Changed attribute dialogs to hero transitions

This commit is contained in:
Thaum
2014-12-18 11:02:03 +00:00
parent a26589157e
commit c55f2c51ab
10 changed files with 246 additions and 113 deletions

View File

@@ -1,70 +1,83 @@
<template name="stats">
<div id="stats">
<div class="abilityFlex">
{{> abilityCards}}
</div>
<div class="statsFlex">
{{#clickCard class="card" id="armor"}}
<h1>{{attributeValue "armor"}}</h1>
<p class="caption">Armor</p>
{{/clickCard}}
{{#clickCard class="card" id="initiative"}}
<h1>{{skillMod "initiative"}}</h1>
<p class="caption">Initiative</p>
{{/clickCard}}
{{#clickCard class="card" id="proficiencyBonus"}}
<h1>{{attributeValue "proficiencyBonus"}}</h1>
<p class="caption">Proficiency Bonus</p>
{{/clickCard}}
{{#clickCard class="card" id="speed"}}
<h1>{{attributeValue "speed"}}</h1>
<p class="caption">Speed</p>
{{/clickCard}}
{{#clickCard class="card" id="passivePerception"}}
<h1>{{passiveSkill "perception"}}</h1>
<p class="caption">Passive Perception</p>
{{/clickCard}}
{{#clickCard class="card" id="hitDice"}}
<h1 class="attribute">{{> hitDice hitDice="d6HitDice" d="6"}}</h1>
<h1 class="attribute">{{> hitDice hitDice="d8HitDice" d="8"}}</h1>
<h1 class="attribute">{{> hitDice hitDice="d10HitDice" d="10"}}</h1>
<h1 class="attribute">{{> hitDice hitDice="d12HitDice" d="12"}}</h1>
<p class="caption">Hit Dice</p>
{{/clickCard}}
{{# if canCast}}
{{#clickCard class="card" id="spellSlots"}}
<h1>{{> spellSlots}}</h1>
<p class="caption">Spell Slots</p>
{{/clickCard}}
{{/if}}
{{# if attributeBase "rages"}}
{{#clickCard class="card" id="rages"}}
<h1>{{attributeValue "rages"}}</h1>
<p class="caption">rages</p>
{{/clickCard}}
{{/if}}
{{# if attributeBase "sorceryPoints"}}
{{#clickCard class="card" id="sorceryPoints"}}
<h1>{{attributeValue "sorceryPoints"}}</h1>
<p class="caption">Sorcery Points</p>
{{/clickCard}}
{{/if}}
{{# if attributeBase "expertiseDice"}}
{{#clickCard class="card" id="expertiseDice"}}
<h1>{{attributeValue "expertiseDice"}}</h1>
<p class="caption">Expertise Dice</p>
{{/clickCard}}
{{/if}}
{{# if attributeBase "superiorityDice"}}
{{#clickCard class="card" id="superiorityDice"}}
<h1>{{attributeValue "superiorityDice"}}</h1>
<p class="caption">Superiority Dice</p>
{{/clickCard}}
{{/if}}
</div>
</div>
{{> attributeDialog character=this}}
{{> skillDialog character=this}}
<core-animated-pages selected={{selectedSection}} transitions="hero-transition cross-fade">
<section id="stats">
<div class="abilityFlex">
{{> abilityCards}}
</div>
<div class="statsFlex">
<paper-shadow {{isHero "armor"}} class="card attribute" hero-id="armor">
<h1>{{attributeValue "armor"}}</h1>
<p class="caption">Armor</p>
</paper-shadow>
<paper-shadow {{isHero "initiative"}} class="card skill" hero-id="initiative">
<h1>{{skillMod "initiative"}}</h1>
<p class="caption">Initiative</p>
</paper-shadow>
<paper-shadow {{isHero "proficiencyBonus"}} class="card attribute" hero-id="proficiencyBonus">
<h1>{{attributeValue "proficiencyBonus"}}</h1>
<p class="caption">Proficiency Bonus</p>
</paper-shadow>
<paper-shadow {{isHero "speed"}} class="card attribute" hero-id="speed">
<h1>{{attributeValue "speed"}}</h1>
<p class="caption">Speed</p>
</paper-shadow>
<paper-shadow {{isHero "passivePerception"}} class="card" hero-id="passivePerception">
<h1>{{passiveSkill "perception"}}</h1>
<p class="caption">Passive Perception</p>
</paper-shadow>
<paper-shadow class="card" id="hitDice">
<h1 class="attribute" hero-id="d6HitDice" {{isHero "d6HitDice"}}>
{{> hitDice hitDice="d6HitDice" d="6"}}
</h1>
<h1 class="attribute" hero-id="d8HitDice" {{isHero "d8HitDice"}}>
{{> hitDice hitDice="d8HitDice" d="8"}}
</h1>
<h1 class="attribute" hero-id="d10HitDice" {{isHero "d10HitDice"}}>
{{> hitDice hitDice="d10HitDice" d="10"}}
</h1>
<h1 class="attribute" hero-id="d12HitDice" {{isHero "d12HitDice"}}>
