Merge branch 'master' into feature-conditions

This commit is contained in:
Jacob
2017-07-18 11:10:04 +01:00
48 changed files with 898 additions and 287 deletions

View File

@@ -24,6 +24,10 @@
<iron-icon icon="settings" item-icon></iron-icon>
Settings
</paper-icon-item>
<paper-icon-item id="characterExport">
<iron-icon icon="content-copy" item-icon></iron-icon>
Export to Improved Initiative
</paper-icon-item>
</paper-menu>
</paper-menu-button>
{{/if}}

View File

@@ -203,4 +203,11 @@ Template.characterSheet.events({
element: event.currentTarget.parentElement.parentElement,
});
},
"click #characterExport": function(event, instance){
pushDialogStack({
data: this,
template: "exportDialog",
element: event.currentTarget.parentElement.parentElement,
});
},
});

View File

@@ -20,26 +20,28 @@
<div class="effectEdit layout horizontal flex">
<dicecloud-selector class="statMenu flex" selected={{stat}} selectable="paper-item" style="height: 100%; overflow-y: auto;">
{{#each statGroups}}
<div style="font-weight: bold; margin-top: 16px; padding-left: 8px;">
<div class="statGroupTitle clickable" style="font-weight: bold; margin-top: 16px; padding-left: 8px;">
{{this}}
</div>
{{#each stats}}
<paper-item name={{stat}}>{{name}}</paper-item>
{{/each}}
<iron-collapse opened={{isGroupSelected this ../stat}}>
{{#each stats}}
<paper-item name={{stat}} class="clickable">{{name}}</paper-item>
{{/each}}
</iron-collapse>
{{/each}}
</dicecloud-selector>
{{#if operations}}
<dicecloud-selector class="operationMenu flex" selected={{operation}} style="height: 100%; overflow-y: auto;">
{{#each operations}}
<paper-item name={{operation}}>{{name}}</paper-item>
<paper-item name={{operation}} class="clickable">{{name}}</paper-item>
{{/each}}
</dicecloud-selector>
{{else}} {{#if showMultiplierOperations}}
<dicecloud-selector class="multiplierMenu flex"
selected={{value}}>
<paper-item name="0.5">Resistance</paper-item>
<paper-item name="2">Vulnerability</paper-item>
<paper-item name="0">Immunity</paper-item>
<paper-item name="0.5" class="clickable">Resistance</paper-item>
<paper-item name="2" class="clickable">Vulnerability</paper-item>
<paper-item name="0" class="clickable">Immunity</paper-item>
</dicecloud-selector>
{{else}}
<div class="flex" style="height: 100%;"></div>

View File

@@ -149,47 +149,71 @@ Template.effectEdit.helpers({
effectValue: function(){
return this.calculation || this.value;
},
isGroupSelected: function(groupName, statName){
var stat = statsDict[statName]
return stat && (stat.group === groupName);
},
});
var setStat = function(statName, effectId){
var setter = {stat: statName};
var effect = Effects.findOne(this._id);
var group = statsDict[statName].group;
if (group === "Saving Throws" || group === "Skills"){
// Skills must have a valid skill operation
if (!_.contains(
_.map(skillOperations, ao => ao.operation),
effect.operation
)){
setter.operation = "add";
}
} else if (group !== "Weakness/Resistance"){
// Attributes must have a valid attribute operation
if (!_.contains(
_.map(attributeOperations, ao => ao.operation),
effect.operation
)){
setter.operation = "base";
}
} else {
// Weakness/Resistance must have a mul operation and value
if (effect.operation !== "mul"){
setter.operation = "mul";
}
if (!_.contains([0, 0.5, 2], effect.value)){
setter.value = 0.5;
}
}
Effects.update(effectId, {$set: setter});
};
var scrollAnimationId;
var scrollElementToView = element => {
var scrollFunction = function(){
element.scrollIntoView();
scrollAnimationId = requestAnimationFrame(scrollFunction);
};
return scrollFunction;
}
Template.effectEdit.events({
"click #deleteButton": function(event, instance){
Effects.softRemoveNode(instance.data.id);
GlobalUI.deletedToast(instance.data.id, "Effects", "Effect");
popDialogStack();
},
"click .statGroupTitle": function(event, instance){
var groupName = this.toString();
var firstStat = statGroups[groupName][0].stat;
setStat(firstStat, instance.data.id);
scrollAnimationId = requestAnimationFrame(scrollElementToView(event.target));
_.delay(() => cancelAnimationFrame(scrollAnimationId), 300);
},
"iron-select .statMenu": function(event){
var detail = event.originalEvent.detail;
var statName = detail.item.getAttribute("name");
if (statName == this.stat) return;
var setter = {stat: statName};
var group = Blaze.getData(detail.item).group;
var effect = Effects.findOne(this._id);
if (group === "Saving Throws" || group === "Skills"){
// Skills must have a valid skill operation
if (!_.contains(
_.map(skillOperations, ao => ao.operation),
effect.operation
)){
setter.operation = "add";
}
} else if (group !== "Weakness/Resistance"){
// Attributes must have a valid attribute operation
if (!_.contains(
_.map(attributeOperations, ao => ao.operation),
effect.operation
)){
setter.operation = "base";
}
} else {
// Weakness/Resistance must have a mul operation and value
if (effect.operation !== "mul"){
setter.operation = "mul";
}
if (!_.contains([0, 0.5, 2], effect.value)){
setter.value = 0.5;
}
}
Effects.update(this._id, {$set: setter});
setStat(statName, this._id);
},
"iron-select .operationMenu": function(event){
var detail = event.originalEvent.detail;

