rename /rpg-docs to /app
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258
app/lib/functions/characterExport.js
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258
app/lib/functions/characterExport.js
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@@ -0,0 +1,258 @@
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characterExport = function(charId){
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var {
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character, classes, effects, proficiencies,
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} = getCharacterForComputation(charId);
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var char = character;
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computedCharacter = computeCharacter({
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character, classes, effects, proficiencies,
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});
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if (!char) {
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return {
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error: charId + " character not found"
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};
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}
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if (char.settings.viewPermission !== "public" && Meteor.isServer){
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return {
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error: charId + " character is not viewable to anyone with link"
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};
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}
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var baseValue = function(attributeName){
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var attribute = computedCharacter[attributeName];
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return attribute && attribute.value;
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};
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var attributeValue = function(attributeName){
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var base = baseValue(attributeName);
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var adjustment = char[attributeName] && char[attributeName].adjustment;
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return base + adjustment;
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};
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var abilityMod = function(attributeName){
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return signedString(getMod(attributeValue(attributeName)));
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};
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var skillMod = function(skillName){
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return signedString(baseValue(skillName));
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};
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var proficiency = function(skillName){
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var skill = computedCharacter[skillName];
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return skill && skill.proficiency;
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};
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var passiveSkill = function(skillName){
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var attribute = computedCharacter[skillName];
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if (!attribute) return;
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return 10 + baseValue(skillName) + attribute.passiveAdd;
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};
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var experience = function(){
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var xp = 0;
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Experiences.find(
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{charId: charId},
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{fields: {value: 1}}
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).forEach(function(e){
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xp += e.value;
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});
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return xp;
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};
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var getClasses = function(){
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return _.map(classes, c => `${c.name} ${c.level}`).join(", ");
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};
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var getHitDiceString = function(){
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var d6 = baseValue("d6HitDice");
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var d8 = baseValue("d8HitDice");
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var d10 = baseValue("d10HitDice");
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var d12 = baseValue("d12HitDice");
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var con = abilityMod("constitution");
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var string = "" +
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(d6 ? `${d6}d6 + ` : "") +
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(d8 ? `${d8}d8 + ` : "") +
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(d10 ? `${d10}d10 + ` : "") +
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(d12 ? `${d12}d12 + ` : "") +
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con;
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return string;
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}
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var getSkills = function(charId){
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var allSkills = [
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{name: "acrobatics", attribute: "dexterity"},
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{name: "animalHandling", attribute: "wisdom"},
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{name: "arcana", attribute: "intelligence"},
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{name: "athletics", attribute: "strength"},
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{name: "deception", attribute: "charisma"},
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{name: "history", attribute: "intelligence"},
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{name: "insight", attribute: "wisdom"},
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{name: "intimidation", attribute: "charisma"},
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{name: "investigation", attribute: "intelligence"},
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{name: "medicine", attribute: "wisdom"},
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{name: "nature", attribute: "intelligence"},
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{name: "perception", attribute: "wisdom"},
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{name: "performance", attribute: "charisma"},
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{name: "persuasion", attribute: "charisma"},
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{name: "religion", attribute: "intelligence"},
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{name: "sleightOfHand", attribute: "dexterity"},
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{name: "stealth", attribute: "dexterity"},
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{name: "survival", attribute: "wisdom"},
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];
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var skills = {};
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_.each(allSkills, skill => {
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var value = skillMod(skill.name);
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var prof = proficiency(skill.name);
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var name = skill.name.charAt(0).toUpperCase() + skill.name.slice(1);
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skills[name] = value;
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skills[name + "Proficiency"] = prof;
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});
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return skills;
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};
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var character = {
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"Id": char._id,
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"Name": char.name,
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"Source": "DiceCloud",
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"Alignment": char.alignment || "",
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"Gender": char.gender || "",
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"Race": char.race || "",
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"Level": _.reduce(classes, (memo, cls) => memo + cls.level, 0),
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"Experience": experience(),
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"Class": getClasses(charId),
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"HPBase": baseValue("hitPoints"),
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"HPValue": attributeValue("hitPoints"),
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"HitDice": getHitDiceString(charId) || "",
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"AC": attributeValue("armor"),
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"Initiative": skillMod("initiative"),
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"Speed": attributeValue("speed"),
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"ProficiencyBonus": attributeValue("proficiencyBonus"),
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"passivePerception": passiveSkill("perception"),
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"Languages": getLanguages(charId),
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"Description": char.description || "",
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"Backstory": char.backstory || "",
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"Personality": char.personality || "" ,
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"Bonds": char.bonds || "",
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"Ideals": char.ideals || "",
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"Flaws": char.flaws || "",
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"PictureURL": char.picture || "",
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"Strength": attributeValue("strength"),
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"Dexterity": attributeValue("dexterity"),