{{> hitDice hitDice="d12HitDice" d="12"}}
</h1>
<p class="caption">Hit Dice</p>
</paper-shadow>
{{# if canCast}}
<paper-shadow class="card" id="spellSlots">
<h1>{{> spellSlots}}</h1>
<p class="caption">Spell Slots</p>
</paper-shadow>
{{/if}}
{{# if attributeBase "rages"}}
<paper-shadow class="card" id="rages">
<h1>{{attributeValue "rages"}}</h1>
<p class="caption">rages</p>
</paper-shadow>
{{/if}}
{{# if attributeBase "sorceryPoints"}}
<paper-shadow class="card" id="sorceryPoints">
<h1>{{attributeValue "sorceryPoints"}}</h1>
<p class="caption">Sorcery Points</p>
</paper-shadow>
{{/if}}
{{# if attributeBase "expertiseDice"}}
<paper-shadow class="card" id="expertiseDice">
<h1>{{attributeValue "expertiseDice"}}</h1>
<p class="caption">Expertise Dice</p>
</paper-shadow>
{{/if}}
{{# if attributeBase "superiorityDice"}}
<paper-shadow class="card" id="superiorityDice">
<h1>{{attributeValue "superiorityDice"}}</h1>
<p class="caption">Superiority Dice</p>
</paper-shadow>
{{/if}}
</div>
</section>
<section id="detailContainer">
<div cross-fade id="darkOverlay"></div>
{{> attributeDialog character=this}}
{{> skillDialog character=this}}
</section>
</core-animated-pages>
</template>
<template name="hitDice">
@@ -87,8 +100,14 @@
<template name="attributeDialog">
<!--needs character, attributeName, attributeTitle-->
<paper-dialog id="attributeDialog" heading={{session "selectedAttributeTitle"}} backdrop transition="core-transition-center">
{{#if attributeName}}
{{#if attributeName}}
<paper-shadow id="attributeDialog"
class="detailCard"
hero-id={{session "selectedAttribute"}}
hero
heading={{session "selectedAttributeTitle"}}
z="2">
{{character.attributeValue attributeName}}<br>
{{#each effects.add}}
{{> attributeEffect}}
@@ -103,23 +122,25 @@
{{> attributeEffect}}
{{/each}}
{{signedString attribute.adjustment}}
{{/if}}
</paper-dialog>
</paper-shadow>
{{/if}}
</template>
<template name="attributeEffect">
{{#if editing}}
<div class="editEffect">
<paper-dropdown-menu label="Operation">
<core-menu id="operationSelector">
<paper-item>add</paper-item>
<paper-item>multiply</paper-item>
<paper-item>min</paper-item>
<paper-item>max</paper-item>
</core-menu>
<paper-dropdown layered class="dropdown">
<core-menu id="operationSelector" selected={{operationNumber}} class="menu">
<paper-item>add</paper-item>
<paper-item>multiply</paper-item>
<paper-item>min</paper-item>
<paper-item>max</paper-item>
</core-menu>
</paper-dropdown>
</paper-dropdown-menu>
<paper-input id="effectValueInput" label="Value" floatinglabel></paper-input>
<paper-input id="effectNameInput" label="Name" floatinglabel></paper-input>
<paper-input id="effectValueInput" label="Value" value={{value}} floatinglabel></paper-input>
<paper-input id="effectNameInput" label="Name" value={{name}} floatinglabel></paper-input>
<paper-icon-button id="doneButton" icon="done" title="save" role="button" aria-label="save"></paper-icon-button>
<paper-icon-button id="cancelButton" icon="clear" title="cancel" role="button" aria-label="cancel"></paper-icon-button>
<paper-icon-button id="deleteButton" icon="delete" title="delete" role="button" aria-label="delete"></paper-icon-button>
@@ -128,7 +149,7 @@
<div class="effect">
<div class="effectValue">{{operation}} {{signedEffectValue}}</div><div class="effectName"> {{name}}</div>
{{#if editable}}
<div class="editButton">EDIT</div>
<paper-icon-button id="editButton" icon="create" title="edit" role="button" aria-label="edit"></paper-icon-button>
{{/if}}
</div>
{{/if}}
@@ -136,7 +157,7 @@
<template name="skillDialog">
<!--needs character and skill string-->
<paper-dialog id="skillDialog" backdrop transition="core-transition-center">
<paper-dialog layered="false" id="skillDialog" backdrop transition="core-transition-center">
</paper-dialog>
</template>