Got basic dialog working, no morph animation yet
This commit is contained in:
87
app/imports/ui/dialogStack/dialogStackStore.js
Normal file
87
app/imports/ui/dialogStack/dialogStackStore.js
Normal file
@@ -0,0 +1,87 @@
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import store from "/imports/ui/vuexStore.js";
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const offset = 16;
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const duration = 400;
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let dialogStack = {};
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dialogStack.dialogs = [];
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const dialogStackStore = {
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state: {
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dialogs: [],
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},
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mutations: {
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pushDialogStack(state, {component, data, element, returnElement, callback}){
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// Generate a new _id so that Vue knows how to shuffle the array
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const _id = Random.id();
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state.dialogs.push({
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_id,
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component,
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data,
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element,
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returnElement,
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callback,
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});
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updateHistory();
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},
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popDialogStackMutation (state, result){
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const dialog = state.dialogs.pop();
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updateHistory();
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if (!dialog) return;
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dialog.callback && dialog.callback(result);
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},
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},
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actions: {
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popDialogStack(context, result){
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if (history && history.state && history.state.openDialogs){
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history.back();
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} else {
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context.commit("popDialogStackMutation", result)
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}
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}
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}
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};
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export default dialogStackStore;
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const updateHistory = function(){
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// history should looks like: [{openDialogs: 0}, {openDialogs: n}] where
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// n is the number of open dialogs
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// If we can't access the history object, give up
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if (!history) return;
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// Make sure that there is a state tracking open dialogs
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// replace the state without bashing it in the process
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if (!history.state || !_.isFinite(history.state.openDialogs)){
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let newState = _.clone(history.state) || {};
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newState.openDialogs = 0;
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history.replaceState(newState, "");
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}
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const numDialogs = dialogStackStore.state.dialogs.length;
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const stateDialogs = history.state.openDialogs;
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// If the number of dialogs and state dialogs are equal, we don't need to do
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// anything
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if (numDialogs === stateDialogs) return;
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if (stateDialogs > 0){
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// On a dialog count
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if (numDialogs === 0){
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// but shouldn't be
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history.back();
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} else {
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// but should replace with correct count
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let newState = _.clone(history.state) || {};
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newState.openDialogs = dialogStackStore.state.dialogs.length;
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history.replaceState(newState, "");
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}
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} else if (numDialogs > 0 && stateDialogs === 0){
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// On the zero state, push a dialog count
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history.pushState({openDialogs: numDialogs}, "");
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} else {
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console.warn(
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"History could not be updated correctly, unexpected case",
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{stateDialogs, numDialogs},
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)
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}
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};
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