rename /rpg-docs to /app

This commit is contained in:
Andrew Zhu
2018-06-07 01:07:49 -07:00
parent de93636c7c
commit c099e3173b
420 changed files with 12 additions and 25 deletions

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<!-- needs name, char, and statName -->
<template name="attributeDialog">
{{#baseDialog title=name class=color hideEdit=true}}
{{> attributeDialogView}}
{{/baseDialog}}
</template>
<template name="attributeDialogView">
{{#if showNewUserExperience}}
{{#infoBox}}
<p>
This dialog shows how your speed is set by the effect you added to your character's race.
</p>
<p>
In DiceCloud you don't change stats directly, rather you add effects which impact your stats in different ways. This way, you can always tell where your stats came from, and how they got to their current value.
</p>
{{/infoBox}}
{{/if}}
<div class="layout horizontal center-justified end">
<div class="paper-font-display2">
{{attributeValue}}
</div>
{{#if adjustment}}
<div class="paper-font-display1">
/{{attributeBase}}
</div>
{{/if}}
</div>
<hr class="vertMargin">
<div class="layout vertical center">
<table class="summaryTable">
{{#each baseEffects}}
<tr>
<td>{{sourceName}}</td>
<td>Base: {{statValue}}</td>
</tr>
{{/each}}
{{#each addEffects}}
<tr>
<td>{{sourceName}}</td>
<td>{{signedString statValue}}</td>
</tr>
{{/each}}
{{#each mulEffects}}
<tr>
<td>{{sourceName}}</td>
<td>&times; {{statValue}}</td>
</tr>
{{/each}}
{{#each minEffects}}
<tr>
<td>{{sourceName}}</td>
<td>Min: {{statValue}}</td>
</tr>
{{/each}}
{{#each maxEffects}}
<tr>
<td>{{sourceName}}</td>
<td>Max: {{statValue}}</td>
</tr>
{{/each}}
{{#if adjustment}}
<tr class="paper-font-body2">
<td>Base Value</td>
<td>{{attributeBase}}</td>
</tr>
<tr>
<td>Adjustment</td>
<td>{{signedString adjustment}}</td>
</tr>
{{/if}}
<tr class="paper-font-body2">
<td>Total</td>
<td>{{attributeValue}}</td>
</tr>
</table>
</div>
</template>

