|
||||
var currentTime = character.time;
|
||||
_.each(character.expirations, function(expiration){
|
||||
if(expiration.expiry <= currentTime){
|
||||
var charId = character._id;
|
||||
var stat = expiration.stat;
|
||||
//remove expired effects
|
||||
_.each(expiration.effectIds, function(effectId){
|
||||
pullEffect(charId, stat, effectId);
|
||||
});
|
||||
//disable expired features
|
||||
_.each(expiration.featureIds, function(featureId){
|
||||
var feature = Characters.findOne({_id: charId, "features._id": featureId}, {fields: {features: 1}}).features[0];
|
||||
feature.enabled = false;
|
||||
Characters.update({_id: charId, "features._id": featureId}, {$set: {"features.$": feature}});
|
||||
});
|
||||
pullExpiry(charId, expiration._id);
|
||||
}
|
||||
});
|
||||
}
|
||||
changed: function(character){
|
||||
var currentTime = character.time;
|
||||
_.each(character.expirations, function(expiration){
|
||||
if(expiration.expiry <= currentTime){
|
||||
var charId = character._id;
|
||||
var stat = expiration.stat;
|
||||
//remove expired effects
|
||||
_.each(expiration.effectIds, function(effectId){
|
||||
pullEffect(charId, stat, effectId);
|
||||
});
|
||||
//disable expired features
|
||||
_.each(expiration.featureIds, function(featureId){
|
||||
var feature = Characters.findOne({_id: charId, "features._id": featureId}, {fields: {features: 1}}).features[0];
|
||||
feature.enabled = false;
|
||||
Characters.update({_id: charId, "features._id": featureId}, {$set: {"features.$": feature}});
|
||||
});
|
||||
pullExpiry(charId, expiration._id);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
var attributeBase = function(charId, attribute){
|
||||
var value = 0;
|
||||
//add all values in add array
|
||||
_.each(attribute.add, function(effect){
|
||||
value += evaluateEffect(charId, effect);
|
||||
});
|
||||
var value = 0;
|
||||
//add all values in add array
|
||||
_.each(attribute.add, function(effect){
|
||||
value += evaluateEffect(charId, effect);
|
||||
});
|
||||
|
||||
//multiply all values in mul array
|
||||
_.each(attribute.mul, function(effect){
|
||||
value *= evaluateEffect(charId, effect);
|
||||
});
|
||||
//multiply all values in mul array
|
||||
_.each(attribute.mul, function(effect){
|
||||
value *= evaluateEffect(charId, effect);
|
||||
});
|
||||
|
||||
//largest min
|
||||
_.each(attribute.min, function(effect){
|
||||
var min = evaluateEffect(charId, effect);
|
||||
value = value > min? value : min;
|
||||
});
|
||||
//largest min
|
||||
_.each(attribute.min, function(effect){
|
||||
var min = evaluateEffect(charId, effect);
|
||||
value = value > min? value : min;
|
||||
});
|
||||
|
||||
//smallest max
|
||||
_.each(attribute.max, function(effect){
|
||||
var max = evaluateEffect(charId, effect);
|
||||
value = value < max? value : max;
|
||||
});
|
||||
return value;
|
||||
//smallest max
|
||||
_.each(attribute.max, function(effect){
|
||||
var max = evaluateEffect(charId, effect);
|
||||
value = value < max? value : max;
|
||||
});
|
||||
return value;
|
||||
}
|
||||
|
||||
//functions and calculated values.