View File

@@ -33,7 +33,7 @@ Template.effectsEditList.events({
template: "effectEdit",
data: {id: effectId},
element: event.currentTarget,
returnElement: instance.find(`tr.effect[data-id='${effectId}']`),
returnElement: () => instance.find(`tr.effect[data-id='${effectId}']`),
});
},
"tap .edit-effect": function(event, template){

View File

@@ -0,0 +1,4 @@
.exportDialog .iiexport {
overflow-y: auto;
width: 100% !important;
}

View File

@@ -0,0 +1,31 @@
<template name="exportDialog">
<div class="exportDialog fit layout vertical">
{{#with character}}
<app-header fixed effects="waterfall">
<app-toolbar>
<div main-title>Export Character to Improved Initiative</div>
</app-toolbar>
</app-header>
<div class="form flex layout vertical">
<paper-toggle-button id="exportFeatures" checked={{settings.exportFeatures}}>
Features
</paper-toggle-button>
<paper-toggle-button id="exportAttacks" checked={{settings.exportAttacks}}>
Attacks
</paper-toggle-button>
<paper-toggle-button id="exportDescription" checked={{settings.exportDescription}}>
Description
</paper-toggle-button>
<div class="paper-font-title padded">JSON</div>
<textarea class="flex iiexport">{{improvedInitiativeJson}}</textarea>
<paper-button id="copyExportButton" class="red-button" raised>
<iron-icon icon="content-copy"></iron-icon>
Copy to Clipboard
</paper-button>
</div>
<div class="buttons layout horizontal end-justified">
<paper-button class="doneButton"> Done </paper-button>
</div>
{{/with}}
</div>
</template>

View File

@@ -0,0 +1,60 @@
Template.exportDialog.helpers({
character: function(){
return Characters.findOne(this._id);
},
improvedInitiativeJson: function(){
var options = {
features: this.settings.exportFeatures,
attacks: this.settings.exportAttacks,
description: this.settings.exportDescription,
}
return improvedInitiativeJson(this._id, options);
},
});
Template.exportDialog.events({
"change #exportFeatures": function(event, template){
Characters.update(this._id, {$set: {
"settings.exportFeatures": event.target.checked,
}});
},
"change #exportAttacks": function(event, template){
Characters.update(this._id, {$set: {
"settings.exportAttacks": event.target.checked,
}});
},
"change #exportDescription": function(event, template){
Characters.update(this._id, {$set: {
"settings.exportDescription": event.target.checked,
}});
},
"click #copyExportButton": function(event, template){
var copyTextarea = template.find(".iiexport");
copyTextarea.select();
var msg;
try {
var successful = document.execCommand("copy");
var msg = successful ? "JSON copied to clipboard" : "Unable to copy JSON";
} catch (err) {
msg = "Unable to copy JSON";
} finally {
clearSelection();
GlobalUI.toast(msg);
}
},
"click .doneButton": function(event, instance){
popDialogStack();
},
});
var clearSelection = function(){
if (window.getSelection) {
if (window.getSelection().empty) { // Chrome
window.getSelection().empty();
} else if (window.getSelection().removeAllRanges) { // Firefox
window.getSelection().removeAllRanges();
}
} else if (document.selection) { // IE?
document.selection.empty();
}
};

View File

@@ -36,7 +36,7 @@
</div>
{{/if}}
</div>
<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
<div>{{#markdown}}{{evaluateSpellString charId parent.id description}}{{/markdown}}</div>
{{> attacksViewList charId=charId parentId=_id}}
</template>

