Fixed small issues with hit dice on long rest. rests trigger recomputations now
This commit is contained in:
@@ -4,6 +4,7 @@ import Creatures from '/imports/api/creature/Creatures.js';
|
|||||||
import CreatureProperties from '/imports/api/creature/CreatureProperties.js';
|
import CreatureProperties from '/imports/api/creature/CreatureProperties.js';
|
||||||
import getActiveProperties, { getActivePropertyFilter } from '/imports/api/creature/getActiveProperties.js';
|
import getActiveProperties, { getActivePropertyFilter } from '/imports/api/creature/getActiveProperties.js';
|
||||||
import {assertEditPermission} from '/imports/api/creature/creaturePermissions.js';
|
import {assertEditPermission} from '/imports/api/creature/creaturePermissions.js';
|
||||||
|
import recomputeCreatureById from '/imports/api/creature/computation/recomputeCreature.js';
|
||||||
|
|
||||||
const restCreature = new ValidatedMethod({
|
const restCreature = new ValidatedMethod({
|
||||||
name: 'creature.methods.longRest',
|
name: 'creature.methods.longRest',
|
||||||
@@ -87,7 +88,8 @@ const restCreature = new ValidatedMethod({
|
|||||||
let amountToRecover, resultingDamage;
|
let amountToRecover, resultingDamage;
|
||||||
hitDice.forEach(hd => {
|
hitDice.forEach(hd => {
|
||||||
if (!recoverableHd) return;
|
if (!recoverableHd) return;
|
||||||
amountToRecover = Math.min(recoverableHd, hd.damage);
|
amountToRecover = Math.min(recoverableHd, hd.damage || 0);
|
||||||
|
if (!amountToRecover) return;
|
||||||
recoverableHd -= amountToRecover;
|
recoverableHd -= amountToRecover;
|
||||||
resultingDamage = hd.damage - amountToRecover;
|
resultingDamage = hd.damage - amountToRecover;
|
||||||
CreatureProperties.update(hd._id, {
|
CreatureProperties.update(hd._id, {
|
||||||
@@ -97,6 +99,7 @@ const restCreature = new ValidatedMethod({
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
recomputeCreatureById(creatureId);
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user