Fixed issue with health bars clamping to 100

This commit is contained in:
Stefan Zermatten
2017-03-06 14:50:46 +02:00
parent eefb3895ad
commit a8960e26ec
4 changed files with 52 additions and 12 deletions

View File

@@ -0,0 +1,24 @@
/**
* Take in a map like this:
* {
* "#someId": {
* proprty1() { return someReactiveValue()}
* }
* }
* and bind the properties to the DOM on autorun.
*
* Useful for polymer components where you need to set the order of property updating
* or alter properties that don't bind well to their attributes
*/
Blaze.Template.prototype.binding = function(bindingMap){
this.onRendered(function(){
_.each(bindingMap, (propertyMap, cssPattern) => {
node = this.find(cssPattern);
_.each(propertyMap, (func, property) => {
this.autorun(() => {
node[property] = func && func.call && func.call(this, node);
});
});
});
});
};

View File

@@ -13,8 +13,6 @@
<div class="right flex layout vertical center-justified" style="min-width: 180px;">
<div class="layout horizontal">
<paper-diff-slider id="hitPointSlider"
value={{characterCalculate "attributeValue" _id "hitPoints"}}
max={{characterCalculate "attributeBase" _id "hitPoints"}}
editable pin
disabled={{#unless canEditCharacter _id}}true{{/unless}}>
</paper-diff-slider>

View File

@@ -1,3 +1,26 @@
const currentId = () => Template.currentData()._id;
// Use binding to ensure max is always set before value to prevent value clamping poorly
Template.healthCard.binding({
"#hitPointSlider": {
max: () => Characters.calculate.attributeBase(currentId() , "hitPoints"),
value: () => Characters.calculate.attributeValue(currentId() , "hitPoints"),
}
});
// Reset the old value between characters so that we don't get red health lost
// bar when changing character
Template.healthCard.onRendered(function(){
let oldId = Template.currentData()._id;
this.autorun(() => {
const id = Template.currentData()._id;
if (oldId !== id){
this.find("#hitPointSlider").resetOldValue();
oldId = id;
}
});
});
Template.healthCard.helpers({
tempHitPoints: function(){
return TemporaryHitPoints.find({charId: this._id});