View File

@@ -61,6 +61,18 @@
<td>Total</td>
<td>{{characterCalculate "skillMod" charId skillName}}</td>
</tr>
{{#each passiveEffects}}
<tr>
<td>{{sourceName}}</td>
<td>Passive Bonus: {{statValue}}</td>
</tr>
{{/each}}
{{#if showPassiveTotal}}
<tr class="paper-font-body2">
<td>Passive Score</td>
<td>{{characterCalculate "passiveSkill" charId skillName}}</td>
</tr>
{{/if}}
</table>
</div>

View File

@@ -122,7 +122,7 @@ Template.skillDialogView.helpers({
var char = Characters.findOne(this.charId);
if (!char) return;
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
var proficiencyBonus =
var proficiencyBonus =
Characters.calculate.attributeValue(this.charId, "proficiencyBonus");
return prof * proficiencyBonus;
},
@@ -189,6 +189,23 @@ Template.skillDialogView.helpers({
enabled: true,
});
},
passiveEffects: function(){
return Effects.find({
charId: this.charId,
stat: this.skillName,
operation: "passiveAdd",
enabled: true,
});
},
showPassiveTotal: function(){
if (this.skillName === "perception") return true;
return Effects.find({
charId: this.charId,
stat: this.skillName,
operation: "passiveAdd",
enabled: true,
}).count();
},
ability: function(){
var opts = {fields: {}};
opts.fields[this.skillName] = 1;

View File

@@ -14,7 +14,7 @@
{{#if conditionalCount}}
*
{{/if}}
{{#if showPassive}}
{{#if isPassiveShown}}
({{characterCalculate "passiveSkill" ../_id skill}})
{{/if}}
</div>

View File

@@ -38,4 +38,16 @@ Template.skillRow.helpers({
operation: "conditional",
}).count();
},
isPassiveShown: function(){
if (this.showPassive === "forced") return true;
if (this.showPassive === "ifNeeded"){
var charId = Template.parentData()._id;
return Effects.find({
charId,
stat: this.skill,
operation: "passiveAdd",
enabled: true,
}).count();
}
},
});

View File

@@ -51,24 +51,24 @@
Skills
</div>
<div flex class="bottom list">
{{> skillRow name="Acrobatics" skill="acrobatics"}}
{{> skillRow name="Animal Handling" skill="animalHandling"}}
{{> skillRow name="Arcana" skill="arcana"}}
{{> skillRow name="Athletics" skill="athletics"}}
{{> skillRow name="Deception" skill="deception"}}
{{> skillRow name="History" skill="history"}}
{{> skillRow name="Insight" skill="insight"}}
{{> skillRow name="Intimidation" skill="intimidation"}}
{{> skillRow name="Investigation" skill="investigation"}}
{{> skillRow name="Medicine" skill="medicine"}}
{{> skillRow name="Nature" skill="nature"}}
{{> skillRow name="Perception" skill="perception" showPassive="true"}}
{{> skillRow name="Performance" skill="performance"}}
{{> skillRow name="Persuasion" skill="persuasion"}}
{{> skillRow name="Religion" skill="religion"}}
{{> skillRow name="Sleight of Hand" skill="sleightOfHand"}}
{{> skillRow name="Stealth" skill="stealth"}}
{{> skillRow name="Survival" skill="survival"}}
{{> skillRow name="Acrobatics" skill="acrobatics" showPassive="ifNeeded"}}
{{> skillRow name="Animal Handling" skill="animalHandling" showPassive="ifNeeded"}}
{{> skillRow name="Arcana" skill="arcana" showPassive="ifNeeded"}}
{{> skillRow name="Athletics" skill="athletics" showPassive="ifNeeded"}}
{{> skillRow name="Deception" skill="deception" showPassive="ifNeeded"}}
{{> skillRow name="History" skill="history" showPassive="ifNeeded"}}
{{> skillRow name="Insight" skill="insight" showPassive="ifNeeded"}}
{{> skillRow name="Intimidation" skill="intimidation" showPassive="ifNeeded"}}
{{> skillRow name="Investigation" skill="investigation" showPassive="ifNeeded"}}
{{> skillRow name="Medicine" skill="medicine" showPassive="ifNeeded"}}
{{> skillRow name="Nature" skill="nature" showPassive="ifNeeded"}}
{{> skillRow name="Perception" skill="perception" showPassive="forced"}}
{{> skillRow name="Performance" skill="performance" showPassive="ifNeeded"}}
{{> skillRow name="Persuasion" skill="persuasion" showPassive="ifNeeded"}}
{{> skillRow name="Religion" skill="religion" showPassive="ifNeeded"}}
{{> skillRow name="Sleight of Hand" skill="sleightOfHand" showPassive="ifNeeded"}}
{{> skillRow name="Stealth" skill="stealth" showPassive="ifNeeded"}}
{{> skillRow name="Survival" skill="survival" showPassive="ifNeeded"}}
</div>
</paper-material>
</div>