Backend work to support actions consuming their resources on use

This commit is contained in:
Stefan Zermatten
2020-06-13 23:11:49 +02:00
parent 1535e00093
commit dc18734d1f
11 changed files with 386 additions and 81 deletions

View File

@@ -20,6 +20,8 @@ import {
import {setDocToLastOrder} from '/imports/api/parenting/order.js';
import { storedIconsSchema } from '/imports/api/icons/Icons.js';
import '/imports/api/creature/actions/doAction.js';
let CreatureProperties = new Mongo.Collection('creatureProperties');
let CreaturePropertySchema = new SimpleSchema({
@@ -56,7 +58,7 @@ for (let key in propertySchemasIndex){
});
}
function getCreature(property){
export function getCreature(property){
if (!property) throw new Meteor.Error('No property provided');
let creature = Creatures.findOne(property.ancestors[0].id);
if (!creature) throw new Meteor.Error('Creature does not exist');
@@ -231,6 +233,37 @@ const updateProperty = new ValidatedMethod({
},
});
export function damagePropertyWork({property, operation, value}){
if (operation === 'set'){
let currentValue = property.value;
// Set represents what we want the value to be after damage
// So we need the actual damage to get to that value
let damage = currentValue - value;
// Damage can't exceed total value
if (damage > currentValue) damage = currentValue;
// Damage must be positive
if (damage < 0) damage = 0;
CreatureProperties.update(property._id, {
$set: {damage}
}, {
selector: property
});
} else if (operation === 'increment'){
let currentValue = property.value - (property.damage || 0);
let currentDamage = property.damage;
let increment = value;
// Can't increase damage above the remaining value
if (increment > currentValue) increment = currentValue;
// Can't decrease damage below zero
if (-increment > currentDamage) increment = -currentDamage;
CreatureProperties.update(property._id, {
$inc: {damage: increment}
}, {
selector: property
});
}
}
const damageProperty = new ValidatedMethod({
name: 'creatureProperties.damage',
validate: new SimpleSchema({
@@ -258,38 +291,39 @@ const damageProperty = new ValidatedMethod({
`Property of type "${currentProperty.type}" can't be damaged`
);
}
if (operation === 'set'){
let currentValue = currentProperty.value;
// Set represents what we want the value to be after damage
// So we need the actual damage to get to that value
let damage = currentValue - value;
// Damage can't exceed total value
if (damage > currentValue) damage = currentValue;
// Damage must be positive
if (damage < 0) damage = 0;
CreatureProperties.update(_id, {
$set: {damage}
}, {
selector: currentProperty
});
} else if (operation === 'increment'){
let currentValue = currentProperty.value - (currentProperty.damage || 0);
let currentDamage = currentProperty.damage;
let increment = value;
// Can't increase damage above the remaining value
if (increment > currentValue) increment = currentValue;
// Can't decrease damage below zero
if (-increment > currentDamage) increment = -currentDamage;
CreatureProperties.update(_id, {
$inc: {damage: increment}
}, {
selector: currentProperty
});
}
damagePropertyWork({property: currentProperty, operation, value})
recomputeCreatures(currentProperty);
},
});
export function adjustQuantityWork({property, operation, value}){
// Check if property has quantity
let schema = CreatureProperties.simpleSchema(property);
if (!schema.allowsKey('quantity')){
throw new Meteor.Error(
'Adjust quantity failed',
`Property of type "${property.type}" doesn't have a quantity`
);
}
if (operation === 'set'){
CreatureProperties.update(property._id, {
$set: {quantity: value}
}, {
selector: property
});
} else if (operation === 'increment'){
// value here is 'damage'
value = -value;
let currentQuantity = property.quantity;
if (currentQuantity + value < 0) value = -currentQuantity;
CreatureProperties.update(property._id, {
$inc: {quantity: value}
}, {
selector: property
});
}
}
const adjustQuantity = new ValidatedMethod({
name: 'creatureProperties.adjustQuantity',
validate: new SimpleSchema({
@@ -309,31 +343,7 @@ const adjustQuantity = new ValidatedMethod({
let currentProperty = CreatureProperties.findOne(_id);
// Check permissions
assertPropertyEditPermission(currentProperty, this.userId);
// Check if property can take damage
let schema = CreatureProperties.simpleSchema(currentProperty);
if (!schema.allowsKey('quantity')){
throw new Meteor.Error(
'Adjust quantity failed',
`Property of type "${currentProperty.type}" doesn't have a quantity`
);
}
if (operation === 'set'){
CreatureProperties.update(_id, {
$set: {quantity: value}
}, {
selector: currentProperty
});
} else if (operation === 'increment'){
// value here is 'damage'
value = -value;
let currentQuantity = currentProperty.quantity;
if (currentQuantity + value < 0) value = -currentQuantity;
CreatureProperties.update(_id, {
$inc: {quantity: value}
}, {
selector: currentProperty
});
}
adjustQuantityWork({property: currentProperty, operation, value})
},
});

