Iterated on XP system
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@@ -70,24 +70,26 @@ let CreatureSchema = new SimpleSchema({
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type: deathSaveSchema,
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defaultValue: {},
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},
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// Stats that are computed and denormalised outside of recomputation
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denormalizedStats: {
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type: Object,
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defaultValue: {},
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},
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// Sum of all XP gained by this character
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xp: {
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'denormalizedStats.xp': {
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type: SimpleSchema.Integer,
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defaultValue: 0,
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},
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// Sum of all levels granted by milestone XP
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xpLevels: {
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'denormalizedStats.milestoneLevels': {
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type: SimpleSchema.Integer,
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defaultValue: 0,
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},
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weightCarried: {
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// Sum of all weights of items and containers that are carried
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'denormalizedStats.weightCarried': {
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type: Number,
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defaultValue: 0,
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},
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level: {
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type: SimpleSchema.Integer,
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defaultValue: 0,
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},
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type: {
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type: String,
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defaultValue: 'pc',
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@@ -3,7 +3,7 @@ import { includes, cloneDeep } from 'lodash';
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// The computation memo is an in-memory data structure used only during the
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// computation process
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export default class ComputationMemo {
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constructor(props){
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constructor(props, creature){
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this.statsByVariableName = {};
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this.extraStatsByVariableName = {};
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this.statsById = {};
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@@ -51,6 +51,15 @@ export default class ComputationMemo {
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this.addClassLevel(prop);
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}
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});
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for (let name in creature.denormalizedStats){
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if (!this.statsByVariableName[name]){
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this.statsByVariableName[name] = {
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variableName: name,
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value: creature.denormalizedStats[name],
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computationDetails: propDetailsByType.denormalizedStat(),
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}
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}
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}
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}
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registerProperty(prop){
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this.originalPropsById[prop._id] = cloneDeep(prop);
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@@ -251,4 +260,10 @@ const propDetailsByType = {
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disabledByToggle: false,
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};
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},
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denormalizedStat(){
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return {
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toggleAncestors: [],
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disabledByToggle: false,
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};
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}
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}
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@@ -6,7 +6,8 @@ import computeMemo from '/imports/api/creature/computation/computeMemo.js';
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import getActiveProperties from '/imports/api/creature/getActiveProperties.js';
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import writeAlteredProperties from '/imports/api/creature/computation/writeAlteredProperties.js';
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import writeCreatureVariables from '/imports/api/creature/computation/writeCreatureVariables.js';
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import { recomputeDamageMultipliersById } from '/imports/api/creature/damageMultiplierDenormalise/recomputeDamageMultipliers.js'
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import { recomputeDamageMultipliersById } from '/imports/api/creature/damageMultiplierDenormalise/recomputeDamageMultipliers.js';
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import Creatures from '/imports/api/creature/Creatures.js';
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export const recomputeCreature = new ValidatedMethod({
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@@ -17,8 +18,9 @@ export const recomputeCreature = new ValidatedMethod({
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}).validator(),
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run({charId}) {
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let creature = Creatures.findOne(charId);
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// Permission
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assertEditPermission(charId, this.userId);
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assertEditPermission(creature, this.userId);
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// Work, call this direcly if you are already in a method that has checked
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// for permission to edit a given character
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recomputeCreatureById(charId);
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@@ -35,6 +37,11 @@ const calculationPropertyTypes = [
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'toggle',
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];
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export function recomputeCreatureById(creatureId){
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let creature = Creatures.findOne(creatureId);
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recomputeCreatureByDoc(creature);
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}
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/**
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* This function is the heart of DiceCloud. It recomputes a creature's stats,
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* distilling down effects and proficiencies into the final stats that make up
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@@ -71,14 +78,15 @@ const calculationPropertyTypes = [
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* - Mark the stat as computed
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* - Write the computed results back to the database
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*/
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export function recomputeCreatureById(creatureId){
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function recomputeCreatureByDoc(creature){
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const creatureId = creature._id;
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let props = getActiveProperties({
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ancestorId: creatureId,
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filter: {type: {$in: calculationPropertyTypes}},
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includeUntoggled: true,
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// TODO filter out expensive fields, particularly icon field
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});
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let computationMemo = new ComputationMemo(props);
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let computationMemo = new ComputationMemo(props, creature);
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computeMemo(computationMemo);
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writeAlteredProperties(computationMemo);
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writeCreatureVariables(computationMemo, creatureId);
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@@ -3,6 +3,7 @@ import { ValidatedMethod } from 'meteor/mdg:validated-method';
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import { getUserTier } from '/imports/api/users/patreon/tiers.js';
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import { assertEditPermission } from '/imports/api/creature/creaturePermissions.js';
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import Creatures from '/imports/api/creature/Creatures.js';
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import { recomputeCreatureById } from '/imports/api/creature/computation/recomputeCreature.js';
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let Experiences = new Mongo.Collection('experiences');
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@@ -47,13 +48,19 @@ Experiences.attachSchema(ExperienceSchema);
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const insertExperienceForCreature = function({experience, creatureId, userId}){
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assertEditPermission(creatureId, userId);
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if (experience.xp){
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Creatures.update(creatureId, {$inc: {xp: experience.xp}});
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Creatures.update(creatureId, {$inc: {
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'denormalizedStats.xp': experience.xp
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}});
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}
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if (experience.levels) {
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Creatures.update(creatureId, {$inc: {xpLevels: experience.levels}});
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Creatures.update(creatureId, {$inc: {
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'denormalizedStats.milestoneLevels': experience.levels
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}});
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}
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experience.creatureId = creatureId;
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return Experiences.insert(experience);
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let id = Experiences.insert(experience);
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recomputeCreatureById(creatureId);
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return id;
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};
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const insertExperience = new ValidatedMethod({
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@@ -115,13 +122,19 @@ const removeExperience = new ValidatedMethod({
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let creatureId = experience.creatureId
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assertEditPermission(creatureId, userId);
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if (experience.xp){
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Creatures.update(creatureId, {$inc: {xp: -experience.xp}});
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Creatures.update(creatureId, {$inc: {
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'denormalizedStats.xp': -experience.xp
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}});
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}
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if (experience.levels) {
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Creatures.update(creatureId, {$inc: {xpLevels: -experience.levels}});
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Creatures.update(creatureId, {$inc: {
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'denormalizedStats.milestoneLevels': -experience.levels
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}});
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}
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experience.creatureId = creatureId;
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return Experiences.remove(experienceId);
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let numRemoved = Experiences.remove(experienceId);
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recomputeCreatureById(creatureId);
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return numRemoved;
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},
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});
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@@ -147,16 +160,20 @@ const recomputeExperiences = new ValidatedMethod({
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assertEditPermission(creatureId, userId);
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let xp = 0;
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let xpLevels = 0;
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let milestoneLevels = 0;
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Experiences.find({
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creatureId
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}, {
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fields: {xp: 1, levels: 1}
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}).forEach(experience => {
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xp += experience.xp || 0;
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xpLevels += experience.levels || 0;
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milestoneLevels += experience.levels || 0;
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});
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Creatures.update(creatureId, {$set: {xp, xpLevels}});
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Creatures.update(creatureId, {$set: {
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'denormalizedStats.xp': xp,
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'denormalizedStats.milestoneLevels': milestoneLevels
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}});
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recomputeCreatureById(creatureId);
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},
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});
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