rename /rpg-docs to /app
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<template name="raceDialog">
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{{#baseDialog title="Race" class=color hideColor="true" hideDelete="true" startEditing=startEditing}}
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{{#if showNewUserExperience}}
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{{#infoBox}}
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{{#if stepComplete}}
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<p>You can add all the effects you need to represent how your race affects your character's attributes.</p>
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{{else}}
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<p>Click the edit button to edit your race and add a racial effect</p>
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{{/if}}
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{{/infoBox}}
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{{/if}}
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<div class="horizontal layout center-justified paper-font-display2">
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{{race}}
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</div>
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{{> effectsViewList charId=charId parentId=charId parentGroup="racial"}}
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{{> proficiencyViewList charId=charId parentId=charId parentGroup="racial"}}
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{{else}}
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{{#if showNewUserExperience}}
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{{#infoBox}}
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{{#if stepComplete}}
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<p>You can add all the effects you need to represent how your race affects your character's attributes.</p>
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{{else}}
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<p>
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Add an effect with the following options: <br>
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Attribute: <b>stats > speed</b> <br>
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Operation: <b>Base Value</b> <br>
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Value: <b>30</b> (might be different for some races)
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</p>
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{{/if}}
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{{/infoBox}}
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{{/if}}
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<paper-input id="raceInput" label="Race" value={{race}}></paper-input>
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{{> effectsEditList parentId=charId parentCollection="Characters" charId=charId parentGroup="racial"}}
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{{> proficiencyEditList parentId=charId parentCollection="Characters" charId=charId parentGroup="racial"}}
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{{/baseDialog}}
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</template>
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28
app/client/views/character/journal/raceDialog/raceDialog.js
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28
app/client/views/character/journal/raceDialog/raceDialog.js
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Template.raceDialog.events({
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"input #raceInput, change #raceInput": _.debounce(function(event){
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var value = event.currentTarget.value;
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Characters.update(this.charId, {
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$set: {race: value}
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}, {
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removeEmptyStrings: false,
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trimStrings: false,
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});
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}, 300),
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});
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Template.raceDialog.helpers({
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race: function(){
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var char = Characters.findOne(this.charId, {fields: {race: 1}});
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return char && char.race;
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},
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color: function() {
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var char = Characters.findOne(this.charId, {fields: {color: 1}});
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if (char) return getColorClass(char.color);
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},
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stepComplete: function(){
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return Session.get("newUserExperienceStep") > 1;
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},
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showNewUserExperience: function(){
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return Session.get("newUserExperienceStep") >= 1;
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},
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});
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