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@@ -0,0 +1,89 @@
import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties, { getCreature, damagePropertyWork, adjustQuantityWork } from '/imports/api/creature/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/creature/creaturePermissions.js';
import { recomputeCreatureByDoc } from '/imports/api/creature/computation/recomputeCreature.js';
const doAction = new ValidatedMethod({
name: 'creatureProperties.doAction',
validate: new SimpleSchema({
actionId: SimpleSchema.RegEx.Id,
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 10,
timeInterval: 5000,
},
run({actionId}) {
let action = CreatureProperties.findOne(actionId);
// Check permissions
let creature = getCreature(action);
assertEditPermission(creature, this.userId);
doActionWork(action);
// Note this only recomputes the top-level creature, not the nearest one
recomputeCreatureByDoc(creature);
},
});
function doActionWork(action){
spendResources(action);
}
function spendResources(action){
// Check Uses
if (action.usesUsed >= action.usesResult){
throw new Meteor.Error('Insufficient Uses',
'This action has no uses left');
}
// Resources
if (action.insufficientResources){
throw new Meteor.Error('Insufficient Resources',
'This creature doesn\'t have sufficient resources to perform this action');
}
// Items
let itemQuantityAdjustments = [];
action.resources.itemsConsumed.forEach(itemConsumed => {
if (!itemConsumed.itemId){
throw new Meteor.Error('Ammo not selected',
'No ammo was selected for this action');
}
let item = CreatureProperties.findOne(itemConsumed.itemId);
if (!item || item.ancestors[0].id !== action.ancestors[0].id){
throw new Meteor.Error('Ammo not found',
'The action\'s ammo was not found on the creature');
}
if (!item.equipped){
throw new Meteor.Error('Ammo not equipped',
'The selected ammo is not equipped');
}
if (!itemConsumed.quantity) return;
itemQuantityAdjustments.push({
property: item,
operation: 'increment',
value: itemConsumed.quantity,
});
});
// No more errors should be thrown after this line
// Now that we have confirmed that there are no errors, do actual work
//Items
itemQuantityAdjustments.forEach(adjustQuantityWork);
// Use uses
CreatureProperties.update(action._id, {
$inc: {usesUsed: 1}
}, {
selector: action
});
// Damage stats
action.resources.attributesConsumed.forEach(attConsumed => {
if (!attConsumed.quantity) return;
let stat = CreatureProperties.findOne(attConsumed.statId);
damagePropertyWork({
property: stat,
operation: 'increment',
value: attConsumed.quantity,
});
});
}
export default doAction;

