Fixed and finished implementing attribute summary detail views
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@@ -0,0 +1,144 @@
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//TODO add dexterity armor
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var stats = {
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"strength":{"name":"Strength"},
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"dexterity":{"name":"Dexterity"},
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"constitution":{"name":"Constitution"},
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"intelligence":{"name":"Intelligence"},
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"wisdom":{"name":"Wisdom"},
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"charisma":{"name":"Charisma"},
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"strengthSave":{"name":"Strength Save",},
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"dexteritySave":{"name":"Dexterity Save",},
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"constitutionSave":{"name":"Constitution Save",},
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"intelligenceSave":{"name":"Intelligence Save",},
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"wisdomSave":{"name":"Wisdom Save",},
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"charismaSave":{"name":"Charisma Save",},
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"acrobatics":{"name":"Acrobatics",},
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"animalHandling":{"name":"Animal Handling",},
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"arcana":{"name":"Arcana",},
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"athletics":{"name":"Athletics",},
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"deception":{"name":"Deception",},
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"history":{"name":"History",},
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"insight":{"name":"Insight",},
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"intimidation":{"name":"Intimidation",},
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"investigation":{"name":"Investigation",},
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"medicine":{"name":"Medicine",},
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"nature":{"name":"Nature",},
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"perception":{"name":"Perception",},
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"performance":{"name":"Performance",},
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"persuasion":{"name":"Persuasion",},
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"religion":{"name":"Religion",},
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"sleightOfHand":{"name":"Sleight of Hand",},
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"stealth":{"name":"Stealth",},
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"survival":{"name":"Survival",},
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"initiative":{"name":"Initiative",},
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"hitPoints":{"name":"Hit Points"},
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"armor":{"name":"Armor"},
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"dexterityArmor":{"name":"Dexterity Armor Bonus"},
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"speed":{"name":"Speed"},
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"proficiencyBonus":{"name":"Proficiency Bonus"},
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"ki":{"name":"Ki Points"},
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"sorceryPoints":{"name":"Sorcery Points"},
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"rages":{"name":"Rages"},
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"rageDamage":{"name":"Rage Damage"},
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"expertiseDice":{"name":"Expertise Dice"},
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"superiorityDice":{"name":"Superiority Dice"},
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"level1SpellSlots":{"name":"level 1 Spell Slots"},
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"level2SpellSlots":{"name":"level 2 Spell Slots"},
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"level3SpellSlots":{"name":"level 3 Spell Slots"},
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"level4SpellSlots":{"name":"level 4 Spell Slots"},
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"level5SpellSlots":{"name":"level 5 Spell Slots"},
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"level6SpellSlots":{"name":"level 6 Spell Slots"},
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"level7SpellSlots":{"name":"level 7 Spell Slots"},
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"level8SpellSlots":{"name":"level 8 Spell Slots"},
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"level9SpellSlots":{"name":"level 9 Spell Slots"},
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"d6HitDice":{"name":"d6 Hit Dice"},
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"d8HitDice":{"name":"d8 Hit Dice"},
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"d10HitDice":{"name":"d10 Hit Dice"},
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"d12HitDice":{"name":"d12 Hit Dice"},
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"acidMultiplier":{"name":"Acid", "group": "Weakness/Resistance"},
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"bludgeoningMultiplier":{"name":"Bludgeoning", "group": "Weakness/Resistance"},
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"coldMultiplier":{"name":"Cold", "group": "Weakness/Resistance"},
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"fireMultiplier":{"name":"Fire", "group": "Weakness/Resistance"},
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"forceMultiplier":{"name":"Force", "group": "Weakness/Resistance"},
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"lightningMultiplier":{"name":"Lightning", "group": "Weakness/Resistance"},
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"necroticMultiplier":{"name":"Necrotic", "group": "Weakness/Resistance"},
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"piercingMultiplier":{"name":"Piercing", "group": "Weakness/Resistance"},
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"poisonMultiplier":{"name":"Poison", "group": "Weakness/Resistance"},
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"psychicMultiplier":{"name":"Psychic", "group": "Weakness/Resistance"},
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"radiantMultiplier":{"name":"Radiant", "group": "Weakness/Resistance"},
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"slashingMultiplier":{"name":"Slashing", "group": "Weakness/Resistance"},
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"thunderMultiplier":{"name":"Thunder", "group": "Weakness/Resistance"}
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};
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var operations = {
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base: {name: "Base Value"},
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proficiency: {name: "Proficiency"},
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add: {name: "+"},
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mul: {name: "×"},
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min: {name: "Min"},
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max: {name: "Max"},
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advantage: {name: "Advantage"},
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disadvantage: {name: "Disadvantage"},
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passiveAdd: {name: "Passive Bonus"},
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fail: {name: "Automatically Fail"},
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conditional: {name: "Conditional Benefit"}
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};
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var abilities = {
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strength: {name: "Strength"},
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dexterity: {name: "Dexterity"},
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constitution: {name: "Constitution"},
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intelligence: {name: "Intelligence"},
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wisdom: {name: "Wisdom"},
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charisma: {name: "Charisma"},
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};
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Template.attributeDialogView.helpers({
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or: function(a, b, c){
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return a || b || c;
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},
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adjustment: function(){
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var char = Characters.findOne(this.charId);
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if(!char) return;
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var value = char.attributeValue(this.statName);
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var base = char.attributeBase(this.statName);
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return value - base;
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},
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baseEffects: function(){
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return Effects.find({charId: this.charId, stat: this.statName, operation: "base"});
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},
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addEffects: function(){
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return Effects.find({charId: this.charId, stat: this.statName, operation: "add"});
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},
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mulEffects: function(){
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return Effects.find({charId: this.charId, stat: this.statName, operation: "mul"});
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},
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minEffects: function(){
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return Effects.find({charId: this.charId, stat: this.statName, operation: "min"});
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},
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maxEffects: function(){
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return Effects.find({charId: this.charId, stat: this.statName, operation: "max"});
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},
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attributeBase: function(){
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var char = Characters.findOne(this.charId);
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if(!char) throw "character is " + char;
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return char.attributeBase(this.statName);
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},
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attributeValue: function () {
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var char = Characters.findOne(this.charId);
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if(!char) throw "character is " + char;
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return char.attributeValue(this.statName);
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},
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sourceName: function(){
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if (this.parent.collection === "Characters") return this.name;
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return this.getParent().name;
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},
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operationName: function(){
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var op = operations[this.operation];
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return op && op.name || "No Operation";
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},
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statValue: function(){
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return evaluateEffect(this.charId, this);
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},
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});
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