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"Constitution": attributeValue("constitution"),
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"intelligence": attributeValue("intelligence"),
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"Wisdom": attributeValue("wisdom"),
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"Charisma": attributeValue("charisma"),
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"StrengthMod": abilityMod("strength"),
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"DexterityMod": abilityMod("dexterity"),
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"ConstitutionMod": abilityMod("constitution"),
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"intelligenceMod": abilityMod("intelligence"),
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"WisdomMod": abilityMod("wisdom"),
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"CharismaMod": abilityMod("charisma"),
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//"DamageVulnerabilities": damageMods.vulnerabilities,
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//"DamageResistances": damageMods.resistances,
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//"DamageImmunities": damageMods.immunities,
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"StrengthSave": skillMod("strengthSave"),
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"StrengthSaveProficiency": proficiency("strengthSave"),
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"DexteritySave": skillMod("dexteritySave"),
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"DexteritySaveProficiency": proficiency("dexteritySave"),
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"ConstitutionSave": skillMod("constitutionSave"),
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"ConstitutionSaveProficiency": proficiency("constitutionSave"),
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"intelligenceSave": skillMod("intelligenceSave"),
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"intelligenceSaveProficiency": proficiency("intelligenceSave"),
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"WisdomSave": skillMod("wisdomSave"),
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"WisdomSaveProficiency": proficiency("wisdomSave"),
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"CharismaSave": skillMod("charismaSave"),
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"CharismaSaveProficiency": proficiency("charismaSave"),
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"Level1SpellSlots": attributeValue("level1SpellSlots"),
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"Level2SpellSlots": attributeValue("level2SpellSlots"),
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"Level3SpellSlots": attributeValue("level3SpellSlots"),
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"Level4SpellSlots": attributeValue("level4SpellSlots"),
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"Level5SpellSlots": attributeValue("level5SpellSlots"),
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"Level6SpellSlots": attributeValue("level6SpellSlots"),
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"Level7SpellSlots": attributeValue("level7SpellSlots"),
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"Level8SpellSlots": attributeValue("level8SpellSlots"),
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"Level9SpellSlots": attributeValue("level9SpellSlots"),
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"Ki": attributeValue("ki"),
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"Rages": attributeValue("rages"),
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"RageDamage": attributeValue("rageDamage"),
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"SorceryPoints": attributeValue("sorceryPoints"),
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"DeathSavePasses": char.deathSave.pass,
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"DeathSaveFails": char.deathSave.fail,
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"DeathSaveStable": char.deathSave.stable,
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};
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_.extend(character, getSkills(charId));
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_.extend(character, getAttacks(charId));
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return character;
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}
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var getArmorString = function(charId){
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var bases = Effects.find({
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charId: charId,
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stat: "armor",
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operation: "base",
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enabled: true,
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}).map(e => ({
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ame: e.name,
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value: evaluateEffect(charId, e),
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}));
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var base = bases.length && _.max(bases, b => b.value).name || "";
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var effects = Effects.find({
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charId: charId,
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stat: "armor",
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operation: {$ne: "base"},
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enabled: true,
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}).map(e => e.name);
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var strings = base ? [base] : [];
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strings = strings.concat(effects);
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return strings.join(", ");
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}
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/*
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var getDamageMods = function(charId){
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// jscs:disable maximumLineLength
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var multipliers = [
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{name: "Acid", value: Characters.calculate.attributeValue(charId, "acidMultiplier")},
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{name: "Bludgeoning", value: Characters.calculate.attributeValue(charId, "bludgeoningMultiplier")},
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{name: "Cold", value: Characters.calculate.attributeValue(charId, "coldMultiplier")},
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{name: "Fire", value: Characters.calculate.attributeValue(charId, "fireMultiplier")},
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{name: "Force", value: Characters.calculate.attributeValue(charId, "forceMultiplier")},
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{name: "Lightning", value: Characters.calculate.attributeValue(charId, "lightningMultiplier")},
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{name: "Necrotic", value: Characters.calculate.attributeValue(charId, "necroticMultiplier")},
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{name: "Piercing", value: Characters.calculate.attributeValue(charId, "piercingMultiplier")},
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{name: "Poison", value: Characters.calculate.attributeValue(charId, "poisonMultiplier")},
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{name: "Psychic", value: Characters.calculate.attributeValue(charId, "psychicMultiplier")},
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{name: "Radiant", value: Characters.calculate.attributeValue(charId, "radiantMultiplier")},
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{name: "Slashing", value: Characters.calculate.attributeValue(charId, "slashingMultiplier")},
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{name: "Thunder", value: Characters.calculate.attributeValue(charId, "thunderMultiplier")},
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];
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// jscs:enable maximumLineLength
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multipliers = _.groupBy(multipliers, "value");
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var names = o => o.name;
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return {
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"immunities": _.map(multipliers["0"], names).join(", "),
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"resistances": _.map(multipliers["0.5"], names).join(", "),
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"vulnerabilities": _.map(multipliers["2"], names).join(", "),
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};
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}
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*/
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var getLanguages = function(charId){
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return Proficiencies.find({
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charId,
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enabled: true,
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type: "language",
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}).map(l => l.name).join(", ");
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};
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var getAttacks = function(charId){
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var attacks = {};
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var i = 1;
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Attacks.find(
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{charId, enabled: true},
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{sort: {color: 1, name: 1}}
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).forEach(a => {
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attacks[`Attack${i++}`] = a.name +
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` +${evaluate(charId, a.attackBonus)} to hit, ` +
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`${evaluateString(charId, a.damage)} ${a.damageType} damage, ` +
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`${a.details}`;
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});
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return attacks;
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};
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var signedString = function(number) {
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return number >= 0 ? "+" + number : "" + number;
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};
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