rename /rpg-docs to /app
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<template name="attackEdit">
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<div class="layout horizontal">
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<div class="layout vertical flex">
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<div class="layout horizontal wrap">
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<!--attackBonus-->
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<paper-input class="attackBonusInput flex" label="Attack Bonus" value={{attackBonus}}
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style="flex-basis: 200px; margin-right: 16px;">
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{{> formulaSuffix}}
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</paper-input>
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<!--details-->
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<paper-input class="detailInput" label="Details" value={{details}} style="flex-basis: 200px;">
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</paper-input>
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</div>
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<div class="layout horizontal wrap">
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<!--damageBonus-->
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<paper-input class="damageInput flex" label="Damage" value={{damage}}
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style="flex-basis: 200px; margin-right: 16px;">
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{{> bracketSuffix}}
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</paper-input>
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<!--DamageType-->
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<paper-dropdown-menu label="Damage Type" dynamic-align>
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<dicecloud-selector class="dropdown-content damageTypeDropdown" selected={{damageType}}>
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{{#each damageTypes}}
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<paper-item name={{this}} class="containerMenuItem">{{this}}</paper-item>
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{{/each}}
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</dicecloud-selector>
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</paper-dropdown-menu>
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</div>
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</div>
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<!--Delete Button-->
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<paper-icon-button class="deleteAttack" icon="delete"></paper-icon-button>
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</div>
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</template>
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46
app/client/views/character/attacks/attackEdit/attackEdit.js
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46
app/client/views/character/attacks/attackEdit/attackEdit.js
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var damageTypes = [
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"bludgeoning",
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"piercing",
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"slashing",
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"acid",
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"cold",
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"fire",
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"force",
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"lightning",
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"necrotic",
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"poison",
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"psychic",
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"radiant",
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"thunder",
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];
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Template.attackEdit.events({
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"click .deleteAttack": function(event, instance) {
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Attacks.softRemoveNode(this._id);
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GlobalUI.deletedToast(this._id, "Attacks", "Attack");
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},
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"change .attackBonusInput": function(event) {
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var value = event.currentTarget.value;
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Attacks.update(this._id, {$set: {attackBonus: value}});
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},
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"change .damageInput": function(event) {
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var value = event.currentTarget.value;
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Attacks.update(this._id, {$set: {damage: value}});
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},
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"change .detailInput": function(event) {
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var value = event.currentTarget.value;
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Attacks.update(this._id, {$set: {details: value}});
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},
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"iron-select .damageTypeDropdown": function(event) {
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var detail = event.originalEvent.detail;
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var value = detail.item.getAttribute("name");
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if (value == this.damageType) return;
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Attacks.update(this._id, {$set: {damageType: value}});
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},
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});
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Template.attackEdit.helpers({
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damageTypes: function() {
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return damageTypes;
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},
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});
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