Iterated on XP system

This commit is contained in:
Stefan Zermatten
2020-06-05 21:48:28 +02:00
parent d1e7eb2fa0
commit db1ae5db3d
7 changed files with 163 additions and 60 deletions

View File

@@ -3,7 +3,7 @@ import { includes, cloneDeep } from 'lodash';
// The computation memo is an in-memory data structure used only during the
// computation process
export default class ComputationMemo {
constructor(props){
constructor(props, creature){
this.statsByVariableName = {};
this.extraStatsByVariableName = {};
this.statsById = {};
@@ -51,6 +51,15 @@ export default class ComputationMemo {
this.addClassLevel(prop);
}
});
for (let name in creature.denormalizedStats){
if (!this.statsByVariableName[name]){
this.statsByVariableName[name] = {
variableName: name,
value: creature.denormalizedStats[name],
computationDetails: propDetailsByType.denormalizedStat(),
}
}
}
}
registerProperty(prop){
this.originalPropsById[prop._id] = cloneDeep(prop);
@@ -251,4 +260,10 @@ const propDetailsByType = {
disabledByToggle: false,
};
},
denormalizedStat(){
return {
toggleAncestors: [],
disabledByToggle: false,
};
}
}

View File

@@ -6,7 +6,8 @@ import computeMemo from '/imports/api/creature/computation/computeMemo.js';
import getActiveProperties from '/imports/api/creature/getActiveProperties.js';
import writeAlteredProperties from '/imports/api/creature/computation/writeAlteredProperties.js';
import writeCreatureVariables from '/imports/api/creature/computation/writeCreatureVariables.js';
import { recomputeDamageMultipliersById } from '/imports/api/creature/damageMultiplierDenormalise/recomputeDamageMultipliers.js'
import { recomputeDamageMultipliersById } from '/imports/api/creature/damageMultiplierDenormalise/recomputeDamageMultipliers.js';
import Creatures from '/imports/api/creature/Creatures.js';
export const recomputeCreature = new ValidatedMethod({
@@ -17,8 +18,9 @@ export const recomputeCreature = new ValidatedMethod({
}).validator(),
run({charId}) {
let creature = Creatures.findOne(charId);
// Permission
assertEditPermission(charId, this.userId);
assertEditPermission(creature, this.userId);
// Work, call this direcly if you are already in a method that has checked
// for permission to edit a given character
recomputeCreatureById(charId);
@@ -35,6 +37,11 @@ const calculationPropertyTypes = [
'toggle',
];
export function recomputeCreatureById(creatureId){
let creature = Creatures.findOne(creatureId);
recomputeCreatureByDoc(creature);
}
/**
* This function is the heart of DiceCloud. It recomputes a creature's stats,
* distilling down effects and proficiencies into the final stats that make up
@@ -71,14 +78,15 @@ const calculationPropertyTypes = [
* - Mark the stat as computed
* - Write the computed results back to the database
*/
export function recomputeCreatureById(creatureId){
function recomputeCreatureByDoc(creature){
const creatureId = creature._id;
let props = getActiveProperties({
ancestorId: creatureId,
filter: {type: {$in: calculationPropertyTypes}},
includeUntoggled: true,
// TODO filter out expensive fields, particularly icon field
});
let computationMemo = new ComputationMemo(props);
let computationMemo = new ComputationMemo(props, creature);
computeMemo(computationMemo);
writeAlteredProperties(computationMemo);
writeCreatureVariables(computationMemo, creatureId);