Class levels now recompute properly
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44
app/imports/api/creature/computation/computeLevels.js
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44
app/imports/api/creature/computation/computeLevels.js
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@@ -0,0 +1,44 @@
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import { forOwn, has } from 'lodash';
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export default function computeLevels(memo){
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computeClassLevels(memo);
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computeTotalLevel(memo);
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}
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function computeClassLevels(memo){
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forOwn(memo.classLevelsById, classLevel => {
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let name = classLevel.variableName;
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let stat = memo.statsByVariableName[name];
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if (!stat){
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memo.statsByVariableName[name] = classLevel;
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memo.classes[name] = classLevel;
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} else if (!has(stat, 'level')){
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// Stat is overriden by an attribute
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return;
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} else if (stat.level < classLevel.level) {
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memo.statsByVariableName[name] = classLevel;
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memo.classes[name] = classLevel;
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}
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});
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}
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function computeTotalLevel(memo){
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let currentLevel = memo.statsByVariableName['level'];
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if (!currentLevel){
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currentLevel = {
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value: 0,
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computationDetails: {
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builtIn: true,
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computed: true,
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}
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};
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memo.statsByVariableName['level'] = currentLevel;
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}
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// bail out if overriden by an attribute
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if (!currentLevel.computationDetails.builtIn) return;
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let level = 0;
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for (let name in memo.classes){
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level += memo.classes[name].level || 0;
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}
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memo.statsByVariableName['level'].value = level;
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}
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