Implemented checks at least back to 2.0 functionality in new action engine
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@@ -1,50 +1,115 @@
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import { getFromScope } from '/imports/api/creature/creatures/CreatureVariables';
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import { EngineAction } from '/imports/api/engine/action/EngineActions';
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import InputProvider, { CheckParams } from '/imports/api/engine/action/functions/userInput/InputProvider';
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import { applyDefaultAfterPropTasks } from '/imports/api/engine/action/functions/applyTaskGroups';
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import { CheckTask } from '/imports/api/engine/action/tasks/Task';
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import { EngineAction } from '/imports/api/engine/action/EngineActions';
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import { getEffectiveActionScope } from '/imports/api/engine/action/functions/getEffectiveActionScope';
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import recalculateCalculation from '/imports/api/engine/action/functions/recalculateCalculation';
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import { applyUnresolvedEffects } from '/imports/api/engine/action/methods/doCheck';
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import { PropTask } from '/imports/api/engine/action/tasks/Task';
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import TaskResult from '/imports/api/engine/action/tasks/TaskResult';
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import { getFromScope } from '/imports/api/creature/creatures/CreatureVariables';
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import { getVariables } from '/imports/api/engine/loadCreatures';
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import InputProvider, { CheckParams } from '/imports/api/engine/action/functions/userInput/InputProvider';
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import numberToSignedString from '/imports/api/utility/numberToSignedString';
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import { isFiniteNode } from '/imports/parser/parseTree/constant';
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import TaskResult from '/imports/api/engine/action/tasks/TaskResult';
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// TODO implement this
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/**
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* A skill property is applied as a check or a saving throw
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*/
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export default async function applyCheckTask(
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task: PropTask, action: EngineAction, result: TaskResult, inputProvider: InputProvider
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task: CheckTask, action: EngineAction, result: TaskResult, userInput: InputProvider
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): Promise<void> {
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throw new Meteor.Error('Not implemented', 'This function needs to be implemented');
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const prop = task.prop;
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const targetIds = task.targetIds;
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if (targetIds?.length) {
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throw new Meteor.Error('too-many-targets',
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'This function is only implemented for zero targets');
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if (task.contest) {
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throw new Meteor.Error('not-implemented', 'This functionality is not implemented yet');
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}
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let checkParams: CheckParams = {
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advantage: 0,
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skillVariableName: prop.variableName,
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abilityVariableName: prop.ability,
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dc: null,
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for (const targetId of targetIds) {
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let scope;
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if (targetId === action.creatureId) {
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scope = await getEffectiveActionScope(action);
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} else {
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scope = getVariables(targetId);
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}
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// Get the updated parameters from user input
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const checkParams = await userInput.check(task);
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const advantage = checkParams.advantage;
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const skill = checkParams.skillVariableName && getFromScope(checkParams.skillVariableName, scope) || null;
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const skillBonus = (skill?.value || 0) - (skill?.abilityMod || 0);
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const ability = checkParams.abilityVariableName && getFromScope(checkParams.abilityVariableName, scope) || null;
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const abilityModifier = ability?.modifier || 0;
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const totalModifier = skillBonus + abilityModifier;
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const rollModifierText = numberToSignedString(totalModifier);
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// Get the name of the check
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let checkName = 'Check';
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if (ability?.name && skill?.name) {
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checkName = `${ability.name} (${skill.name})`
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} else if (ability?.name || skill?.name) {
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checkName = `${ability?.name || skill?.name}`;
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}
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let rollName = 'Roll'
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// Append advantage/disadvantage to the check name
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if (advantage === 1) {
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rollName += ' (Advantage)'
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} else if (advantage === -1) {
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rollName += ' (Disadvantage)'
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}
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// Print check name and DC if present
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const dc = checkParams.dc;
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result.appendLog({
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name: checkName,
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inline: true,
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...dc !== null && { value: `DC **${dc}**` },
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...prop?.silent && { silenced: prop.silent }
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}, [targetId]);
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// Roll the dice
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let rolledValue, resultPrefix;
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if (advantage === 1) {
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const [[a, b]] = await userInput.rollDice([{ number: 2, diceSize: 20 }]);
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if (a >= b) {
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rolledValue = a;
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resultPrefix = `1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText}`;
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} else {
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rolledValue = b;
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resultPrefix = `1d20 [ ~~${a}~~, ${b} ] ${rollModifierText}`;
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}
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} else if (advantage === -1) {
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const [[a, b]] = await userInput.rollDice([{ number: 2, diceSize: 20 }]);
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if (a <= b) {
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rolledValue = a;
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resultPrefix = `1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText}`;
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} else {
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rolledValue = b;
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resultPrefix = `1d20 [ ~~${a}~~, ${b} ] ${rollModifierText}`;
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}
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} else {
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[[rolledValue]] = await userInput.rollDice([{ number: 1, diceSize: 20 }]);
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resultPrefix = `1d20 [${rolledValue}] ${rollModifierText}`
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}
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const totalValue = rolledValue + totalModifier;
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result.appendLog({
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name: rollName,
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value: `${resultPrefix}\n**${totalValue}**`,
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inline: true,
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...prop?.silent && { silenced: prop.silent }
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}, [targetId]);
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}
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checkParams = await inputProvider.check(checkParams);
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const dc = checkParams.dc;
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if (!prop.silent && dc !== null) result.appendLog({
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name: prop.name,
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value: `DC **${dc}**`,
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inline: true,
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...prop.silent && { silenced: prop.silent }
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}, targetIds);
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const scope = await getEffectiveActionScope(action);
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return applyDefaultAfterPropTasks(action, prop, targetIds, inputProvider);
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return applyDefaultAfterPropTasks(action, prop, targetIds, userInput);
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}
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// TODO set these and potentially read them again if triggers can change them
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/*
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'~checkAdvantage'
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'~checkAdvantage'
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'~checkDiceRoll'
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'~checkRoll'
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'~checkModifier'
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*/
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