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@@ -20,6 +20,7 @@ export default function computeEndStepProperty(prop, memo){
}
function computeAction(prop, memo){
// Uses
let {value, errors} = evaluateCalculation(prop.uses, memo);
prop.usesResult = value;
if (errors.length){
@@ -27,10 +28,28 @@ function computeAction(prop, memo){
} else {
delete prop.usesErrors;
}
// TODO compute resources.$.$.available and insufficientResources
prop.insufficientResources = undefined;
if (prop.usesUsed >= prop.usesResult){
prop.insufficientResources = true;
}
// Attributes consumed
prop.resources.attributesConsumed.forEach((attConsumed, i) => {
if (attConsumed.variableName){
let stat = memo.statsByVariableName[attConsumed.variableName];
prop.resources.attributesConsumed[i].statId = stat && stat._id;
let available = stat && stat.currentValue || 0;
prop.resources.attributesConsumed[i].available = available;
if (available < attConsumed.quantity){
prop.insufficientResources = true;
}
}
});
// Items consumed
// TODO
}
function computeAttack(prop, memo){
// Roll bonus
let {value, errors} = evaluateCalculation(prop.rollBonus, memo);
prop.rollBonusResult = value;
if (errors.length){

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@@ -91,7 +91,7 @@ export function recomputeCreatureById(creatureId){
* - Mark the stat as computed
* - Write the computed results back to the database
*/
function recomputeCreatureByDoc(creature){
export function recomputeCreatureByDoc(creature){
const creatureId = creature._id;
let props = getActiveProperties({
ancestorId: creatureId,

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@@ -1,5 +1,4 @@
import SimpleSchema from 'simpl-schema';
import ResourcesSchema from '/imports/api/properties/subSchemas/ResourcesSchema.js'
import ErrorSchema from '/imports/api/properties/subSchemas/ErrorSchema.js';
/*
@@ -41,13 +40,60 @@ let ActionSchema = new SimpleSchema({
'tags.$': {
type: String,
},
// Duplicate the ResourceSchema here so we can extend it elegantly.
resources: {
type: ResourcesSchema,
type: Object,
defaultValue: {},
},
'resources.itemsConsumed': {
type: Array,
defaultValue: [],
},
'resources.itemsConsumed.$': {
type: Object,
},
'resources.itemsConsumed.$._id': {
type: String,
regEx: SimpleSchema.RegEx.Id,
autoValue(){
if (!this.isSet) return Random.id();
}
},
'resources.itemsConsumed.$.tag': {
type: String,
optional: true,
},
'resources.itemsConsumed.$.quantity': {
type: Number,
defaultValue: 1,
},
'resources.itemsConsumed.$.itemId': {
type: String,
optional: true,
},
'resources.attributesConsumed': {
type: Array,
defaultValue: [],
},
'resources.attributesConsumed.$': {
type: Object,
},
'resources.attributesConsumed.$._id': {
type: String,
regEx: SimpleSchema.RegEx.Id,
autoValue(){
if (!this.isSet) return Random.id();
}
},
'resources.attributesConsumed.$.variableName': {
type: String,
optional: true,
},
'resources.attributesConsumed.$.quantity': {
type: Number,
defaultValue: 1,
},
// Calculation of how many times this action can be used
// Only set if this action tracks its own uses, rather than adjusting
// resources
uses: {
type: String,
optional: true,
@@ -84,12 +130,23 @@ const ComputedOnlyActionSchema = new SimpleSchema({
type: Number,
optional: true,
},
// This appears both in the computed and uncomputed schema because it can be
// set by both a computation or a form
'resources.itemsConsumed.$.itemId': {
type: String,
optional: true,
},
'resources.attributesConsumed': Array,
'resources.attributesConsumed.$': Object,
'resources.attributesConsumed.$.available': {
type: Number,
optional: true,
},
'resources.attributesConsumed.$.statId': {
type: String,
regEx: SimpleSchema.RegEx.Id,
optional: true,
},
insufficientResources: {
type: Boolean,
optional: true,

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@@ -17,6 +17,10 @@ const ItemConsumedSchema = new SimpleSchema({
type: Number,
defaultValue: 1,
},
itemId: {
type: String,
optional: true,
},
});
export default ItemConsumedSchema;