Merge branch 'master' into feature-conditions
This commit is contained in:
@@ -24,6 +24,10 @@
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<iron-icon icon="settings" item-icon></iron-icon>
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Settings
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</paper-icon-item>
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<paper-icon-item id="characterExport">
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<iron-icon icon="content-copy" item-icon></iron-icon>
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Export to Improved Initiative
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</paper-icon-item>
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</paper-menu>
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</paper-menu-button>
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{{/if}}
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@@ -203,4 +203,11 @@ Template.characterSheet.events({
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element: event.currentTarget.parentElement.parentElement,
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});
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},
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"click #characterExport": function(event, instance){
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pushDialogStack({
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data: this,
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template: "exportDialog",
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element: event.currentTarget.parentElement.parentElement,
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});
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},
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});
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@@ -20,26 +20,28 @@
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<div class="effectEdit layout horizontal flex">
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<dicecloud-selector class="statMenu flex" selected={{stat}} selectable="paper-item" style="height: 100%; overflow-y: auto;">
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{{#each statGroups}}
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<div style="font-weight: bold; margin-top: 16px; padding-left: 8px;">
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<div class="statGroupTitle clickable" style="font-weight: bold; margin-top: 16px; padding-left: 8px;">
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{{this}}
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</div>
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{{#each stats}}
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<paper-item name={{stat}}>{{name}}</paper-item>
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{{/each}}
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<iron-collapse opened={{isGroupSelected this ../stat}}>
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{{#each stats}}
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<paper-item name={{stat}} class="clickable">{{name}}</paper-item>
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{{/each}}
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</iron-collapse>
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{{/each}}
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</dicecloud-selector>
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{{#if operations}}
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<dicecloud-selector class="operationMenu flex" selected={{operation}} style="height: 100%; overflow-y: auto;">
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{{#each operations}}
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<paper-item name={{operation}}>{{name}}</paper-item>
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<paper-item name={{operation}} class="clickable">{{name}}</paper-item>
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{{/each}}
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</dicecloud-selector>
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{{else}} {{#if showMultiplierOperations}}
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<dicecloud-selector class="multiplierMenu flex"
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selected={{value}}>
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<paper-item name="0.5">Resistance</paper-item>
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<paper-item name="2">Vulnerability</paper-item>
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<paper-item name="0">Immunity</paper-item>
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<paper-item name="0.5" class="clickable">Resistance</paper-item>
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<paper-item name="2" class="clickable">Vulnerability</paper-item>
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<paper-item name="0" class="clickable">Immunity</paper-item>
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</dicecloud-selector>
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{{else}}
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<div class="flex" style="height: 100%;"></div>
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@@ -149,47 +149,71 @@ Template.effectEdit.helpers({
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effectValue: function(){
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return this.calculation || this.value;
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},
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isGroupSelected: function(groupName, statName){
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var stat = statsDict[statName]
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return stat && (stat.group === groupName);
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},
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});
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var setStat = function(statName, effectId){
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var setter = {stat: statName};
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var effect = Effects.findOne(this._id);
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var group = statsDict[statName].group;
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if (group === "Saving Throws" || group === "Skills"){
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// Skills must have a valid skill operation
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if (!_.contains(
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_.map(skillOperations, ao => ao.operation),
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effect.operation
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)){
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setter.operation = "add";
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}
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} else if (group !== "Weakness/Resistance"){
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// Attributes must have a valid attribute operation
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if (!_.contains(
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_.map(attributeOperations, ao => ao.operation),
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effect.operation
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)){
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setter.operation = "base";
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}
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} else {
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// Weakness/Resistance must have a mul operation and value
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if (effect.operation !== "mul"){
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setter.operation = "mul";
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}
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if (!_.contains([0, 0.5, 2], effect.value)){
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setter.value = 0.5;
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}
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}
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Effects.update(effectId, {$set: setter});
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};
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var scrollAnimationId;
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var scrollElementToView = element => {
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var scrollFunction = function(){
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element.scrollIntoView();
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scrollAnimationId = requestAnimationFrame(scrollFunction);
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};
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return scrollFunction;
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}
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Template.effectEdit.events({
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"click #deleteButton": function(event, instance){
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Effects.softRemoveNode(instance.data.id);
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GlobalUI.deletedToast(instance.data.id, "Effects", "Effect");
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popDialogStack();
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},
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"click .statGroupTitle": function(event, instance){
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var groupName = this.toString();
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var firstStat = statGroups[groupName][0].stat;
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setStat(firstStat, instance.data.id);
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scrollAnimationId = requestAnimationFrame(scrollElementToView(event.target));
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_.delay(() => cancelAnimationFrame(scrollAnimationId), 300);
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},
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"iron-select .statMenu": function(event){
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var detail = event.originalEvent.detail;
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var statName = detail.item.getAttribute("name");
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if (statName == this.stat) return;
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var setter = {stat: statName};
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var group = Blaze.getData(detail.item).group;
