Class levels now recompute properly
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@@ -1,9 +1,12 @@
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import { each, forOwn } from 'lodash';
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import computeLevels from '/imports/api/creature/computation/computeLevels.js';
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import computeStat from '/imports/api/creature/computation/computeStat.js';
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import computeEffect from '/imports/api/creature/computation/computeEffect.js';
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import computeToggle from '/imports/api/creature/computation/computeToggle.js';
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export default function computeMemo(memo){
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// Compute level
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computeLevels(memo);
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// Compute all stats, even if they are overriden
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forOwn(memo.statsById, stat => {
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computeStat (stat, memo);
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