Began abstracting default abilities, damage multipliers and skills into rulesets.
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@@ -17,6 +17,10 @@ Schemas.Attribute = new SimpleSchema({
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variableName: {
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type: String,
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},
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// Attributes need to store their order to keep the sheet consistent
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order: {
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type: Number,
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},
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type: {
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type: String,
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allowedValues: [
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@@ -26,7 +30,7 @@ Schemas.Attribute = new SimpleSchema({
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"healthBar", // Hitpoints, Temporary Hitpoints
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"resource", // Rages, sorcery points
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"spellSlot", // Level 1, 2, 3... spell slots
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"attribute", // Aren't displayed, Jump height, Carry capacity
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"utility", // Aren't displayed, Jump height, Carry capacity
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],
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},
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value: {
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