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var effect = Effects.findOne(this._id);
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if (group === "Saving Throws" || group === "Skills"){
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// Skills must have a valid skill operation
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if (!_.contains(
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_.map(skillOperations, ao => ao.operation),
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effect.operation
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)){
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setter.operation = "add";
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}
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} else if (group !== "Weakness/Resistance"){
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// Attributes must have a valid attribute operation
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if (!_.contains(
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_.map(attributeOperations, ao => ao.operation),
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effect.operation
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)){
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setter.operation = "base";
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}
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} else {
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// Weakness/Resistance must have a mul operation and value
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if (effect.operation !== "mul"){
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setter.operation = "mul";
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}
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if (!_.contains([0, 0.5, 2], effect.value)){
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setter.value = 0.5;
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}
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}
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Effects.update(this._id, {$set: setter});
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setStat(statName, this._id);
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},
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"iron-select .operationMenu": function(event){
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var detail = event.originalEvent.detail;
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@@ -33,7 +33,7 @@ Template.effectsEditList.events({
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template: "effectEdit",
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data: {id: effectId},
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element: event.currentTarget,
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returnElement: instance.find(`tr.effect[data-id='${effectId}']`),
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returnElement: () => instance.find(`tr.effect[data-id='${effectId}']`),
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});
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},
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"tap .edit-effect": function(event, template){
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@@ -0,0 +1,4 @@
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.exportDialog .iiexport {
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overflow-y: auto;
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width: 100% !important;
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}
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@@ -0,0 +1,31 @@
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<template name="exportDialog">
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<div class="exportDialog fit layout vertical">
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{{#with character}}
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<app-header fixed effects="waterfall">
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<app-toolbar>
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<div main-title>Export Character to Improved Initiative</div>
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</app-toolbar>
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</app-header>
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<div class="form flex layout vertical">
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<paper-toggle-button id="exportFeatures" checked={{settings.exportFeatures}}>
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Features
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</paper-toggle-button>
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<paper-toggle-button id="exportAttacks" checked={{settings.exportAttacks}}>
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Attacks
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</paper-toggle-button>
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<paper-toggle-button id="exportDescription" checked={{settings.exportDescription}}>
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Description
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</paper-toggle-button>
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<div class="paper-font-title padded">JSON</div>
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<textarea class="flex iiexport">{{improvedInitiativeJson}}</textarea>
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<paper-button id="copyExportButton" class="red-button" raised>
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<iron-icon icon="content-copy"></iron-icon>
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Copy to Clipboard
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</paper-button>
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</div>
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<div class="buttons layout horizontal end-justified">
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<paper-button class="doneButton"> Done </paper-button>
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</div>
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{{/with}}
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</div>
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</template>
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@@ -0,0 +1,60 @@
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Template.exportDialog.helpers({
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character: function(){
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return Characters.findOne(this._id);
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},
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improvedInitiativeJson: function(){
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var options = {
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features: this.settings.exportFeatures,
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attacks: this.settings.exportAttacks,
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description: this.settings.exportDescription,
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}
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return improvedInitiativeJson(this._id, options);
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},
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});
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Template.exportDialog.events({
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"change #exportFeatures": function(event, template){
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Characters.update(this._id, {$set: {
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"settings.exportFeatures": event.target.checked,
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}});
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},
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"change #exportAttacks": function(event, template){
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Characters.update(this._id, {$set: {
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"settings.exportAttacks": event.target.checked,
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}});
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},
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"change #exportDescription": function(event, template){
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Characters.update(this._id, {$set: {
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"settings.exportDescription": event.target.checked,
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}});
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},
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"click #copyExportButton": function(event, template){
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var copyTextarea = template.find(".iiexport");
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copyTextarea.select();
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var msg;
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try {
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var successful = document.execCommand("copy");
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var msg = successful ? "JSON copied to clipboard" : "Unable to copy JSON";
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} catch (err) {
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msg = "Unable to copy JSON";
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} finally {
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clearSelection();
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GlobalUI.toast(msg);
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}
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},
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"click .doneButton": function(event, instance){
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popDialogStack();
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},
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});
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var clearSelection = function(){
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if (window.getSelection) {
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if (window.getSelection().empty) { // Chrome
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window.getSelection().empty();
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} else if (window.getSelection().removeAllRanges) { // Firefox
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window.getSelection().removeAllRanges();
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}
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} else if (document.selection) { // IE?