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//TODO add dexterity armor
var stats = {
"strength":{"name":"Strength"},
"dexterity":{"name":"Dexterity"},
"constitution":{"name":"Constitution"},
"intelligence":{"name":"Intelligence"},
"wisdom":{"name":"Wisdom"},
"charisma":{"name":"Charisma"},
"strengthSave":{"name":"Strength Save"},
"dexteritySave":{"name":"Dexterity Save"},
"constitutionSave":{"name":"Constitution Save"},
"intelligenceSave":{"name":"Intelligence Save"},
"wisdomSave":{"name":"Wisdom Save"},
"charismaSave":{"name":"Charisma Save"},
"acrobatics":{"name":"Acrobatics"},
"animalHandling":{"name":"Animal Handling"},
"arcana":{"name":"Arcana"},
"athletics":{"name":"Athletics"},
"deception":{"name":"Deception"},
"history":{"name":"History"},
"insight":{"name":"Insight"},
"intimidation":{"name":"Intimidation"},
"investigation":{"name":"Investigation"},
"medicine":{"name":"Medicine"},
"nature":{"name":"Nature"},
"perception":{"name":"Perception"},
"performance":{"name":"Performance"},
"persuasion":{"name":"Persuasion"},
"religion":{"name":"Religion"},
"sleightOfHand":{"name":"Sleight of Hand"},
"stealth":{"name":"Stealth"},
"survival":{"name":"Survival"},
"initiative":{"name":"Initiative"},
"hitPoints":{"name":"Hit Points"},
"armor":{"name":"Armor"},
"dexterityArmor":{"name":"Dexterity Armor Bonus"},
"speed":{"name":"Speed"},
"proficiencyBonus":{"name":"Proficiency Bonus"},
"ki":{"name":"Ki Points"},
"sorceryPoints":{"name":"Sorcery Points"},
"rages":{"name":"Rages"},
"rageDamage":{"name":"Rage Damage"},
"expertiseDice":{"name":"Expertise Dice"},
"superiorityDice":{"name":"Superiority Dice"},
"level1SpellSlots":{"name":"level 1 Spell Slots"},
"level2SpellSlots":{"name":"level 2 Spell Slots"},
"level3SpellSlots":{"name":"level 3 Spell Slots"},
"level4SpellSlots":{"name":"level 4 Spell Slots"},
"level5SpellSlots":{"name":"level 5 Spell Slots"},
"level6SpellSlots":{"name":"level 6 Spell Slots"},
"level7SpellSlots":{"name":"level 7 Spell Slots"},
"level8SpellSlots":{"name":"level 8 Spell Slots"},
"level9SpellSlots":{"name":"level 9 Spell Slots"},
"d6HitDice":{"name":"d6 Hit Dice"},
"d8HitDice":{"name":"d8 Hit Dice"},
"d10HitDice":{"name":"d10 Hit Dice"},
"d12HitDice":{"name":"d12 Hit Dice"},
"acidMultiplier":{"name":"Acid", "group": "Weakness/Resistance"},
"bludgeoningMultiplier":{"name":"Bludgeoning", "group": "Weakness/Resistance"},
"coldMultiplier":{"name":"Cold", "group": "Weakness/Resistance"},
"fireMultiplier":{"name":"Fire", "group": "Weakness/Resistance"},
"forceMultiplier":{"name":"Force", "group": "Weakness/Resistance"},
"lightningMultiplier":{"name":"Lightning", "group": "Weakness/Resistance"},
"necroticMultiplier":{"name":"Necrotic", "group": "Weakness/Resistance"},
"piercingMultiplier":{"name":"Piercing", "group": "Weakness/Resistance"},
"poisonMultiplier":{"name":"Poison", "group": "Weakness/Resistance"},
"psychicMultiplier":{"name":"Psychic", "group": "Weakness/Resistance"},
"radiantMultiplier":{"name":"Radiant", "group": "Weakness/Resistance"},
"slashingMultiplier":{"name":"Slashing", "group": "Weakness/Resistance"},
"thunderMultiplier":{"name":"Thunder", "group": "Weakness/Resistance"},
};
var operations = {
base: {name: "Base Value"},
proficiency: {name: "Proficiency"},
add: {name: "&plus;"},
mul: {name: "&times;"},
min: {name: "Min"},
max: {name: "Max"},
advantage: {name: "Advantage"},
disadvantage: {name: "Disadvantage"},
passiveAdd: {name: "Passive Bonus"},
fail: {name: "Automatically Fail"},
conditional: {name: "Conditional Benefit"},
};
var abilities = {
strength: {name: "Strength"},
dexterity: {name: "Dexterity"},
constitution: {name: "Constitution"},
intelligence: {name: "Intelligence"},
wisdom: {name: "Wisdom"},
charisma: {name: "Charisma"},
};
Template.attributeDialog.helpers({
color: function(){
if (this.color) return this.color + " white-text";
var char = Characters.findOne(this.charId, {fields: {color: 1}});
if (char) return getColorClass(char.color);
},
});
Template.attributeDialogView.helpers({
or: function(a, b, c){
return a || b || c;
},
adjustment: function(){
var value = Characters.calculate.attributeValue(this.charId, this.statName);
var base = Characters.calculate.attributeBase(this.charId, this.statName);
return value - base;
},
baseEffects: function(){
return Effects.find(
{charId: this.charId, stat: this.statName, operation: "base", enabled: true}
);
},
addEffects: function(){
return Effects.find(
{charId: this.charId, stat: this.statName, operation: "add", enabled: true}
);
},
mulEffects: function(){
return Effects.find(
{charId: this.charId, stat: this.statName, operation: "mul", enabled: true}
);
},
minEffects: function(){
return Effects.find(
{charId: this.charId, stat: this.statName, operation: "min", enabled: true}
);
},
maxEffects: function(){
return Effects.find(
{charId: this.charId, stat: this.statName, operation: "max", enabled: true}
);
},
attributeBase: function(){
return Characters.calculate.attributeBase(this.charId, this.statName);
},
attributeValue: function() {
return Characters.calculate.attributeValue(this.charId, this.statName);
},
sourceName: function(){
if (this.parent.group === "racial"){
return this.getParent().race;
}
if (this.parent.collection === "Characters"){
return this.name;
}
return this.getParent().name;
},
operationName: function(){
var op = operations[this.operation];
return op && op.name || "No Operation";
},
statValue: function(){
return evaluateEffect(this.charId, this);
},
showNewUserExperience: function(){
if (this.statName === "speed"){
return Session.get("newUserExperienceStep") >= 2;
}
},
});

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<template name="strengthDialog">
{{#baseDialog title=name class=color hideEdit=true}}
{{> attributeDialogView}}
<hr class="vertMargin">
<div>
<div class="paper-font-title padded">Carrying</div>
{{> carryCapacityTable}}
<div class="paper-font-title padded">Jumping</div>
<table class="strengthTable">
<tr>
<td>Running long jump</td>
<td>{{evaluate charId "strength"}} feet</td>
</tr>
<tr>
<td>Standing long jump</td>
<td>{{evaluate charId "floor(strength/2)"}} feet</td>
</tr>
<tr>
<td>Running high jump</td>
<td>{{evaluate charId "3 + strengthMod"}} feet</td>
<td>
Can reach a ledge as high as
{{evaluate charId "3 + strengthMod"}} feet
+ 1.5&times; your height
</td>
</tr>
<tr>
<td>Standing high jump</td>
<td>{{evaluate charId "floor((3 + strengthMod)/2)"}} feet</td>
<td>
Can reach a ledge as high as
{{evaluate charId "floor((3 + strengthMod)/2)"}} feet
+ 1.5&times; your height
</td>
</tr>
</table>
</div>
{{/baseDialog}}
</template>

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Template.strengthDialog.helpers({
color: function(){
if (this.color) return this.color + " white-text";
var char = Characters.findOne(this.charId, {fields: {color: 1}});
if (char) return getColorClass(char.color);
},
});