|
||||
//These functions can only rely on this._id since no other
|
||||
//field is likely to be attached to all returned characters
|
||||
Characters.helpers({
|
||||
//returns the value stored in the field requested
|
||||
//will set up dependencies on just that field
|
||||
getField : function(fieldName){
|
||||
var fieldSelector = {};
|
||||
fieldSelector[fieldName] = 1;
|
||||
var char = Characters.findOne(this._id, {fields: fieldSelector});
|
||||
var field = char[fieldName];
|
||||
if(field === undefined){
|
||||
console.log("no field ", fieldName, " exists for character ", char)
|
||||
}
|
||||
return field;
|
||||
},
|
||||
//returns the value of a field
|
||||
fieldValue : function(fieldName){
|
||||
if(!Schemas.Character.schema(fieldName)){
|
||||
console.log("Character's schema does not contain a field called: " + fieldName);
|
||||
return;
|
||||
}
|
||||
//duck typing to get the right value function
|
||||
//.proficiency implies skill
|
||||
if (Schemas.Character.schema(fieldName + ".proficiency")){
|
||||
return this.skillMod(fieldName);
|
||||
}
|
||||
//base without proficiency implies attribute
|
||||
if (Schemas.Character.schema(fieldName + ".base")){
|
||||
return this.attributeValue(fieldName);
|
||||
}
|
||||
//fall back to just returning the field itself
|
||||
return this.getField(fieldName);
|
||||
},
|
||||
//returns the value stored in the field requested
|
||||
//will set up dependencies on just that field
|
||||
getField : function(fieldName){
|
||||
var fieldSelector = {};
|
||||
fieldSelector[fieldName] = 1;
|
||||
var char = Characters.findOne(this._id, {fields: fieldSelector});
|
||||
var field = char[fieldName];
|
||||
if(!field){
|
||||
throw new Meteor.Error("getField failed",
|
||||
"getField could not find field" + fieldName + " in character "+ char._id);
|
||||
}
|
||||
return field;
|
||||
},
|
||||
//returns the value of a field
|
||||
fieldValue : function(fieldName){
|
||||
if(!Schemas.Character.schema(fieldName)){
|
||||
console.log("Character's schema does not contain a field called: " + fieldName);
|
||||
return;
|
||||
}
|
||||
//duck typing to get the right value function
|
||||
//.proficiency implies skill
|
||||
if (Schemas.Character.schema(fieldName + ".proficiency")){
|
||||
return this.skillMod(fieldName);
|
||||
}
|
||||
//base without proficiency implies attribute
|
||||
if (Schemas.Character.schema(fieldName + ".base")){
|
||||
return this.attributeValue(fieldName);
|
||||
}
|
||||
//fall back to just returning the field itself
|
||||
return this.getField(fieldName);
|
||||
},
|
||||
|
||||
attributeValue: (function(){
|
||||
//store a private array of attributes we've visited without returning
|
||||
//if we try to visit the same attribute twice before resolving its value
|
||||
//we are in a dependency loop and need to GTFO
|
||||
var visitedAttributes = [];
|
||||
return function(attributeName){
|
||||
check(attributeName, String);
|
||||
//we're still evaluating this attribute, must be in a loop
|
||||
if(_.contains(visitedAttributes, attributeName)) {
|
||||
console.log("dependency loop detected");
|
||||
return NaN;
|
||||
}
|
||||
//push this attribute to the list of visited attributes
|
||||
//we can't visit it again unless it returns first
|
||||
visitedAttributes.push(attributeName);
|
||||
attributeValue: (function(){
|
||||
//store a private array of attributes we've visited without returning
|
||||
//if we try to visit the same attribute twice before resolving its value
|
||||
//we are in a dependency loop and need to GTFO
|
||||
var visitedAttributes = [];
|
||||
return function(attributeName){
|
||||
check(attributeName, String);
|
||||
//we're still evaluating this attribute, must be in a loop
|
||||
if(_.contains(visitedAttributes, attributeName)) {
|
||||
console.log("dependency loop detected");
|
||||
return NaN;
|
||||
}
|
||||
//push this attribute to the list of visited attributes
|
||||
//we can't visit it again unless it returns first
|
||||
visitedAttributes.push(attributeName);
|
||||
|
||||
var charId = this._id;
|
||||
var attribute = this.getField(attributeName);
|
||||
//base value
|
||||
var value = attributeBase(charId, attribute);
|
||||
value += attribute.adjustment;
|
||||
var charId = this._id;
|
||||
var attribute = this.getField(attributeName);
|
||||
//base value
|
||||
var value = attributeBase(charId, attribute);
|
||||
value += attribute.adjustment;
|
||||
|
||||
//this attribute returns, pull it from the array, we may visit it again safely
|
||||
visitedAttributes = _.without(visitedAttributes, attributeName);
|
||||
return value;
|
||||
}
|
||||
})(),
|
||||
//this attribute returns, pull it from the array, we may visit it again safely