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document.selection.empty();
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}
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};
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@@ -36,7 +36,7 @@
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</div>
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{{/if}}
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</div>
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<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
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<div>{{#markdown}}{{evaluateSpellString charId parent.id description}}{{/markdown}}</div>
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{{> attacksViewList charId=charId parentId=_id}}
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</template>
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@@ -61,6 +61,18 @@
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<td>Total</td>
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<td>{{characterCalculate "skillMod" charId skillName}}</td>
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</tr>
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{{#each passiveEffects}}
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<tr>
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<td>{{sourceName}}</td>
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<td>Passive Bonus: {{statValue}}</td>
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</tr>
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{{/each}}
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{{#if showPassiveTotal}}
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<tr class="paper-font-body2">
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<td>Passive Score</td>
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<td>{{characterCalculate "passiveSkill" charId skillName}}</td>
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</tr>
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{{/if}}
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</table>
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</div>
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@@ -122,7 +122,7 @@ Template.skillDialogView.helpers({
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var char = Characters.findOne(this.charId);
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if (!char) return;
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var prof = Characters.calculate.proficiency(this.charId, this.skillName);
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var proficiencyBonus =
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var proficiencyBonus =
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Characters.calculate.attributeValue(this.charId, "proficiencyBonus");
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return prof * proficiencyBonus;
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},
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@@ -189,6 +189,23 @@ Template.skillDialogView.helpers({
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enabled: true,
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});
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},
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passiveEffects: function(){
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return Effects.find({
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charId: this.charId,
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stat: this.skillName,
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operation: "passiveAdd",
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enabled: true,
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});
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},
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showPassiveTotal: function(){
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if (this.skillName === "perception") return true;
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return Effects.find({
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charId: this.charId,
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stat: this.skillName,
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operation: "passiveAdd",
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enabled: true,
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}).count();
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},
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ability: function(){
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var opts = {fields: {}};
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opts.fields[this.skillName] = 1;
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@@ -14,7 +14,7 @@
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{{#if conditionalCount}}
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*
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{{/if}}
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{{#if showPassive}}
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{{#if isPassiveShown}}
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({{characterCalculate "passiveSkill" ../_id skill}})
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{{/if}}
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</div>
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@@ -38,4 +38,16 @@ Template.skillRow.helpers({
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operation: "conditional",
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}).count();
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},
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isPassiveShown: function(){
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if (this.showPassive === "forced") return true;
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if (this.showPassive === "ifNeeded"){
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var charId = Template.parentData()._id;
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return Effects.find({
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charId,
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stat: this.skill,
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operation: "passiveAdd",
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enabled: true,
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}).count();
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}
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},
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});
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@@ -51,24 +51,24 @@
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Skills
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</div>
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<div flex class="bottom list">
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{{> skillRow name="Acrobatics" skill="acrobatics"}}
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{{> skillRow name="Animal Handling" skill="animalHandling"}}
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{{> skillRow name="Arcana" skill="arcana"}}
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{{> skillRow name="Athletics" skill="athletics"}}
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{{> skillRow name="Deception" skill="deception"}}
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{{> skillRow name="History" skill="history"}}
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{{> skillRow name="Insight" skill="insight"}}
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{{> skillRow name="Intimidation" skill="intimidation"}}
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{{> skillRow name="Investigation" skill="investigation"}}
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{{> skillRow name="Medicine" skill="medicine"}}
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{{> skillRow name="Nature" skill="nature"}}
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{{> skillRow name="Perception" skill="perception" showPassive="true"}}
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{{> skillRow name="Performance" skill="performance"}}
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{{> skillRow name="Persuasion" skill="persuasion"}}
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{{> skillRow name="Religion" skill="religion"}}
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{{> skillRow name="Sleight of Hand" skill="sleightOfHand"}}
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{{> skillRow name="Stealth" skill="stealth"}}
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{{> skillRow name="Survival" skill="survival"}}
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{{> skillRow name="Acrobatics" skill="acrobatics" showPassive="ifNeeded"}}
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{{> skillRow name="Animal Handling" skill="animalHandling" showPassive="ifNeeded"}}
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{{> skillRow name="Arcana" skill="arcana" showPassive="ifNeeded"}}
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{{> skillRow name="Athletics" skill="athletics" showPassive="ifNeeded"}}
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{{> skillRow name="Deception" skill="deception" showPassive="ifNeeded"}}
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{{> skillRow name="History" skill="history" showPassive="ifNeeded"}}
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{{> skillRow name="Insight" skill="insight" showPassive="ifNeeded"}}
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{{> skillRow name="Intimidation" skill="intimidation" showPassive="ifNeeded"}}
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{{> skillRow name="Investigation" skill="investigation" showPassive="ifNeeded"}}
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{{> skillRow name="Medicine" skill="medicine" showPassive="ifNeeded"}}
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{{> skillRow name="Nature" skill="nature" showPassive="ifNeeded"}}
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{{> skillRow name="Perception" skill="perception" showPassive="forced"}}
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{{> skillRow name="Performance" skill="performance" showPassive="ifNeeded"}}
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{{> skillRow name="Persuasion" skill="persuasion" showPassive="ifNeeded"}}
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{{> skillRow name="Religion" skill="religion" showPassive="ifNeeded"}}
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{{> skillRow name="Sleight of Hand" skill="sleightOfHand" showPassive="ifNeeded"}}
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{{> skillRow name="Stealth" skill="stealth" showPassive="ifNeeded"}}
|
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{{> skillRow name="Survival" skill="survival" showPassive="ifNeeded"}}
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</div>
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</paper-material>
|
||||
</div>
|
||||
|
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Reference in New Issue
Block a user