Continued iterating on calculations, added failing test for bugs found
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@@ -4,10 +4,13 @@ import { unset } from 'lodash';
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export default function removeSchemaFields(schemas, prop){
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schemas.forEach(schema => {
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schema._schemaKeys.forEach(key => {
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// Skip object and array keys
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// Skip object and array keys, except the errors array
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if (
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schema.getQuickTypeForKey(key) === 'object' ||
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schema.getQuickTypeForKey(key) === 'objectArray'
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(
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schema.getQuickTypeForKey(key) === 'objectArray' &&
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key.slice(-6)!== 'errors'
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)
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) return;
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// Unset other computed only keys
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applyFnToKey(prop, key, unset)
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@@ -29,6 +29,9 @@ function evaluateCalculation(calculation, scope){
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} else {
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calculation.errors = context.errors
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}
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// remove the working fields
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delete calculation._parseLevel;
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delete calculation._parsedCalculation;
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}
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function embedInlineCalculations(inlineCalcObj){
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@@ -6,13 +6,16 @@ import clean from '../../utility/cleanProp.testFn.js';
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export default function(){
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const computation = buildComputationFromProps(testProperties);
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computeCreatureComputation(computation);
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const prop = computation.propsById['actionId'];
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assert.equal(prop.summary.value, 'test summary 3 without referencing anything 7');
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assert.equal(prop.description.value, 'test description 12 with reference 0.25 prop');
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assert.equal(prop.uses.value, 7);
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assert.equal(prop.usesLeft, 2);
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const rolled = computation.propsById['rolledDescriptionId'];
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assert.equal(rolled.summary.value, 'test roll gets compiled {1d4 + 4} properly');
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const itemConsumed = prop.resources.itemsConsumed[0];
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assert.equal(itemConsumed.quantity.value, 3);
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assert.equal(itemConsumed.available, 27);
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@@ -60,6 +63,14 @@ var testProperties = [
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},
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usesUsed: 5,
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}),
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clean({
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_id: 'rolledDescriptionId',
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type: 'action',
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ancestors: [{id: 'charId'}],
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summary: {
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text: 'test roll gets compiled {1d4 + (2 + 2)} properly',
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},
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}),
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clean({
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_id: 'numItemsConumedId',
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type: 'attribute',
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@@ -1,12 +1,12 @@
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import { Meteor } from 'meteor/meteor'
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import { isEqual, forOwn } from 'lodash';
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import { isEqual } from 'lodash';
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
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import propertySchemasIndex from '/imports/api/properties/computedOnlyPropertySchemasIndex.js';
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export default function writeAlteredProperties(computation){
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let bulkWriteOperations = [];
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// Loop through all properties on the memo
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forOwn(computation.propsById, changed => {
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computation.props.forEach(changed => {
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let schema = propertySchemasIndex[changed.type];
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if (!schema){
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console.warn('No schema for ' + changed.type);
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@@ -36,6 +36,9 @@ function addChangedKeysToOp(op, keys, original, changed) {
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// and compile an operation that sets all those keys
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for (let key of keys){
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if (!isEqual(original[key], changed[key])){
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console.log('not equal: ', key);
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console.log(original[key])
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console.log(changed[key])
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if (!op) op = newOperation(original._id, changed.type);
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let value = changed[key];
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if (value === undefined){
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@@ -83,6 +86,7 @@ function addUnsetOp(op, key){
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// compensation without needing to roll back changes, which causes multiple
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// expensive redraws of the character sheet
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function writePropertiesSequentially(bulkWriteOps){
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console.log({opsLength: bulkWriteOps.length});
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bulkWriteOps.forEach(op => {
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let updateOneOrMany = op.updateOne || op.updateMany;
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CreatureProperties.update(updateOneOrMany.filter, updateOneOrMany.update, {
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@@ -91,6 +95,7 @@ function writePropertiesSequentially(bulkWriteOps){
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bypassCollection2: true,
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});
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});
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console.log('finished writing ops');
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}
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// This is more efficient on the database, but significantly less efficient
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