|
||||
visitedAttributes = _.without(visitedAttributes, attributeName);
|
||||
return value;
|
||||
}
|
||||
})(),
|
||||
|
||||
attributeBase: (function(){
|
||||
//store a private array of attributes we've visited without returning
|
||||
//if we try to visit the same attribute twice before resolving its value
|
||||
//we are in a dependency loop and need to GTFO
|
||||
var visitedAttributes = [];
|
||||
return function(attributeName){
|
||||
check(attributeName, String);
|
||||
//we're still evaluating this attribute, must be in a loop
|
||||
if(_.contains(visitedAttributes, attributeName)) {
|
||||
console.log("dependency loop detected");
|
||||
return NaN;
|
||||
}
|
||||
//push this attribute to the list of visited attributes
|
||||
//we can't visit it again unless it returns first
|
||||
visitedAttributes.push(attributeName);
|
||||
attributeBase: (function(){
|
||||
//store a private array of attributes we've visited without returning
|
||||
//if we try to visit the same attribute twice before resolving its value
|
||||
//we are in a dependency loop and need to GTFO
|
||||
var visitedAttributes = [];
|
||||
return function(attributeName){
|
||||
check(attributeName, String);
|
||||
//we're still evaluating this attribute, must be in a loop
|
||||
if(_.contains(visitedAttributes, attributeName)) {
|
||||
console.log("dependency loop detected");
|
||||
return NaN;
|
||||
}
|
||||
//push this attribute to the list of visited attributes
|
||||
//we can't visit it again unless it returns first
|
||||
visitedAttributes.push(attributeName);
|
||||
|
||||
var charId = this._id;
|
||||
var attribute = this.getField(attributeName);
|
||||
//base value
|
||||
var value = attributeBase(charId, attribute);
|
||||
var charId = this._id;
|
||||
var attribute = this.getField(attributeName);
|
||||
//base value
|
||||
var value = attributeBase(charId, attribute);
|
||||
|
||||
//this attribute returns, pull it from the array, we may visit it again safely
|
||||
visitedAttributes = _.without(visitedAttributes, attributeName);
|
||||
return value;
|
||||
}
|
||||
})(),
|
||||
//this attribute returns, pull it from the array, we may visit it again safely
|
||||
visitedAttributes = _.without(visitedAttributes, attributeName);
|
||||
return value;
|
||||
}
|
||||
})(),
|
||||
|
||||
skillMod: (function(){
|
||||
//store a private array of skills we've visited without returning
|
||||
//if we try to visit the same skill twice before resolving its value
|
||||
//we are in a dependency loop and need to GTFO
|
||||
var visitedSkills = [];
|
||||
return function(skillName){
|
||||
check(skillName, String);
|
||||
//we're still evaluating this attribute, must be in a loop
|
||||
if(_.contains(visitedSkills, skillName)) {
|
||||
console.log("dependency loop detected");
|
||||
return NaN;
|
||||
}
|
||||
//push this skill to the list of visited skills
|
||||
//we can't visit it again unless it returns first
|
||||
visitedSkills.push(skillName);
|
||||
skillMod: (function(){
|
||||
//store a private array of skills we've visited without returning
|
||||
//if we try to visit the same skill twice before resolving its value
|
||||
//we are in a dependency loop and need to GTFO
|
||||
var visitedSkills = [];
|
||||
return function(skillName){
|
||||
check(skillName, String);
|
||||
//we're still evaluating this attribute, must be in a loop
|
||||
if(_.contains(visitedSkills, skillName)) {
|
||||
console.log("dependency loop detected");
|
||||
return NaN;
|
||||
}
|
||||
//push this skill to the list of visited skills
|
||||
//we can't visit it again unless it returns first
|
||||
visitedSkills.push(skillName);
|
||||
|
||||
var charId = this._id;
|
||||
skill = this.getField(skillName);
|
||||
//get the final value of the ability score
|
||||
var ability = this.attributeValue(skill.ability);
|
||||
var charId = this._id;
|
||||
skill = this.getField(skillName);
|
||||
//get the final value of the ability score
|
||||
var ability = this.attributeValue(skill.ability);
|
||||
|
||||
//base modifier
|
||||
var mod = +getMod(ability)
|
||||
//base modifier
|
||||
var mod = +getMod(ability)
|
||||
|
||||
//multiply proficiency bonus by largest value in proficiency array
|
||||
var prof = this.proficiency(skill);
|
||||
//multiply proficiency bonus by largest value in proficiency array
|
||||
var prof = this.proficiency(skill);
|
||||
|
||||
//add multiplied proficiency bonus to modifier
|
||||
mod += prof * this.attributeValue("proficiencyBonus");
|
||||
//add multiplied proficiency bonus to modifier
|
||||
mod += prof * this.attributeValue("proficiencyBonus");
|
||||
|
||||
//add all values in add array
|
||||
_.each(skill.add, function(effect){
