rename /rpg-docs to /app
This commit is contained in:
24
app/client/lib/bindProperty.js
Normal file
24
app/client/lib/bindProperty.js
Normal file
@@ -0,0 +1,24 @@
|
||||
/**
|
||||
* Take in a map like this:
|
||||
* {
|
||||
* "#someId": {
|
||||
* proprty1() { return someReactiveValue()}
|
||||
* }
|
||||
* }
|
||||
* and bind the properties to the DOM on autorun.
|
||||
*
|
||||
* Useful for polymer components where you need to set the order of property updating
|
||||
* or alter properties that don't bind well to their attributes
|
||||
*/
|
||||
Blaze.Template.prototype.binding = function(bindingMap){
|
||||
this.onRendered(function(){
|
||||
_.each(bindingMap, (propertyMap, cssPattern) => {
|
||||
node = this.find(cssPattern);
|
||||
_.each(propertyMap, (func, property) => {
|
||||
this.autorun(() => {
|
||||
node[property] = func && func.call && func.call(this, node);
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
};
|
||||
195
app/client/lib/improvedInitiativeJson.js
Normal file
195
app/client/lib/improvedInitiativeJson.js
Normal file
@@ -0,0 +1,195 @@
|
||||
improvedInitiativeJson = function(charId, options){
|
||||
options = options || {
|
||||
features: true,
|
||||
attacks: true,
|
||||
description: true,
|
||||
};
|
||||
var char = Characters.findOne(charId);
|
||||
if (!char) return;
|
||||
var baseValue = function(attributeName){
|
||||
return Characters.calculate.attributeBase(charId, attributeName);
|
||||
};
|
||||
var skillMod = function(skillName){
|
||||
return Characters.calculate.skillMod(charId, skillName);
|
||||
};
|
||||
var damageMods = getDamageMods(charId);
|
||||
return JSON.stringify({
|
||||
"Id": char._id,
|
||||
"Name": char.name,
|
||||
"Source": "DiceCloud",
|
||||
"Type": char.race,
|
||||
"HP": {
|
||||
"Value": baseValue("hitPoints"),
|
||||
"Notes": getHitDiceString(charId) || "",
|
||||
},
|
||||
"AC": {
|
||||
"Value": baseValue("armor"),
|
||||
"Notes": getArmorString(charId) || "",
|
||||
},
|
||||
"InitiativeModifier": skillMod("initiative"),
|
||||
"Speed": ["" + baseValue("speed")],
|
||||
"Abilities": {
|
||||
"Str": baseValue("strength"),
|
||||
"Dex": baseValue("dexterity"),
|
||||
"Con": baseValue("constitution"),
|
||||
"Cha": baseValue("charisma"),
|
||||
"Int": baseValue("intelligence"),
|
||||
"Wis": baseValue("wisdom"),
|
||||
},
|
||||
"DamageVulnerabilities": damageMods.vulnerabilities,
|
||||
"DamageResistances": damageMods.resistances,
|
||||
"DamageImmunities": damageMods.immunities,
|
||||
"ConditionImmunities": [],
|
||||
"Saves": [
|
||||
{"Name": "Str", "Modifier": skillMod("strengthSave")},
|
||||
{"Name": "Dex", "Modifier": skillMod("dexteritySave")},
|
||||
{"Name": "Con", "Modifier": skillMod("constitutionSave")},
|
||||
{"Name": "Int", "Modifier": skillMod("intelligenceSave")},
|
||||
{"Name": "Wis", "Modifier": skillMod("wisdomSave")},
|
||||
{"Name": "Cha", "Modifier": skillMod("charismaSave")},
|
||||
],
|
||||
"Skills": getSkills(charId),
|
||||
"Senses": [
|
||||
"passive Perception " +
|
||||
Characters.calculate.passiveSkill(charId, "perception")
|
||||
],
|
||||
"Languages": getLanguages(charId),
|
||||
"Challenge": "",
|
||||
"Traits": options.features ? getTraits(charId) : [],
|
||||
"Actions": options.attacks ? getActions(charId) : [],
|
||||
"Reactions": [],
|
||||
"LegendaryActions": [],
|
||||
"Description": options.description ? char.description : "",
|
||||
"Player": Meteor.user().username,
|
||||
}, null, 2);
|
||||
}
|
||||
|
||||
var getHitDiceString = function(charId){
|
||||
var d6 = Characters.calculate.attributeBase(charId, "d6HitDice");
|
||||
var d8 = Characters.calculate.attributeBase(charId, "d8HitDice");
|
||||
var d10 = Characters.calculate.attributeBase(charId, "d10HitDice");
|
||||
