rename /rpg-docs to /app
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132
app/Model/Character/Effects.js
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132
app/Model/Character/Effects.js
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Effects = new Mongo.Collection("effects");
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/*
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* Effects are reason-value attached to skills and abilities
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* that modify their final value or presentation in some way
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*/
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Schemas.Effect = new SimpleSchema({
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charId: {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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index: 1,
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},
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name: {
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type: String,
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optional: true, //TODO make necessary if there is no owner
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trim: false,
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},
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operation: {
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type: String,
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defaultValue: "add",
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allowedValues: [
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"base",
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"proficiency",
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"add",
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"mul",
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"min",
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"max",
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"advantage",
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"disadvantage",
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"passiveAdd",
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"fail",
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"conditional",
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],
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},
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value: {
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type: Number,
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decimal: true,
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optional: true,
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},
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calculation: {
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type: String,
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optional: true,
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trim: false,
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},
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//the thing that created this effect
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parent: {
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type: Schemas.Parent
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},
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//which stat the effect is applied to
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stat: {
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type: String,
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optional: true,
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},
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enabled: {
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type: Boolean,
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defaultValue: true,
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},
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});
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Effects.attachSchema(Schemas.Effect);
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Effects.attachBehaviour("softRemovable");
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makeChild(Effects, ["enabled"]); //children of lots of things
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Effects.allow(CHARACTER_SUBSCHEMA_ALLOW);
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Effects.deny(CHARACTER_SUBSCHEMA_DENY);
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//give characters default character effects
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Characters.after.insert(function(userId, char) {
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if (Meteor.isServer) {
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Effects.insert({
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charId: char._id,
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name: "Constitution modifier for each level",
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stat: "hitPoints",
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operation: "add",
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calculation: "level * constitutionMod",
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parent: {
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id: char._id,
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collection: "Characters",
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group: "Inate",
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},
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});
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Effects.insert({
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charId: char._id,
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name: "Proficiency bonus by level",
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stat: "proficiencyBonus",
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operation: "add",
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calculation: "floor(level / 4 + 1.75)",
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parent: {
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id: char._id,
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collection: "Characters",
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group: "Inate",
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},
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});
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Effects.insert({
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charId: char._id,
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name: "Dexterity Armor Bonus",
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stat: "armor",
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operation: "add",
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calculation: "dexterityArmor",
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parent: {
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id: char._id,
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collection: "Characters",
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group: "Inate",
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},
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});
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Effects.insert({
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charId: char._id,
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name: "Natural Armor",
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stat: "armor",
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operation: "base",
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value: 10,
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parent: {
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id: char._id,
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collection: "Characters",
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group: "Inate",
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},
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});
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Effects.insert({
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charId: char._id,
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name: "Natural Carrying Capacity",
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stat: "carryMultiplier",
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operation: "base",
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value: "1",
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parent: {
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id: char._id,
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collection: "Characters",
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group: "Inate",
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},
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});
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}
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});
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