|
||||
mod += evaluateEffect(charId, effect);
|
||||
});
|
||||
//add all values in add array
|
||||
_.each(skill.add, function(effect){
|
||||
mod += evaluateEffect(charId, effect);
|
||||
});
|
||||
|
||||
//multiply all values in mul array
|
||||
_.each(skill.mul, function(effect){
|
||||
mod *= evaluateEffect(charId, effect);
|
||||
});
|
||||
//multiply all values in mul array
|
||||
_.each(skill.mul, function(effect){
|
||||
mod *= evaluateEffect(charId, effect);
|
||||
});
|
||||
|
||||
//largest min
|
||||
_.each(skill.min, function(effect){
|
||||
var min = evaluateEffect(charId, effect);
|
||||
mod = mod > min? mod : min;
|
||||
});
|
||||
//largest min
|
||||
_.each(skill.min, function(effect){
|
||||
var min = evaluateEffect(charId, effect);
|
||||
mod = mod > min? mod : min;
|
||||
});
|
||||
|
||||
//smallest max
|
||||
_.each(skill.max, function(effect){
|
||||
var max = evaluateEffect(charId, effect);
|
||||
mod = mod < max? mod : max;
|
||||
});
|
||||
//smallest max
|
||||
_.each(skill.max, function(effect){
|
||||
var max = evaluateEffect(charId, effect);
|
||||
mod = mod < max? mod : max;
|
||||
});
|
||||
|
||||
//done traversing the tree, this skill returns, pull it from the array
|
||||
visitedSkills = _.without(visitedSkills, skillName);
|
||||
return signedString(mod);
|
||||
}
|
||||
})(),
|
||||
//done traversing the tree, this skill returns, pull it from the array
|
||||
visitedSkills = _.without(visitedSkills, skillName);
|
||||
return signedString(mod);
|
||||
}
|
||||
})(),
|
||||
|
||||
proficiency: function(skill){
|
||||
if (_.isString(skill)){
|
||||
skill = this.getField(skill);
|
||||
}
|
||||
var charId = this._id;
|
||||
//return largest value in proficiency array
|
||||
var prof = 0;
|
||||
_.each(skill.proficiency, function(effect){
|
||||
var newProf = evaluateEffect(charId, effect);
|
||||
if (newProf > prof){
|
||||
prof = newProf;
|
||||
}
|
||||
});
|
||||
return prof;
|
||||
},
|
||||
proficiency: function(skill){
|
||||
if (_.isString(skill)){
|
||||
skill = this.getField(skill);
|
||||
}
|
||||
var charId = this._id;
|
||||
//return largest value in proficiency array
|
||||
var prof = 0;
|
||||
_.each(skill.proficiency, function(effect){
|
||||
var newProf = evaluateEffect(charId, effect);
|
||||
if (newProf > prof){
|
||||
prof = newProf;
|
||||
}
|
||||
});
|
||||
return prof;
|
||||
},
|
||||
|
||||
passiveSkill: function(skillName){
|
||||
if (_.isString(skillName)){
|
||||
var skill = this.getField(skillName);
|
||||
}
|
||||
var charId = this._id
|
||||
var mod = +this.skillMod(skillName);
|
||||
var value = 10 + mod;
|
||||
_.each(skill.passiveAdd, function(effect){
|
||||
value += evaluateEffect(charId, effect);
|
||||
});
|
||||
return value;
|
||||
//TODO decide whether (dis)advantage gives (-)+5 to passive checks
|
||||
},
|
||||
passiveSkill: function(skillName){
|
||||
if (_.isString(skillName)){
|
||||
var skill = this.getField(skillName);
|
||||
}
|
||||
var charId = this._id
|
||||
var mod = +this.skillMod(skillName);
|
||||
var value = 10 + mod;
|
||||
_.each(skill.passiveAdd, function(effect){
|
||||
value += evaluateEffect(charId, effect);
|
||||
});
|
||||
return value;
|
||||
//TODO decide whether (dis)advantage gives (-)+5 to passive checks
|
||||
},
|
||||
|
||||
abilityMod: function(attribute){
|
||||
return signedString(getMod(this.attributeValue(attribute)));
|
||||
},
|
||||
abilityMod: function(attribute){
|
||||
return signedString(getMod(this.attributeValue(attribute)));
|
||||
},
|
||||
|
||||
passiveAbility: function(attribute){
|
||||
var mod = +getMod(this.attributeValue(attribute));
|
||||
return 10 + mod;
|
||||
},
|
||||
passiveAbility: function(attribute){
|
||||
var mod = +getMod(this.attributeValue(attribute));
|
||||
return 10 + mod;
|
||||
},
|
||||
|
||||
level: function(){
|
||||
var xp = this.attributeValue("experience");
|
||||
var xpTable = [0, 300, 900, 2700, 6500, 14000, 23000, 34000, 48000, 64000,
|
||||
85000, 100000, 120000, 140000, 165000, 195000, 225000, 265000,
|
||||
305000, 355000];
|
||||
for(var i = 0; i < 19; i++){
|
||||
if(xp < xpTable[i]){
|
||||
return i;
|
||||
}
|
||||
};
|
||||
if(xp > 355000) return 20;
|
||||
return 0;
|
||||
}
|
||||
level: function(){
|
||||
var xp = this.attributeValue("experience");
|
||||
var xpTable = [0, 300, 900, 2700, 6500, 14000, 23000, 34000, 48000, 64000,
|
||||
85000, 100000, 120000, 140000, 165000, 195000, 225000, 265000,
|
||||
305000, 355000];
|
||||
for(var i = 0; i < 19; i++){
|
||||
if(xp < xpTable[i]){
|
||||
return i;
|
||||
}
|
||||
};
|
||||
if(xp > 355000) return 20;
|
||||
return 0;
|
||||
}
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user