var d12 = Characters.calculate.attributeBase(charId, "d12HitDice");
|
||||
var con = Characters.calculate.abilityMod(charId,"constitution");
|
||||
var string = "" +
|
||||
(d6 ? `${d6}d6 + ` : "") +
|
||||
(d8 ? `${d8}d8 + ` : "") +
|
||||
(d10 ? `${d10}d10 + ` : "") +
|
||||
(d12 ? `${d12}d12 + ` : "") +
|
||||
con;
|
||||
}
|
||||
|
||||
var getArmorString = function(charId){
|
||||
var bases = Effects.find({
|
||||
charId: charId,
|
||||
stat: "armor",
|
||||
operation: "base",
|
||||
enabled: true,
|
||||
}).map(e => ({
|
||||
ame: e.name,
|
||||
value: evaluateEffect(charId, e),
|
||||
}));
|
||||
var base = bases.length && _.max(bases, b => b.value).name || "";
|
||||
var effects = Effects.find({
|
||||
charId: charId,
|
||||
stat: "armor",
|
||||
operation: {$ne: "base"},
|
||||
enabled: true,
|
||||
}).map(e => e.name);
|
||||
var strings = base ? [base] : [];
|
||||
strings = strings.concat(effects);
|
||||
return strings.join(", ");
|
||||
}
|
||||
|
||||
var getDamageMods = function(charId){
|
||||
// jscs:disable maximumLineLength
|
||||
var multipliers = [
|
||||
{name: "Acid", value: Characters.calculate.attributeValue(charId, "acidMultiplier")},
|
||||
{name: "Bludgeoning", value: Characters.calculate.attributeValue(charId, "bludgeoningMultiplier")},
|
||||
{name: "Cold", value: Characters.calculate.attributeValue(charId, "coldMultiplier")},
|
||||
{name: "Fire", value: Characters.calculate.attributeValue(charId, "fireMultiplier")},
|
||||
{name: "Force", value: Characters.calculate.attributeValue(charId, "forceMultiplier")},
|
||||
{name: "Lightning", value: Characters.calculate.attributeValue(charId, "lightningMultiplier")},
|
||||
{name: "Necrotic", value: Characters.calculate.attributeValue(charId, "necroticMultiplier")},
|
||||
{name: "Piercing", value: Characters.calculate.attributeValue(charId, "piercingMultiplier")},
|
||||
{name: "Poison", value: Characters.calculate.attributeValue(charId, "poisonMultiplier")},
|
||||
{name: "Psychic", value: Characters.calculate.attributeValue(charId, "psychicMultiplier")},
|
||||
{name: "Radiant", value: Characters.calculate.attributeValue(charId, "radiantMultiplier")},
|
||||
{name: "Slashing", value: Characters.calculate.attributeValue(charId, "slashingMultiplier")},
|
||||
{name: "Thunder", value: Characters.calculate.attributeValue(charId, "thunderMultiplier")},
|
||||
];
|
||||
// jscs:enable maximumLineLength
|
||||
multipliers = _.groupBy(multipliers, "value");
|
||||
var names = o => o.name;
|
||||
return {
|
||||
"immunities": _.map(multipliers["0"], names),
|
||||
"resistances": _.map(multipliers["0.5"], names),
|
||||
"vulnerabilities": _.map(multipliers["2"], names),
|
||||
};
|
||||
}
|
||||
|
||||
var getSkills = function(charId){
|
||||
var allSkills = [
|
||||
{name: "acrobatics", attribute: "dexterity"},
|
||||
{name: "animalHandling", attribute: "wisdom"},
|
||||
{name: "arcana", attribute: "intelligence"},
|
||||
{name: "athletics", attribute: "strength"},
|
||||
{name: "deception", attribute: "charisma"},
|
||||
{name: "history", attribute: "intelligence"},
|
||||
{name: "insight", attribute: "wisdom"},
|
||||
{name: "intimidation", attribute: "charisma"},
|
||||
{name: "investigation", attribute: "intelligence"},
|
||||
{name: "medicine", attribute: "wisdom"},
|
||||
{name: "nature", attribute: "intelligence"},
|
||||
{name: "perception", attribute: "wisdom"},
|
||||
{name: "performance", attribute: "charisma"},
|
||||
{name: "persuasion", attribute: "charisma"},
|
||||
{name: "religion", attribute: "intelligence"},
|
||||
{name: "sleightOfHand", attribute: "dexterity"},
|
||||
{name: "stealth", attribute: "dexterity"},
|
||||
{name: "survival", attribute: "wisdom"},
|
||||
];
|
||||
var skills = [];
|
||||
_.each(allSkills, skill => {
|
||||
