Iterated on XP system
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@@ -6,7 +6,8 @@ import computeMemo from '/imports/api/creature/computation/computeMemo.js';
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import getActiveProperties from '/imports/api/creature/getActiveProperties.js';
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import writeAlteredProperties from '/imports/api/creature/computation/writeAlteredProperties.js';
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import writeCreatureVariables from '/imports/api/creature/computation/writeCreatureVariables.js';
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import { recomputeDamageMultipliersById } from '/imports/api/creature/damageMultiplierDenormalise/recomputeDamageMultipliers.js'
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import { recomputeDamageMultipliersById } from '/imports/api/creature/damageMultiplierDenormalise/recomputeDamageMultipliers.js';
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import Creatures from '/imports/api/creature/Creatures.js';
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export const recomputeCreature = new ValidatedMethod({
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@@ -17,8 +18,9 @@ export const recomputeCreature = new ValidatedMethod({
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}).validator(),
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run({charId}) {
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let creature = Creatures.findOne(charId);
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// Permission
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assertEditPermission(charId, this.userId);
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assertEditPermission(creature, this.userId);
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// Work, call this direcly if you are already in a method that has checked
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// for permission to edit a given character
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recomputeCreatureById(charId);
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@@ -35,6 +37,11 @@ const calculationPropertyTypes = [
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'toggle',
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];
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export function recomputeCreatureById(creatureId){
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let creature = Creatures.findOne(creatureId);
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recomputeCreatureByDoc(creature);
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}
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/**
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* This function is the heart of DiceCloud. It recomputes a creature's stats,
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* distilling down effects and proficiencies into the final stats that make up
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@@ -71,14 +78,15 @@ const calculationPropertyTypes = [
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* - Mark the stat as computed
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* - Write the computed results back to the database
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*/
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export function recomputeCreatureById(creatureId){
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function recomputeCreatureByDoc(creature){
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const creatureId = creature._id;
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let props = getActiveProperties({
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ancestorId: creatureId,
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filter: {type: {$in: calculationPropertyTypes}},
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includeUntoggled: true,
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// TODO filter out expensive fields, particularly icon field
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});
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let computationMemo = new ComputationMemo(props);
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let computationMemo = new ComputationMemo(props, creature);
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computeMemo(computationMemo);
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writeAlteredProperties(computationMemo);
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writeCreatureVariables(computationMemo, creatureId);
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