Moved effects to default character stats
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@@ -102,7 +102,7 @@ DEFAULT_CHARACTER_STATS = {
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}
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getDefaultCreatureDocs = function(charId, creatureType = "pc"){
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let docs = {attributes: [], skills: [], damageMultipliers: []};
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let docs = {attributes: [], skills: [], damageMultipliers: [], effects: []};
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if (creatureType === "pc"){
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const stats = DEFAULT_CHARACTER_STATS;
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} else {
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@@ -162,5 +162,16 @@ getDefaultCreatureDocs = function(charId, creatureType = "pc"){
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parent: _.clone(baseParent),
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});
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}
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for (let i in stats.effects){
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eff = stats.effects[i];
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docs.effects.push({
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_id: Random.id,
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charId,
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name: eff.name,
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stat: eff.stat,
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operation: eff.operation,
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calculation:eff.calculation,
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});
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}
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return docs;
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}
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