var value = Characters.calculate.skillMod(charId, skill.name);
|
||||
var mod = Characters.calculate.abilityMod(charId, skill.attribute);
|
||||
if (value !== mod){
|
||||
skills.push({Name: skill.name, Modifier: value});
|
||||
}
|
||||
});
|
||||
return skills;
|
||||
};
|
||||
|
||||
var getLanguages = function(charId){
|
||||
return Proficiencies.find({
|
||||
charId,
|
||||
enabled: true,
|
||||
type: "language",
|
||||
}).map(l => l.name);
|
||||
};
|
||||
|
||||
var getTraits = function(charId){
|
||||
return Features.find(
|
||||
{charId: charId},
|
||||
{sort: {color: 1, name: 1}}
|
||||
).map(f => ({
|
||||
Name: f.name,
|
||||
// evaluateShortString helper
|
||||
Content: evaluateString(
|
||||
charId, f.description && f.description.split(/^( *[-*_]){3,} *(?:\n+|$)/m)[0]
|
||||
) || "",
|
||||
Usage: "",
|
||||
}));
|
||||
}
|
||||
|
||||
var getActions = function(charId){
|
||||
return Attacks.find(
|
||||
{charId, enabled: true},
|
||||
{sort: {color: 1, name: 1}}
|
||||
).map(a => ({
|
||||
Name: a.name,
|
||||
Content: `+${evaluate(charId, a.attackBonus)} to hit, ` +
|
||||
`${evaluateString(charId, a.damage)} ${a.damageType} damage, ` +
|
||||
`${a.details}`,
|
||||
Usage: "",
|
||||
}));
|
||||
}
|
||||
12
app/client/lib/printing.js
Normal file
12
app/client/lib/printing.js
Normal file
@@ -0,0 +1,12 @@
|
||||
Session.setDefault("isPrinting", false);
|
||||
if (window.matchMedia) {
|
||||
var mediaQueryList = window.matchMedia("print");
|
||||
mediaQueryList.addListener(function(mql) {
|
||||
if (mql.matches) {
|
||||
Session.set("isPrinting", true);
|
||||
Tracker.flush();
|
||||
} else {
|
||||
Session.set("isPrinting", false);
|
||||
}
|
||||
});
|
||||
}
|
||||
17
app/client/lib/removeDuplicateProficiencies.js
Normal file
17
app/client/lib/removeDuplicateProficiencies.js
Normal file
@@ -0,0 +1,17 @@
|
||||
removeDuplicateProficiencies = function(proficiencies) {
|
||||
dict = {};
|
||||
proficiencies.forEach(function(prof) {
|
||||
if (prof.name in dict) { //if we have already gone over another proficiency for the same thing
|
||||
if (dict[prof.name].value < prof.value) {
|
||||
dict[prof.name] = prof; //then take the new one if it's higher, otherwise leave it
|
||||
}
|
||||
} else {
|
||||
dict[prof.name] = prof; //if it wasn't already there, store it
|
||||
}
|
||||
});
|
||||
profs = []
|
||||
_.forEach(dict, function(prof) {
|
||||
profs.push(prof);
|
||||
})
|
||||
return profs;
|
||||
};
|
||||
28
app/client/lib/requestAnimationFramePolyfill.js
Normal file
28
app/client/lib/requestAnimationFramePolyfill.js
Normal file
@@ -0,0 +1,28 @@
|
||||
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
|
||||
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
|
||||
|
||||
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel
|
||||
|
||||
// MIT license
|
||||
var lastTime = 0;
|
||||
var vendors = ["ms", "moz", "webkit", "o"];
|
||||
for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
|
||||
window.requestAnimationFrame = window[vendors[x] + "RequestAnimationFrame"];
|
||||
window.cancelAnimationFrame = window[vendors[x] + "CancelAnimationFrame"] ||
|
||||
window[vendors[x] + "CancelRequestAnimationFrame"];
|
||||
}
|
||||
|
||||
if (!window.requestAnimationFrame)
|
||||
window.requestAnimationFrame = function(callback, element) {
|
||||
var currTime = new Date().getTime();
|
||||
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
|
||||
var id = window.setTimeout(function() { callback(currTime + timeToCall); },
|
||||
timeToCall);
|
||||
lastTime = currTime + timeToCall;
|
||||
return id;
|
||||
};
|
||||
|
||||
if (!window.cancelAnimationFrame)
|
||||
window.cancelAnimationFrame = function(id) {
|
||||
clearTimeout(id);
|
||||
};
|
||||
Reference in New Issue
Block a user